[UPDATED] Artanis, The noble assassin (in-depth guide) by rokeslosh

[UPDATED] Artanis, The noble assassin (in-depth guide)

By: rokeslosh
Last Updated: Mar 10, 2016
6 Votes
Build 1 of 3

Artanis

Build: Tankanis

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Murky You can easily destroy his (W) Pufferfish. Murky becomes free farm target after lvl 16
2
Arthas He is not able to kill you. Feels shields man
2
Chen He literally can't kill you.
2
Valla Swap her and she's dead.
3
Li-Ming She can't kill you. No worries.
4
  No Threat
5
  No Threat
6
Sonya Hard to deal with her in early game. Artanis outscales her in late game
6
Cho You are able to deal with them later in late game.
6
Gall You are able to deal with them later in late game.
7
Muradin AS slow, constant stuns
8
Xul Dodge his Prison with well timed Q. AS slow. Hard times.
9
Li Li Blind hurts
9
Brightwing Poly hurts.
10
  No Threat

Artanis

Build: 1 VS 1 ME

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Artanis

Build: Fighter

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Li-Ming Easy to kill with Zealot Charge. Can't really kill you.
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Xul Dodge his E with your Q. AS reduction hurts
9
  No Threat
10
  No Threat

Opening words Top

I'm Rokeslosh. Greetings from beyond the monitor. I used to play League/Dota back in the day and now i'm full-time HotS player. Recently I achieved rank 1 with ~69.4% win rate. My goal here is to teach you how to perfectly play as Artanis and find the best way to build him.

Why should we listen to you?

Well, you shouldn't. Take everything I say then adapt to your play style. Never just blindly do what others say. Use your own brain to judge what is worth taking and what should be ignored.
I hope you will find my guide being useful. I apologize for any grammar mistakes.

Must evolve (c)

Introducing Top



Artanis is a melee bruiser with a huge amount of survivability and absurd dps output. His main strength is AA's, so his weakness. Artanis is fun to play especially after lvl 16. At 16 lvl he becomes a real threat. You should watch his every step. Artanis is able to make some flashy plays with his ability and Phase Prism you right into your team. Since recent changes Artanis could become a really tanky guy with some dmg.

Pros & cons

Pros
  • Amazing team fight potential
  • Top 3 duelist
  • Decent waveclearing
  • Global ults
  • Can engage with his
  • Can dodge skill shots
  • Shields
  • Can be the main tank

Cons
  • No hard CC
  • Easily kitted
  • Lowest AA range
  • No escape
  • deal 0 dmg
  • easy to get away

Few words about the builds shown above Top

I tried every single talent and figured out 3 main builds:

#1 Tankanis
#2 FIGHT ME 1 vs 1
#3 Balanced build with high dmg and tankiness
I don't like the tank build but with the recent chanes it is the most effective way to play him.
[Zealot Charge] is still the same so it's up to you what build to chose.
Artanis has ability to become a main tank after patch 16.4.

Build 1: Balanced build
The main goal is to get and as soon as possible while farming . If enemy team has Valla and Raynor, consider taking . If you have problems with survivability, you can take , otherwise, go for

Build 2: fight me 1 vs 1
If your team has some problems dealing damage, consider go for this build. You more likely be a glass cannon but...they can't kill you if they are dead. At lvl 1 take . At lvl 4 go for to maximize your dmg output. At lvl 7 take . Remember your works only for the first AA after activating . Lvl 13 is a standart Triple Strike pick. At lvl 16 you have 2 options: Zealot Charge or Titan Killer. At lvl 20 take Nexus Blades.

Build 3: Tankanis
Actually I like his new changes. It gives us more viriaty and ways to biuld Artanis.
The core talents here are Templar's Zeal, Psionic Synergy and Force of Will it makes Artanis nearly unkillable. With the Phase Bulwark talent fear no ability damage.

Abilities Top

(Trait) Shields Overload
His main tanky abilities that provides you with enough sustain to destroy enemy back line. At later stages of the game you are able to proc shield so quickly making Artanis nearly unkillable.
(Q) Blade Dash
Dash is most effective as a wave clear, dodging skill shots, lasthitting, and harassing enemies. Plus it has synergy with
(W) Twin blades
Keep this ability going non-stop as it incredibly adds to your DPS and reduces the CD of your shield. This ability can be activated while you are on a mount. This is your main DPS/gap close ability so be careful. Sometimes you'll need it to escape (dashing on creeps, walls). For the best DMG output I recommend you to hit one AA then instant use your
(E) Phase Prism
is kinda hard to land in your first games but when you master it feels so satisfying to swap someone in full range.
(R1) Supression Pulse
Since we are talking about competitive ranked build I recommend you to take this ult. I find myself picking this ult in like 85% games. is a hard counter to AA heroes like , and has a global range.
(R2) Purifier Beam
is amazingly fun to play ability with high dmg output. This ult works with heroes like , , E.T.C.but let's be serious this ult is really slow and easy to outwalk. Its strength is that it makes an enemy hero stay away from teamfight/objectives.

