Muradin Solo dmg insight (Hunted mine gameplay) by HealthCliff

Muradin Solo dmg insight (Hunted mine gameplay)

By: HealthCliff
Last Updated: Mar 6, 2015
2 Votes
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Build 1 of 1

Muradin

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Muradin with this build

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Threat Hero Notes
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Nova Nova being stealth most of the time will be real pain. Best option is to switch lane and go against melee type heroes. You can stay in lane but you will have to be cautious of Nova's Q. Extremely difficult to play against her if it's 2 v 1.
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Gameplay Videos Top

Haunted Mines Gameplay


Video :

https://www.youtube.com/watch?v=EanYensOcro




Garden of Terror Gameplay


Video :

https://www.youtube.com/watch?v=TAgezpPliAU



other map gameplay coming soon!!!

The Flow Top

Tier 1: Perfect Storm > Permanently increase Stormbolt's dmg by 5.
Tier 2: SledgeHammer > Deal 400% dmg to Minions, Structures, Mercenaries (Destroy 4 ammo from structure)
(Easy way to push lane.)
Tier 3: Piercing Bolt > Stormbolt hits 2 targets (Permanently increase dmg +10 > +5 per hero hit.)
Tier 4: Avatar > Gain 320 health, basic attack stun enemies.
Tier 5: Thunderstrike > Deal 300% dmg if single target is hit.
Tier 6: Heavy Impact > Enemies hit by Dwarf toss are stunned for 0.75 seconds.(Dwarf toss > immobilize enemies)(team fight engage)
Tier 7: Rewind > Activate to refresh the cooldown of your basic Abilities. (Stormbolt, Tunderclap, Dwarftoss)
Unstoppable Force > Increase Duration Avatar by 30%, duration of disables are reduced by 75% while in Avatar.
^ For tank

Q: Stormbolt DMG Insight Top

Stormbolt (Q)
Mana: 60
Cooldown: 10 seconds
Throw a hammer, dealing 40 (+10 per level) damage to the first enemy unit hit and stunning it for 1.50 seconds.

Abbreviation >> LVL = players LVL, Q = +5 dmg per hero hit, E = Enemy



Q dmg = 40+10(LVL) = dmg; Tier 1 dmg = 40+10(LVL)+5(Q) = dmg; Ex: 40+10(3)+5(4) > 40+30+20=90dmg LVL 3, Q hit 4E



Tier 2 : Sledgehammer (Abbreviation MSM >> Minons,Structures and Mercenaries)
Stormbolt deals 400% to Minions, Structures, and Mercenaries. Destroys 4 ammo from Structures.
Hero LVL 4

dmg + 400% on MSM = MSM DMG; Ex: 40+10(4)+5(8) --> 40+40+40 = 120 dmg > 120 + 400% = 600 MSM DMG at lvl 4.



Tier 3 :Piercing Bolt Piercing Bolt
Stormbolt penetrates through, hitting 1 additional target.

Additional hit meaning perfect storm will give +10 if 2 enemy heroes are hit.

W: Thunderclap DMG insight Top

Thunderclap (W)
Mana: 50
Cooldown: 8 seconds

Deals 50 (+8 per level) damage in an area around Muradin and slows enemy units by 25% for 2.5 seconds.
Clap dmg --> 50+8(LVL) --> 50+8(13)= 119 dmg

Tier 5: Thunderstrike (LVL 13)
Thunderclap deals 300% damage if only one target is hit.

Single Taget dmg --> 50+8(13) = 119 --> 119 + 300% = 476 dmg on single target.

The Game Top

This build works on any map the most effective would be Dragon Shire. For Dragon Shire you can choose Haymaker to push the dragon back (or to isolate a player) but it depends on how the flow the game is going.

Mainly with this build your aiming to make your Q as powerful as possible and if your not with your team you can count on Thunderclap 300% dmg on single target so you'll be fine if you end up 1 v 1.

Overall harass your enemy and power up Q. (Be Aggressive)

Muradin will have hard time against long range heroes, so keep Dwarf Toss as emergency escape.

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