Zul'jin
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				Build: Guillotine with Grievous Throw

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 Zul'jin people shy away from any build that involves
			Zul'jin people shy away from any build that involves 	
					 Guillotine and instead prefer the auto attack
			Guillotine and instead prefer the auto attack 	
					 Taz'dingo! builds. Granted, those builds are safer options especially in competitive games. However, where is the fun in that? Where is the challenge? And where is the satisfaction of landing a perfect killing blow with a long ranged skill-shot?
			Taz'dingo! builds. Granted, those builds are safer options especially in competitive games. However, where is the fun in that? Where is the challenge? And where is the satisfaction of landing a perfect killing blow with a long ranged skill-shot? Zul'jin, as well as TALENT SELECTION and GAMEPLAY TIPS. But first the PHILOSOPHY!
			Zul'jin, as well as TALENT SELECTION and GAMEPLAY TIPS. But first the PHILOSOPHY!
						 Taz'dingo! action with massive damage and rapid axe throwing, but the
			Taz'dingo! action with massive damage and rapid axe throwing, but the 	
					 Guillotine always sparked my interest since
			Guillotine always sparked my interest since 	
					 Zul'jin was released. This type of a build is usually referenced as "Spell'Jin" and for a good reason. More or less you will find most "Spell'Jin" builds to resemble my 2nd build here: Guillotine with Twin Cleave. The other option is the one I personally prefer and it is combining Guillotine with Grievous Throw. That way you also get some AA value from Grievous Throw, with the main focus on
			Zul'jin was released. This type of a build is usually referenced as "Spell'Jin" and for a good reason. More or less you will find most "Spell'Jin" builds to resemble my 2nd build here: Guillotine with Twin Cleave. The other option is the one I personally prefer and it is combining Guillotine with Grievous Throw. That way you also get some AA value from Grievous Throw, with the main focus on 	
					 Guillotine of course. More on that in the talent section.
			Guillotine of course. More on that in the talent section. Zul'jin style over others. You will try to constantly keep yourself on low HP so you could burst someone with
			Zul'jin style over others. You will try to constantly keep yourself on low HP so you could burst someone with 	
					 Guillotine. Not having that god-save with
			Guillotine. Not having that god-save with 	
					 Taz'dingo! will keep you on your tippy toes. I find pleasure in such a challenge and it keeps the gameplay interesting.
			Taz'dingo! will keep you on your tippy toes. I find pleasure in such a challenge and it keeps the gameplay interesting. Boneslicer Generally this isn't a bad talent, but considering the other two in this tier we are going to skip it. We won't be focusing that hard on auto attacking to make the most out of it.
			Boneslicer Generally this isn't a bad talent, but considering the other two in this tier we are going to skip it. We won't be focusing that hard on auto attacking to make the most out of it. Recklessness Going down below 75% of max hp with
			Recklessness Going down below 75% of max hp with 	
					 Zul'jin is quite easy (especially with
			Zul'jin is quite easy (especially with 	
					 Amani Rage), and thus that sweet +10% spell power will be active most of the time. Plus, that 20% attack damage increase isn't a bad addition either.
			Amani Rage), and thus that sweet +10% spell power will be active most of the time. Plus, that 20% attack damage increase isn't a bad addition either. Headhunter NOTE: The link is for the old Headhunter which would've been interesting to have. Now it is a quest that will add +2% damage for every 1st takedown on an enemy hero.
			Headhunter NOTE: The link is for the old Headhunter which would've been interesting to have. Now it is a quest that will add +2% damage for every 1st takedown on an enemy hero. Recklessness it has a double effect and they are both good for this build (we obviously aim for that 10% damage increase, but the range comes in handy as well). If you plan to go for this instead of
			Recklessness it has a double effect and they are both good for this build (we obviously aim for that 10% damage increase, but the range comes in handy as well). If you plan to go for this instead of 	
					 Recklessness then consider to arrange those takedowns with your team as soon as possible.
			Recklessness then consider to arrange those takedowns with your team as soon as possible. Troll's Blood A good pick if you are harassed hard or without a healer. Increased effectiveness of healing as well as additional Mana restoration is a great bang-for-the-buck. Again, go for this talent if you are forced to play more defensively - or if the support sucks! Otherwise go for
			Troll's Blood A good pick if you are harassed hard or without a healer. Increased effectiveness of healing as well as additional Mana restoration is a great bang-for-the-buck. Again, go for this talent if you are forced to play more defensively - or if the support sucks! Otherwise go for 	
					 Voodoo Shuffle.