Talents Top

Reactive
Good choice if an enemy team consists of 2+ auto attack based heroes.
Amateur Opponent
PVE Artanis?! Still not worth.
Seasoned Marksman
I found myself taking this talent less and less due to recent patch. Still viable choice. Works with Triple Strike. In late game you should have around 40+ stacks. Remember don't afk farm. Kills and assists give stacks too.

Top


Shield Battery
Okay..you can bait opponents few times but imagine you stays in lane at 10% hp after trading with your opponent. Exactly! It's pointless. Recall is more viable.
Lethal Alacrity
Clearing entire wave. Final blow. Style points. Steal skulls. What else? Take it.
Chrono Surge
I don't recommend it in standart build. Since you are easily kitted you won't be able to realize this talent pre 16.
Templar's Zeal
Good one. Basicly this is your main damage in the tanktanis build and it synergies with Psionic Synergy

Top


Warp Sickness
At first I thought this is a good talent: adds some CC, more AA options. Unfortunately, it is not that good. At lvl 16 you basically become sticky gum you don't need this slow at all!
Solarite Reaper
Blade Dash has enough dmg without this talent. You have better options at lvl 4. Not worth it.
Psionic Synergy
I like this talent because it sticks with my playstyle (fighting and surviving). Psionic Synergy gives you an additional survivability and synergize with Lethal Alacrity
Follow Through
Follow Through is a good option both in standart build and YOLOIKILLYOU build. If you feel lack of dmg, take this talent.

Top


Suppression Pulse
Completely prevents any auto-attackers to deal their job in a large circle for 4 seconds and it also reveals area. It counters heroes like The Butcher Raynor Valla Illidan, and it also only 50s cooldown! So you should consider picking this ult more often.
Purifier Beam
I'm not a huge fan of this ult but it has its uses: zoning an enemy, adding significant dmg to a wombo-combo.
Notes

Top


Phase Bulwark
This is powerful against spell heavy comps like Jaina, Kael'thas and Li-Ming since at least one of them in every game. Works good in Tankanis build.
Triple Strike
2 attacks every 4 seconds or 3 attacks every 5 seconds?
Over 20s that's 10 attacks (5 activations ) untalented and 12 (4 activations) attacks talented. Not worth it anymore.
Graviton Vortex
Bad version of Stiches's Shish Kabob. This talent makes it even more likely to pull a tank towards your team, and place you in the middle of enemy team. Too dangerous.
Burning rage
It could be a good talent in the tanky build due to high survivability. If enemy team lacks of ability damage you can consider taking this talent. Also it gives you some extra PVE. Still need more testing.

Top


Shield Surge
Good in tanky build but i'm sure Charge is still better.
Zealot Charge
Finally! This is why we took Seasoned Marksman, this is why we were suffer that much in early game. Time to farm enemy team. This talent gives Artanis everything he needs: gap close, even more mobility, flashy escapes. Must have talent. By the way, this talent reminds me of Ignite
Titan Killer
This is a good talent against tanky teams but Artanis has a lowest AA range in the game that means you won't attack your enemies much without Zealot Charge. This talent could be great with Chrono Surge. Still Zealot Charge is a beter choice here.
Psionic Wound
It doesn't give you enough dmg. As I said Zealot Charge is the best option here.

Top


Orbital Bombardment
I'm not sure if this talent is good enough. There are better options. If you feel like you need more blinds to counter enemy vallaraynotbutchersonyaillidanthrallhammer, go ahead and take it.
Target Purified
Extremely fun to play with this talent but it is not enough to be competitive.
Target Purified in action
Force of Will
I like this talent. Basically full time shield reset whenever you use Triple Strike. Depends on playstyle.
Nexus Blades
Simple. If you need more dmg, take this talent. If you need more utility, take Force of Will. Causes your Triple Strike to do about 1000 damage.

Tips and Tricks Top

Body blocking


Top

For the best DMG output hit an enemy with auto attack before activating


Top

Use for escape


Top

Leaping to an enemy instantly use for style points


Afterwords Top

Hope you guys enjoyed the guide! Any constructive criticism is welcome.
If you have any questions, leave them in comment section, and I'll answer them as soon as I can.

See you in the Nexus!
Pokeslow


UPDATE: Patch 16.4 Artanis recieved some buffs. New build. New talent choices.

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