SGT. Hammer Time by BlackAdrian

SGT. Hammer Time

By: BlackAdrian
Last Updated: Dec 19, 2014
2 Votes
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Build 1 of 1

Sgt. Hammer

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Sgt. Hammer with this build

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Zagara Zagara and other specialist champions can be a slight threat to Hammer because they are often after the same thing hammer is even though they go after them in different ways.
4
  No Threat
5
  No Threat
6
  No Threat
7
Nova Nova and Assassin type champions have a advantage against Hammer because they can often out damage her when they in position. However Hammer can out range most Assassins.
8
  No Threat
9
Stitches Stitches and other champions like him are a big threat to Hammer because she is slow and dose not have a lot of ways to escape when caught out in the open.
10
  No Threat

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This SGT. Hammer Build is for max range and damage in order to stay in a position to deal damage and escape if needed.

Talent picks at Tier's 1, 3, 5, and 6 can be changed depending on the enemy team set up.

Tier 1: Advanced Artillery increases damage to long distance enemies by 10%.( you can also choose Ambush or Regeneration master if the enemy is set up with more assassins or support).
Tier 2: Maelstrom Shell increases basic attack range by 20%.( must have to be in a good position for kills and escapes).
Tier 3: Hyper-cooling Engines Reduces cool-down of thrusters by 10 sec. and keeps thrusters active while at the alter. ( you can also go with Slowing Mines if the enemy has more tanky champs and you need to escape ).
Tier 4: BFG Deals damage to enemy's in path revealing map as it travels.( Must have for final talent and to deal huge damage to enemy's any were on the map or just check if they are going to gank you).
Tier 5: Giant Killer Deals bonus damage equal to 1.5% of enemy's health. ( also try Bullhead mines or Barricade if you need more escape options ).
Tier 6: Graduating Range while in siege mode basic attack range increases by 20% every 3 sec. up to 100% at 15 second's, best for this build be not every circumstance.( pretty much any talent at this point is circumstantial on the flow of the game ).
Tier 7: Orbital BFG missile orbits the planet every 5 second's from the last missile fired.( best pick for end game because you damage everything the missile hits even fired from your alter, even if your team is just holding the enemy team back this alone could win the game for your team ).

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