			Voodoo Shuffle. Voodoo Shuffle A defensive talent, but with more utility. This talent will provide less healing than
			Voodoo Shuffle A defensive talent, but with more utility. This talent will provide less healing than 	
					 Troll's Blood - but reduced Mana Cost and cooldown of
			Troll's Blood - but reduced Mana Cost and cooldown of 	
					 Regeneration allows for more frequent usage.
			Regeneration allows for more frequent usage. 	
					 Troll's Blood restores Mana and that restored Mana can be used for other abilities, while
			Troll's Blood restores Mana and that restored Mana can be used for other abilities, while 	
					 Voodoo Shuffle only reduces mana of
			Voodoo Shuffle only reduces mana of 	
					 Regeneration. However, the active effect is what makes this talent so powerful - both for escape and engage. So go for this one if you are against a cc heavy team.
			Regeneration. However, the active effect is what makes this talent so powerful - both for escape and engage. So go for this one if you are against a cc heavy team. Amani Hide Zul'jins latest change was the inclusion of
			Amani Hide Zul'jins latest change was the inclusion of 	
					 Amani Rage into his basic kit. Because it was such a popular talent (for obvious reasons!), it managed to find its place in many builds. That made other two talents in this tier worthless (more or less). Now this tier isn't a no-brainer anymore. Tables have turned and this talent, although viable, seems to fall short compared to
			Amani Rage into his basic kit. Because it was such a popular talent (for obvious reasons!), it managed to find its place in many builds. That made other two talents in this tier worthless (more or less). Now this tier isn't a no-brainer anymore. Tables have turned and this talent, although viable, seems to fall short compared to 	
					 Voodoo Shuffle and
			Voodoo Shuffle and 	
					 Troll's Blood.
			Troll's Blood. Vicious Assault Go to talent if you prefer to use
			Vicious Assault Go to talent if you prefer to use 	
					 Grievous Throw over
			Grievous Throw over 	
					 Twin Cleave. Not that it isn't of much importance whatever you go for. As mentioned, I prefer it this way. Less mana, shorter cooldown and it is easier to land - suits me just fine. Don't forget the value from
			Twin Cleave. Not that it isn't of much importance whatever you go for. As mentioned, I prefer it this way. Less mana, shorter cooldown and it is easier to land - suits me just fine. Don't forget the value from 	
					 Grievous Throw combined with
			Grievous Throw combined with 	
					 No Mercy! and damage acquired from You Want Axe? (
			No Mercy! and damage acquired from You Want Axe? (	
					 Berserker).
			Berserker). Arcanite Axes Go to talent if you prefer to use
			Arcanite Axes Go to talent if you prefer to use 	
					 Twin Cleave over
			Twin Cleave over 	
					 Grievous Throw. A steady damage increase without a cap. You will be limited only by your skill to land a hit (which isn't that hard). Combined with
			Grievous Throw. A steady damage increase without a cap. You will be limited only by your skill to land a hit (which isn't that hard). Combined with 	
					 Wrong Place Wrong Time it can deal absurd amounts of damage! A true Spell'Jin right there.
			Wrong Place Wrong Time it can deal absurd amounts of damage! A true Spell'Jin right there. Ferocity I could see this going well with
			Ferocity I could see this going well with 	
					 Let the Killing Begin, but in order to get the most out of both you would need
			Let the Killing Begin, but in order to get the most out of both you would need 	
					 Taz'dingo!. Since we are going for the
			Taz'dingo!. Since we are going for the 	
					 Guillotine, I guess it is clear why not to choose
			Guillotine, I guess it is clear why not to choose 	
					 Ferocity.
			Ferocity. Taz'dingo! NO!
			Taz'dingo! NO! Guillotine YES!
			Guillotine YES! Lacerate This is generally a "mobility" tier. The slow is nice especially if you land both axes, but it is nothing compared to
			Lacerate This is generally a "mobility" tier. The slow is nice especially if you land both axes, but it is nothing compared to 	
					 Ensnare!
			Ensnare! Eye of Zul'jin This one has some value. It goes great with
			Eye of Zul'jin This one has some value. It goes great with 	
					 Grievous Throw, allowing you to chase and land as many attacks as possible. I'd go for this one for sure if it weren't for
			Grievous Throw, allowing you to chase and land as many attacks as possible. I'd go for this one for sure if it weren't for 	
					 Ensnare.
