Guide is current as of Kael'thas release, 5/12/15.
Hey there!
The name is
Cam. I'm a WoW player of 8 years, professionally if you count paid PvP rating services, although the current state of the game has lead to my recent withdrawal of subscription. However, this lead me to Heroes! I dove quickly into the game, and thought I'd begin publishing guides on the ways I've established success in my gameplay. I take great joy in helping others better themselves, build confidence in their playing, and develop their own strategies to maximize their gameplay! With that being said, this is my first guide, and it's by no means a necessity! I encourage people to toy with Heroes and find what build works for them - this is purely what works for me. Feedback, of course, is encouraged!
I'm currently rank 22 for the Hero League preseason, with a 2300+ MMR.
This guide is for
Valla, a strong ranged assassin. Playing competitively with friends, I worked extensively on producing a build that puts out the largest amount of damage, matched with sustain uncharacteristic to many damage carries. This "Executioner" build allows for insane team fight damage, great use of range, and versatility that contributes greatly to team mechanic. As I have applied this build to Hero League, I have found it effective on every single map available in the current game.
Kick back, relax, and take a look into
Valla, the Glorious Executioner!
(Sit down, Draven.)
Valla - The Glorious Executioner
PROS
- Insanely high, sustained damage.
- Great range, allows for leniency in skill shots.
- High ability damage, high basic attack damage.
- Mobile, solid escape.
- Great for AoE damage and team fight utility.
- Works for all maps.
CONS
- Not built for dueling. (Although skilled players can still duel effectively with the build.)
- Dependent on team structure. Do not run this build if you're in a quick match with 4 assassins and a support; you're gonna have a bad time.
- Squishy. Kill them before they can kill you.
Here's a rundown of the "Executioner" talents, and the reasons you'll want to take them!
COMPOSITE ARROWS
As you will read later into the talents, this build relies heavily on targets being hit by
Valla's W. Landing the attack is not difficult, as the cone-like spray covers a large area. This talent will allow for an even greater range, and greater effectivity for hitting as many people as possible in one spray. Supplementally, the increased range allows for good wave clear versus even the toughest of specialist lane matchups.
MANTICORE
Manticore is another vamping talent, which allows for strong early game engage that grows in power as the rest of your talents come into play. Manticore also heavily bolsters your auto-attack damage, so you end up with great sustain stacking the damage from both your abilities and your right-click prowess. Simply lining up 3 successful auto attacks on a target early game can cause an enemy to run tail between their legs back to their fountain, and it only gets better as the game progresses.
CALTROPS
In all honesty, when I explain this build to friends, I leave this talent tier pretty open to suggestion. You can't really take anything on this level of talents and go wrong with Executioner, but let me explain why I take Caltrops. Many people will Vault forward to try and secure a kill, where I find there to be a more effective use for the ability. In an engage while running Caltrops, you can position yourself either at the top or bottom of a lane or jungle fight, and follow your target closely. If they try to escape, Vault across the path of your target, leaving a large line of Caltrops that will slow your target exponentially and allow for the secured kill. Not to mention the obvious application of Caltrops when using Vault as an escape; an unthinking foe will pursue you post-Vault straight into a line of 3 Caltrops, which will apply a slow that could be their death (as we'll see later in the talent explanation).
HEROIC ABILITY: STRAFE
Strafe is the Heroic Ability of choice for the Executioner build. While many will argue for the use of her Heroic Ability stun, the damage and range on top of the mobility provided by Strafe makes you a whirling storm of pain in any team engage. Vault can also be used while Strafing, which allows for the same mechanic aforementioned by cutting opponents off with your Caltrops and dooming them to the full duration and hurt that Strafe has to offer. It's incredibly short, minute-long cooldown also means more usage, and more sustained damage.
FROST SHOT
At this point in the game, the bulk of the Executioner build is almost complete, and the numbers are already pouring in. Frost shot, combined with the increased range provided by your tier 1 talent
Composite Arrows, allows you to slow potentially an entire team in a full on engage. The range of the spray will slow any and all who fall victim to the massive cone, and allow your team to gain better positioning as well as securing kills with brutal proficiency.
CRITICAL: EXECUTIONER
This is where
Valla's Executioner build comes to its peak. This talent will increase all of your damage done to slowed, rooted, or stunned targets by a whopping 40%. Let us revisit our choices up to this point. Right off the bat, we see the application of having the increased cone area of your W, and the application of the slow provided by
Frost Shot. Anyone in that cone will take a passive 40% increased damage while under the effects of that slow, which may even allow them to fall victim to a cutoff with your
Caltrops, only lengthening the passive 40% increased damage. With
Manticore stacked on top of this, every third auto attack of yours directed at a slowed target will deal a MASSIVE 90% increased damage. Finally, we look at the insane burst provided by
Strafe. The Executioner build allows you to spray an entire team with
Composite Arrows and
Frost Shot, and chain that directly into
Strafe for one of the most deadly opening bursts in the game. Often times you'll find the entire enemy team pulling back due to the uncontrollable damage output provided by this combo. Regardless of what you combo it into, Executioner accounts for the CC the rest of your team puts out as well, which means you'll rarely find yourself outside of that passive 40% damage increase AT THE VERY LEAST.
LEVEL 20: VENGEANCE
The final nail in the Executioner coffin,
Vengeance only adds to the insane damage output of
Strafe, adding spontaneous penetrating bolts to the ult that also take the 40% increased damage effect provided by
Executioner. Once you've reached this point, if they haven't already lost, line them up... and watch them fall.
Once again, this is merely a suggestion and recommendation on how to play Valla! Perhaps you'll find it useful, perhaps you won't! Either way, I appreciate you taking the time to read through this guide, and hope it helps your gameplay with the incredible Hero,
Valla!
For shenanigans:
irlhobbit.tumblr.com
youtube.com/user/tswdrummercameron
twitch.tv/ironsongtv
Twitter: @irlhobbit
Now get out there, and lay waste to your foes!
THANKS!
Cam, of Clan Murray
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