Leoric The Ghost King From Hell by Sunday

Leoric The Ghost King From Hell

By: Sunday
Last Updated: Jul 21, 2015
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Build 1 of 2

Leoric

Build: Q Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Leoric

Build: All Hope Is Lost

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Table of Contents Top

Introduction Top

Hi everyone and welcome. My name is SundayMornin. This will be the second guide that I have written for Heroes Fire. Since Leoric has not been released yet, these builds are simply some that may help you get going when he is released. This means that these are nothing but theory builds (Also I can show talent choices because I cannot select Leoric, so you will have to make due with the items below).

By the way, make sure to check out my other builds as well. Just go to the top of the guide and check out the other builds i have setup for the butcher. Some of them are good, while others are just theory builds.

P.S. - I am still putting this guide together. I have cleaned up the abilities and ultimates section. I have begun to work on the talent pick breakdown. It should be finished later tonight.

Thanks For Reading,
Sunday

Guide Version Top


1.0 - 7/14/2015
-Guide Initially posted (Only Traits / Abilities)

1.1 - 7/14/2015
-First Build Put Together - Q based Skeletal Swing

1.2 - 7/21/2015 - Leoric is Finally Released

Pros - Cons Top

Pros:
+Tanky
+Awesome passive for extra damage / heals
+Short cooldown on his utility Ultimate


Cons:
-Long cooldowns - can be tough in battle

Abilities Top


One of the cool things about Leoric is that he has double abilities. When his passive is active he has secondary abilities (his main abilities are changed into their Ghost version).

Trait / Passive


Undying (Passive Trait)

Undying is Leorics Passive. Become a ghost when you die, and resurrect upon reaching full health. Your Abilities don't do damage while dead, but can still heal causing you to cheat death.

Abilities


Skeletal Swing / Ghastly Swing (Q)
Mana: 50
Cooldown: 8 seconds
Swing in front of you to deal 300 (110 + 10 per level) damage and slow enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic sources.
Cooldown: 8 seconds
Swing in front of you to slow enemies by 40% for 2.5 seconds.

Drain Hope / Drain Essence (W)
Mana: 60
Cooldown: 12 seconds
Grab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active.
Cooldown: 12 seconds
Throw out a chain, attaching to the first enemy Hero hit healing you for up to 486 (178.2 + 16.2 per level) health over 4 seconds as long as you remain close to the enemy. You drain more essence the longer you remain connected.

Wraith Walk (E)
Mana: 50
Cooldown: 20 seconds
Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith..


Heroic Abilities



Entomb (R)
Mana: 75
Cooldown: 50 seconds
Create an unpathable tomb in front of you for 4 seconds.

March of the Black King (R)
Mana: 100
Cooldown: 80 seconds
Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing 400 (210 + 10 per level) damage.

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