			Ensnare. Ensnare YES! It's that good - in reality it is the only talent in this tier that will help you  to land a perfect
			Ensnare YES! It's that good - in reality it is the only talent in this tier that will help you  to land a perfect 	
					 Guillotine. Plus, it is a secondary ability, thus it is free of cost. Apart from the combo with your heroic, it can serve as a way to escape and set up skill shots for your other teammates, the possibilities are endless...
			Guillotine. Plus, it is a secondary ability, thus it is free of cost. Apart from the combo with your heroic, it can serve as a way to escape and set up skill shots for your other teammates, the possibilities are endless... No Mercy! I'd say this is one of the key talents for any auto attack build especially vs armor heavy team. For our build it is suitable with
			No Mercy! I'd say this is one of the key talents for any auto attack build especially vs armor heavy team. For our build it is suitable with 	
					 Vicious Assault. Not much to say about this one: even if you go for the
			Vicious Assault. Not much to say about this one: even if you go for the 	
					 Grievous Throw orientated build you can still pick
			Grievous Throw orientated build you can still pick 	
					 Wrong Place Wrong Time. I prefer it this way.
			Wrong Place Wrong Time. I prefer it this way. Wrong Place Wrong Time This one on the other hand has a greater synergy with its level 7 talent
			Wrong Place Wrong Time This one on the other hand has a greater synergy with its level 7 talent 	
					 Arcanite Axes. With You Want Axe? from
			Arcanite Axes. With You Want Axe? from 	
					 Berserker you can land a second hit. I wouldn't mix this with
			Berserker you can land a second hit. I wouldn't mix this with 	
					 Vicious Assault although it is a minor preference so take what you feel is needed for a given situation.
			Vicious Assault although it is a minor preference so take what you feel is needed for a given situation. Eye of Zul'jin A good talent, but given the other two options - it gets overshadowed.
			Eye of Zul'jin A good talent, but given the other two options - it gets overshadowed. Amani Resilience Legit **** right here! Obviously, it is unavailable.
			Amani Resilience Legit **** right here! Obviously, it is unavailable. Buzzsaw This will grant a chance to still hit even when initial hit misses its target. Plus, if you last hit you will get that full healing. Just to make sure it is clear: HEALED TO FULL HP. This is great for a clutch heal scenarios. Also it will keep you in the fight until
			Buzzsaw This will grant a chance to still hit even when initial hit misses its target. Plus, if you last hit you will get that full healing. Just to make sure it is clear: HEALED TO FULL HP. This is great for a clutch heal scenarios. Also it will keep you in the fight until 	
					 Guillotine refreshes.
			Guillotine refreshes. Forest Medicine NO! (to be fair it is a descent talent but why would anyone pick it instead of talent upgrades for heroics, considering how good they are?)
			Forest Medicine NO! (to be fair it is a descent talent but why would anyone pick it instead of talent upgrades for heroics, considering how good they are?)
						 Berserker is your best friend.
			Berserker is your best friend. Guillotine is excellent to last hit (especially with
			Guillotine is excellent to last hit (especially with 	
					 Buzzsaw) but don't be afraid to start the fight with it.
			Buzzsaw) but don't be afraid to start the fight with it. Guillotine while in fog of war. Pray on targets that have LOW HEALTH POOLS so even if they are around full HP you can still nuke them!
			Guillotine while in fog of war. Pray on targets that have LOW HEALTH POOLS so even if they are around full HP you can still nuke them! Buzzsaw you can aim the
			Buzzsaw you can aim the 	
					 Guillotine to hit while it rolls. Makes it more unpredictable. It does deal 75% of initial impact damage but if you are low enough those 75% are still a lot of damage.
			Guillotine to hit while it rolls. Makes it more unpredictable. It does deal 75% of initial impact damage but if you are low enough those 75% are still a lot of damage. Zul'jin is a fighter, without
			Zul'jin is a fighter, without 	
					 Taz'dingo! don't be overly aggressive. Remember you have range with
			Taz'dingo! don't be overly aggressive. Remember you have range with 	
					 Guillotine, you can land kills from a safe distance.
			Guillotine, you can land kills from a safe distance. Guillotine.
			Guillotine.

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