Howdy! I'm Ashes, a proud Sonya main. I'm relatively low elo, but I love playing Sonya and thought I'd make a little bit of a guide. I'd like to mention that this is dedicated to AlexCMoi and DaSakura, two really kind players who wanted me to make this guide. Here ya go, guys.
Fury
This is your passive. It makes it so you don't have to worry about spamming abilities long-term because of mana, however, it makes it so you can't mindlessly spam your abilities in quick succession. You need to build up your Fury to really burst people down. Additionally, it gives you movement speed when you attack stuff, which is great during
Whirlwind or when trying to catch up to people.
Ancient Spear
Ancient Spear is a rather simple ability. It what makes Sonya so great at jumping people, as it's your only way to catch up to people. If you take
Wrath of the Berserker, this will be your main initiation tool. It can be used as an escape as well sometimes, and in other situations, a wall hop. Ultimately, this ability is what ties your kit together. Don't be afraid to use this just to gain the 40 Fury as a wave is closing, or on a tower.
Seismic Slam
Ohhhhh baby, Seismic Slam! This is what makes Sonya so good. Seismic Slam is not only a HUGE burst on the primary target, but it can also destroy people BEHIND them! A really good combo for destroying squishies late game is Wrath of tne Berserker - Shot of Fury - Ancient Spear - Seismic Slam - Seismic Slam - Seismic Slam. The damage boost is easily enough to destroy them in three Slams. One, two, three, dead! It's beautiful, really. Keep in mind that if you follow the primary build, this will cost almost as much as Whirlwind, so be careful how you're spending your Fury. If you find that you're too low, use Shot of Fury or Ancient Spear if either of them are up.
Whirlwind
Wonderful wave clear and healing tool. Be sure to know that this is NOT your main damage tool, even in AOE circumstances. The best times to use Whirlwind are:
After trades for healing
During trades, if your opponent is in a minion wave
In teamfights if your health is dropping low
Finishing off a minion wave
Other than that, be conservative how you spend your Fury with this, as
it consumes Fury more than any other ability.
Leap
Your first Heroic choice. I find this ability to be very situational. I only take this over
Wrath of the Berserker if my team has no initiation outside of me whatsoever. By all means, it is not a bad ability; it's a great escape as well as an initiation, but keep in mind that if you choose this you're losing a LOT of damage and crowd control reduction. Be careful with your choice for this.
Wrath of the Berserker
This is what makes your damage so ridiculous. 40% extra damage is HUGE, and the crowd control reduction isn't too shabby either. You can steamroll people with this, and usually just ignore front liners to kill back liners. Unfortunately, picking this gives up
Leap's fantastic initiation. However, I consider it worth in most situations.
No War Paint provides an okay level of sustain, but in the end it's not really worth it, as you can get the same amount from Whirlwind.
No Block is not a bad talent in and of itself, but it's really only good against heavily auto-attack reliant teams. I almost never pick this.
No This talent is intended to let you build up a huge amount of Fury then unleash it in trades. However, you rarely build up over 120 Fury, so most of the time it's just wasted.
Yes Great for pinches where
Ancient Spear is on cooldown and you're in bad need of some Fury. Gives you a free
Seismic Slam or two, which is always useful. If you pick this talent, make sure to use it as soon as the game starts so you enter lane with 50 Fury.
Maybe If you time your attacks correctly, this talent has the ability to be super powerful. It's awkward to do so, however, and this build is not focused on auto attacks. It's an okay follow up to
War Paint. All I can say is consider this, but be wary.
Yes Gives you great waveclear and makes it so you can hit some backliners at the start of teamfights. Pretty useful.
Maybe If the enemy team has a few kiters or heavy crowd controllers, pick this up. I rarely do, but I know it's useful.
No The only use of this talent is the boss soloing build, which is gimmicky at best. Boss solos are too time and resource consuming, and if a
Nova or
Zeratul finds you during it, you're screwed. Nevertheless, outside of boss battling, this talent has near zero use, so I would almost never pick this up.
No Ancient Spear should not be used for damage only, so this talent is ultimately wasted.
Yes Gives your Ancient Spear longer range, which will give you a lot more kills when you're chasing people mounted. I personally prefer
Follow Through for raw damage, but this talent is very good as well.
Yes After a Seismic Slam, your next basic attack will do a lot more damage. Gives you a lot more raw damage. Enough said.
No Never worth it over the previous two. The healing isn't enough for the Fury cost, and your healer will have it covered anyways.
Maybe See Abilities.
Yes See Abilities.
No I've considered taking this a few times when I'm taking too much damage constantly, but overall, it's not worth it compared to the other talents.
Yes Lovely talent, makes it so when you spam
Seismic Slam you don't use as much Fury.
Yes Great synergy with
Composite Spear, and gives you an escape. Consider this.
Maybe Good against bursty mages like
Kael'thas or
Jaina, but you shouldn't have to worry about it enough to pick this talent. I'd only consider this if I'm REALLY getting shafted hard.
Yes The bread and butter of this build. Gives you a ton of damage combined with
Wrath of the Berserker. Nothing more to say, really.
No Unneeded.
Maybe I would only consider taking this over
Furious Blow if the enemy team has two or more heavy auto attackers (
Tychus,
Raynor,
Valla, etc.), but it's a rare occurence that I would actually take it.
Yes Good choice if you need to tank heavier and you're taking too much damage.
No No, no, no. You will be stuck with the wrong people most likely, and it makes it so melee carries on your team can't hit whoever you hit. Never take this.
No The additional CC reduction isn't enough to consider picking this talent, and the Fury generation should only be used to prolong the actual Berserker state. I almost never take this.
No This build isn't auto-attack focused.
Yes Lets you steamroll their team while not having to worry about damage for 4 seconds. I take this in almost every single situation, no question.
This build employs Sonya as a tank while still doing a hefty amount of damage with
Seismic Slam and
Wrath of the Berserker. Sonya is a good initiator, and can easily catch up to enemy carries.
Sonya is innately good at taking camps, and can solo the Siege Camp pretty early on.
Trading with Sonya and winning is stuff of legend.
At the end of the day, Sonya is the definition of "spank and tank".
That's all! I hope I helped you learn how to play Sonya. If you have any additional questions, my Battletag is Ashley#11654. You're welcome to add me.
Have fun and Seismic Slam!
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