You can walk in high and mighty. Use Drain hope as an opener. From there use basic attacks and use the wraith walk to catch up and body block when they chicken out. After LVL 4 the Drain hope ability is your best friend, it allows you more survivability in or out of lane. Also very helpful for Ganking into Mid-Lane or onto objectives.
The ability Drain momentum allows you to escape while healing. SO if you get into a sticky situation then you can pop this on a pursuer and turn on them once you get back up or walk to safety. Also will keep you alive when channeling wraith walk.
I like entomb because it is a more focused force wall. I am a player who uses force wall on Tassadar and not Archon in most situations. This can separate an enemy group so well, and with some practice can be used to block enemies from allies escaping.
Also this build doesn't depend on a support healer you can end up with too many random people in a solo queue and this will allow you to get all aspects you need to tank the enemy team efficiently. If you have a healer like Brightwing or Reghar they both can maneuver and heal very well.
- With a support healer you can go with
Imposing presence Instead of
Consume Vitality. This allows you to go more aggressive as well as you can switch out your lvl 10 ability to
March of the Black King instead of
Entomb
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