Nazeebo
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				Build: Toad Tornado

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 Toad Affinity - Your toads don't cost mana anymore, basically.  Keeps your mana healthy post tier 3 but more importantly lowers the cooldown to 4-5 seconds when you hit a mob wave side on or towers + gate.  Its easy to master this timing and means you just beast mode lanes, getting even more sustain as the next skill comes in...
			Toad Affinity - Your toads don't cost mana anymore, basically.  Keeps your mana healthy post tier 3 but more importantly lowers the cooldown to 4-5 seconds when you hit a mob wave side on or towers + gate.  Its easy to master this timing and means you just beast mode lanes, getting even more sustain as the next skill comes in... Toads of Hugeness - NOW things get interesting.  This talent got a buff where it now does bonus AOE each hop.  With this extra splash comes more hits to different mobs for the cooldown and mana ticks, let alone the massive damage doubling up on the same targets.  Minion waves are complete one shots.  You now have a set range at which you fight at, the last hop...  No more do you have to risk life and limb going in close after a zombie trap to get a decent frog strike (a large portion of Nazeebo deaths could be blamed for this risky manoeuvre).  Now you land the wall and, if anything, BACK UP and fire!  The amount of splash they do will be making sure you get multiple hits, and if they have company around or past them, plenty of cooldown AND mana.  Also, these are just fantastic in team fight situations where you are getting there late, having to retreat, or even just for zoning off - as no one walks into these once they have tasted them a few times.  Just keep sticking to the range and firing these from the hip without any care.  TRUST ME.
			Toads of Hugeness - NOW things get interesting.  This talent got a buff where it now does bonus AOE each hop.  With this extra splash comes more hits to different mobs for the cooldown and mana ticks, let alone the massive damage doubling up on the same targets.  Minion waves are complete one shots.  You now have a set range at which you fight at, the last hop...  No more do you have to risk life and limb going in close after a zombie trap to get a decent frog strike (a large portion of Nazeebo deaths could be blamed for this risky manoeuvre).  Now you land the wall and, if anything, BACK UP and fire!  The amount of splash they do will be making sure you get multiple hits, and if they have company around or past them, plenty of cooldown AND mana.  Also, these are just fantastic in team fight situations where you are getting there late, having to retreat, or even just for zoning off - as no one walks into these once they have tasted them a few times.  Just keep sticking to the range and firing these from the hip without any care.  TRUST ME. Hardened Focus - Now things get a little silly and you quickly find yourself eclipsing everyone else on the scoreboard.  This means that with full health, you will be pumping out barrages of these toads within 2-4 seconds - and remember they are hardly costing you any mana!  Its hard to let go of
			Hardened Focus - Now things get a little silly and you quickly find yourself eclipsing everyone else on the scoreboard.  This means that with full health, you will be pumping out barrages of these toads within 2-4 seconds - and remember they are hardly costing you any mana!  Its hard to let go of 	
					 Leaping Spiders, but really, if you play this right, locked into your range and not diving in too far to cop damage, you are now turning team fights within seconds.  In a choke point where the frogs all converge for example, this will take a warrior almost down to half health instantly - but splashing the SAME awful damage to anyone within a respectable area.  All you have to do is sit back where you should be - shoulder to shoulder with the healer, not jumping in, maintaining your health.  You will find that you are almost a protective CC wall too as no one is rushing the healer when there are walls of huge frogs flying at them.
			Leaping Spiders, but really, if you play this right, locked into your range and not diving in too far to cop damage, you are now turning team fights within seconds.  In a choke point where the frogs all converge for example, this will take a warrior almost down to half health instantly - but splashing the SAME awful damage to anyone within a respectable area.  All you have to do is sit back where you should be - shoulder to shoulder with the healer, not jumping in, maintaining your health.  You will find that you are almost a protective CC wall too as no one is rushing the healer when there are walls of huge frogs flying at them. Leaping Spiders is still a respectable choice, however, if you are just rolling over a constantly retreating enemy or want to keep pressure on the squishies on the back lines.
			Leaping Spiders is still a respectable choice, however, if you are just rolling over a constantly retreating enemy or want to keep pressure on the squishies on the back lines.

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