How to play Rehgar(For Noobs) by Naz-Main09

How to play Rehgar(For Noobs)

By: Naz-Main09
Last Updated: Oct 26, 2020
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Rehgar

Build: My-Build

Level 1
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Level 20

Here's some useless Info-Dump Top

My Thoughts
Rehgar is kinda worth the gold Heroes who have Skill-Gaps and niches will require more naturally, some, like Deathwing, are because of time and investment, which is understandable.I'd say Rehgar is worth 4,000 but that's mainly because I need Cheaper-Prices but I think he's a bit too easy for his price though.


Gameplay
Rehgar should be mainly be assisted by a Diver, but Tanks are fine too.His stats are meh but his Abilities are really good, which cancel out his eh-ish stats.
    Chain-Heal:Rehgar's burst-healing isn't much(As with most healers), but it saves you 6 autoattacks, which is pretty useful I suppose.This is obvious, but don't spam Q all the time, I can't count how many times I Panick-Heal my teammates, not including myself. It's a decent heal, but not enough to save your *** all the time.

    Earth-Bind Totem
    Now this bad **********er, this is the move that both secures lockdowns, and removes lockdowns.Every Hero has mana problems admittedly, and Rehgar is no exception, DO NOT place Totem immmediately, wait for it.When you're Ally is getting targetted, place it, it saves lives.Want to lock down a target? place it, want to save yourself?
    Place it

    Lightning-Shield
    This is basically Damage-Support, while it's way more useful useful than Malfurion's damage, if you upgrade it with talents, it's quite useful.If your team lacks waveclear, Rehgar can just press W and stand in the middle of a Minion-Wave and do dmg, problem solved.

His Heroics are pretty good as well, but you will mainly use Ancestral-Healing.Not that Bloodlust is bad or anything, but you need a somewhat decent AA team, which is situational.We're like Zeus in Real-Steel, we'll be prepared for all possible contingencies, but sometimes the situation is dire... because we got socked by Robot-Rocky




Build
    With the exception of Wolf-Run, all your Talents are good.Electric-Charge gives extra sustain, combined with someone like Diablo or Stitches, this'll help out with their AA-Leeching.The reason I'm picking Colossal, is the fact that if you miss, you can have another shot, or if your enemy escapes, they'll have round 2.

[list=2]
I'll admit that all of these talents are good, but once again, the Ghost-Wold is kinda the weak one out.Healing- Totem(Do I need to explain why?) is always my go-to pick, but I'll have to give this one to Storm-Caller.Storm-Caller gives you Mana, and considering the Mana-Costs of these Abilities, you're really gonna need that Coke fella.In prolonged battle, the team will the lower mana usually loses.. because Abilities are that integral towards most team fights, physical dmg is one part, but crowd control(Position mainly) is the other.

[list=3]
tldr; just use Grounded-Totem

If it weren't for this Anomally, I'd automatically get Cleanse.. but let's be real, do we need another Medallion? you need 2 seconds to not get controlled? you just need 1 second fellas.Anyhoo, as always the Wolf is scratched off but thx to these Anomalies, it's actually more useful than Cleanse... anyways,Ground-Totem will help you secure a lockdown more, specially with zul'jin,valla,tracer etc.I mainly use Earthbind as a lockdown and half your problems can't be solved by slowing them, you gotta nerf their dmg to cease and desist.

[list=4]
One is optimal is most situations, and the other is AA-Frenzy, assuming you even have an AA-Team.



IF I went with Healing-Totem, I'd automatically go Tidal-Waves, but that's just a theory.... a *Gets
1.Burned by Azmodan
2.AA's by Valla and Zuljin
3.Slapped by Diablo
4.Hammed by Thrall

Anyways, after taking thousands of damage, Tidal-Waves goes well with Storm-Caller, but we could always use extra healing.

[list=6]
Rising-Storm is probably the worst, Lightning-Shield already does low damage, do need... lowerless damage? besides, at least with Hunger you regenerate a 20th of your health.Earth-Grasp is pretty great but I kinda wanted to diversify my Build, so I went with hunger.Though we do remove 5% dmg as burst damage, while that doesnt sound much, let's be real here; if your opponent escapes you 2 times, how much health do they supposedly have? an inch of their life supposedly, this talent is basically a finisher, a good one, not a great one.


All of it is viable but it's fine to have a hotkey by now, so Stormshield.Think of it as a Moderate-Heal of sorts.. it kinda keeps you guys alive for a little bit longer, stall enough seconds to get another Chain-Heal.So yeah, why not?


Final-Notes
I need some Ranked-Partners, my battletag is MoiraMaster#1965, but like the Community in this forum, it's kinda lonely around these parts, but I guess a Site about creating Guides IS good on paper, but long-term, it doesn't stay,

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