Orphea Hypercarry by SpherisCore

Orphea Hypercarry

By: SpherisCore
Last Updated: Jan 8, 2019
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Build 1 of 3

Orphea

Build: Most Versatile Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Orphea

Build: The Shadow is Dancing

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Orphea

Build: Ultimate Dance of Death

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Most Versatile Build Top

This is the best build in general.

Ancestral Strength is the go-to, will give you a 25% inceased damage on demand.
Fright gives the synergy you need to trigger Ancestral Strength whenever you decide.
Ravenous Hunger offers infinite stacking. Rotate, kill a wave with E>W combo, get stacks.
Crushing Jaws is a CC ultimate which gives you the damage from Ancestral Strength and is a big setup.
Invasive Miasma is a 10s cooldown active for more damage and healing. Other talents are good depending on what the enemy team has.
Lurking Terror basically gives you a second W ability for combos. Other talents are good, but this one is the go-to.
Engulfing Oblivion will reduce armor by 25%, meaning you kill ANYONE with a good combo; then it will reset the cooldown!

The Shadow is Dancing Top

This build excels if you can hit targets with Shadow Waltz and don't want to close in too much on the enemy team.

En Pointe will boost your Q damage at the end.
Allegrissimo will reduce the cooldown or your Q, allowing for increased DPS and mobility.
Mind Devourer will increase your E damage to be consistently poking.
Crushing Jaws will get more value than Eternal Feast most of the time.
Determination will protect you from spell sources when landing a Q, making you a pain if you land them.
Bond of Anguish will boost your damage once more, and does not discriminate tanks.
Final Toccata lets you reset the cooldown of Shadow Waltz in case you missed your Q (which sucks).

Ultimate Dance of Death Top

This build will give you even more mobility and make you annoying to deal with, it also provides you with more escape.

En Pointe will boost your Q damage at the end.
Backbiter gives you a second mobility tool to escape mostly.
Insatiable reduces the cooldown of your W, making it so you can Q-dash-in and W-dash-out eternaly.
Crushing Jaws is always the pick for me.
Abyssal Symbiosis will boost your self sustain; Determination is still worth considering.
Bond of Anguish is still very strong; consider Lurking Terror if you need the double burst.
Final Toccata lets you reset the cooldown of Shadow Waltz in case you missed your Q (which sucks).

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