Yrel - The Teamfight Goddess by Farthus

Yrel - The Teamfight Goddess

By: Farthus
Last Updated: Sep 1, 2019
9 Votes
Build 1 of 3

Yrel

Build: Balanced Utility and versatility

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Yrel with this build

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Threat Hero Notes
1
Samuro Samuro will most likely never be able to kill you on his own. Especially when Yrel has the 50% physical armor every time she casts abilities. Samuro's clones also contrubute to the extra healing of the Light Of Karabor talent, which means heals for days :) All of Yrel's basic abilities have AoE, which means she can break Samuro out of stealth almost every time.
2
Azmodan Azmodan is little to no threat to Yrel. She can catch him easily and interrupt his Globe and his All Shall Burn. Other that she can heal her team mates from his poke which renders Azmodan quite useless.
3
  No Threat
4
Rexxar Rexxar has the same thing as samuro, his bear mischa counts as a hero so gives you more healing from light of Karabor. The only difference rexxar has from samuro is his Mischa Charge! stun, which can be annoying
5
  No Threat
6
  No Threat
7
  No Threat
8
Imperius Oh boy, things are not looking great for you when facing Imperius. He will be trying to interrupt all of your channels and can catch you quite easily when you are slowed whlle channeling. However, there is a a way to counter his Celestial charge but you will need to practice this! You will have to knock him away right when he is charging towards you or your team mates.
8
Mal'Ganis Same story as for Imperius but maybe even worse.
9
Brightwing Purely for the fact that she can polymorph you while you are channeling your abilities.
10
Stukov Probably your worst nightmare, since he has an aoe silence which will turn you completly into a sitting duck.

Yrel

Build: When Facing alot of Physical damage...

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Yrel

Build: No escape

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Introduction Top

Hey there! This is my first guide

I use these builds for Yrel alot and have had alot of success with it, I hope you like it!

Balanced Utility and Versatility Build Top

This Build's main focus lies in being able to do all sorts of things during the game. You will be fast and be able to heal allies when its most needed, but can also lower the damage of the enemy team by a big amount.


Level 1 talent tier
Light Of Karabor This talent is the go to pick in most scenarios. It increased your area of effect on your Q ability and after this talent got buffed a few patches ago, its almost too good not to pick up. If you hit your Q on atleast 2 enemy heroes you will get 80% more healing! Lategame this can be as much as 1.3K heals every 6 seconds. Another benefit of this talent is that it synergizes well with Aldor Peacekeeper at level 13.

dauntlessIf you face alot of AA based enemies like Valla, Raynor etc. this talent might be a good concideration. keep in mind that this will lower your selfsutained healing in team fights and do not benefit from the bigger range on your Q.

Maraads InsightIn my opinion this talent is not worth it anymore and outclassed by the other options. Yes it might give you a slight advantage in the early game on solo lane, but other than that it is not a safe talent.

Level 4 talent tier
Gift of the NaaruOne of my favorite things about Yrel (and often times overlooked) is her ability to give a burst heal to the lowest health allied hero nearby whenever Yrel activates her Trait (divine purpose). It is a must have especially when your team is lacking a healer.
Hand of FreedomCan be useful in some scenarios and its now much better than it was before it got buffed. Now Yrel can also use this on herself to free herself from slows and roots. Take this talent if you have someone like Ana on your team who is most likely to get crippled.

level 7 talent tier
Divine Steed Nobrainer, this talent will make you rotate much faster. You can chase and run much better with it. The ability to instantly mount is something not many heroes have.


Level 10 talent tier
Sacred Ground My usual pick. It has a very low cooldown and can be abused anytime you need it. Gives you a big boost of 50 armor, which makes you really tanky as long as you stand in the circle.

Ardent Defender Sometimes this talent is okay to pick, when you know you are going to get hit with alot of burst abilities this talent can safe your life. However this heroic ability has a ridiculous high cooldown and that is what makes it the less flexible talent on this tier.


Level 13 talent tier
Aldor Peacekeeper
A must pick if you picked Light of Karabor at level 1.
Repentance If you did did not pick light of karabor then this talent can be very useful to catch enemies easier.


Level 16 talent tier
Holy Wrath Nobrainer. ALWAYS pick this talent no matter what. You will be able to clear lanes on your own so much quicker and solo merc camps, splitpush and dish out surprising damage to the enemy.


Level 20 talent tier

Bubble Hearth A personal favorite of mine. This talent lets you be way more aggressive. Since you get a get out of jail freecard. This talent opens the ability to splitpush in the lategame without the fear of getting ambused by the enemy team. Feel free to use your spray while you activate this talent for extra troll ;)

Seraphim If you face alot of CC and keep getting interruped, take this talent to negate all of that on a low cooldown.

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