Really, you need to keep in mind only a few things:
Stay in the back. Use your Teleport (E) sparingly and be cautious when using it offensively. You can use it to go over small walls, but not any terrain walls (with out an upgrade).
Your Arcane Orb (W) has a long cooldown. With this build especially, use it only when you believe you can get a kill.
Be aware that you can cancel Disintegrate (R) by pressing (R) again to survive in case of dire emergency. However, be careful not to spam the cancel too much, as you can accidentally re-activate it if you got a takedown.
Talent at Level 1: Astral Presence
When laning ends and you are running everywhere in the mid to late game, I have not run out of mana with this talent.
Talent at Level 4: Ess of Johan
This talent is in my opinion quite broken. The amount or crowd control you receive from this talent at Level 4 is ridiculous. When using this talent with other Heroes (E.T.C. for example) it has amazing synergy. That all being said, you really only need this talent for the next level talent.
Talent at Level 7: Seeker
This talent is what makes Li-Ming tick in my opinion (excluding her trait). Since Ess of Johan brings enemies into
ITS CENTER, grabbing this talent makes you do a lot of damage. If you fire your Arcane Orb (W) and target the same exact area with your Magic Missile (Q), it is almost guaranteed to proc Seeker. You can tell when you hit this talent because there is a sound effect when it procs. Also, since the range of Magic Missile is currently beyond tower and fort range, this will dramatically increase your siege harassment.
Talent at Level 10: Disintegrate
For your completed combo, fire this ult off exactly as you did with the (W) and (Q) combo.
Talent at Level 13: Glass Cannon
This might be a risky move for players that are not used to proper positioning. However, Li-Ming has absurd range and so long as your front line has been doing its job, this will dramatically increase your damage. You also have the Teleport (E) for sticky situations.
Talent at Level 16: Mirrorball
Interestingly, this talent will proc Seeker an additional 2 times if all 5 missiles hit the target. You will notice this most dramatically when taking a boss or other mercenary camps. Of course, if you manage to hit a squishy character with all 5 missiles there is a pretty good chance they die, which is greatly satisfying (and amusing).
Talent at Level 20: Temporal Flux
The additional slow from this talent is a huge game changer. If you are doing your job and staying in the back, you are a great asset to your team, and even if you don't outright kill your targets, your team should be able to.
Let me know what you think, or if you have any other suggestions.
Thanks!
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