Vindicator Maraad V.2 (Complete Concept) by Rexx

3 Votes
Rating Pending

Vindicator Maraad V.2 (Complete Concept)

By: Rexx
Last Updated: Apr 29, 2019
Quick Share

Vindicator Maraad V.2 (Complete Concept)

Hammer of the Light

Important note: This concept was originally created in June of 2018 and is MENT to be a "Multiclass" concept - But since that has been removed, I had to updated it and thus - Support was the closest role that "fit" this style of hero.



"The Light may have infinite patience, but I do not."


Bio:


Having fought in many wars to defend his fellow Draenei people from the Burning Legion: Vindicator Maraad made a name for himself as a Paladin who'd stand tall and brave in the face of danger. With a strong connection too the Holy Light and a crystalline light blessed hammer of the Naaru at his disposal - the power of righteousness would be swiftly be delivered to anyone who'd dare oppose them.

Trough his life: Maraad witnessed more things unfold compared to what a regular mortal would do. He witnessed his beloved city of Shattrath be assaulted, razed and laid to ruins by the Orcs - The very same Orcs that slaughtered his fellow Draenei and among them: his very own sister - Leading him on the path of seeking vengeance against the Orcs

He befriended Archmage Khadgar, learned that the half-orc assassin Garona Halforcen was his niece, became a founding member of the New Council of Tirisfal, started teaching his grandson - Son of Medivh: Med'an - the ways of the light, ventured to both Northrend and Pandaria, resulting in journeys, experience and encounters beyond what most Draenei ever would imagine to see within their entire lifespan - Yet his hatred for the Orcs was always bruning at the back of his head, and sooner than expected he'd have a chance once again at getting what he sought.

When the Iron Horde opened the Black Portal to the alternate timeline of Draenor: Maraad saw a golden opportunity too do what he wanted. Pushing the Iron Horde back, re-experiencing his lost Draenor come back to life, and taking on this alternate world with bravery to stop and slay the Orcs - But a tragedy it would end inn: sacrificing his life to save his friends from a bombardment which was sendt upon them by the Orc Blackhand - Maraad drew his last breath to save his allies and would as a ghost during his own cremation - acknowledge the powers of the Draenei Yrel after a trial of combat and lave his Hammer with her too now reach out the justice which he no longer can.

As the Nexus called upon the souls and spirits of those who'd stand tall in the face of danged: Maraad was brought back to life within the Nexus and would stand side by side with old friends and new allies in order to once again: reach out his own justice against those who would seek to do harm.

Role description:


Maraas is a Multiclasss Hero who takes up his designated role depending on what Trait (D) he picks. While his toolkit will always force him to do a bit of everything - His Trait (D) are going to define the way he decides to play out for the game.


Baste stats:


- Base Health: 2093 (+4 % per level)
- Health regen: 4.33 (+4 % per level)


- Mana: 500 (+ 4% per level)
- Mana regen: 3.68 (+ 4% per level)


- Movement speed: 100%

Basic attack:


Maraad attacks using his two handed Hammer of the Naaru. Depending on his Trait however - He will switch around on his weapon appearance and will thus have his attack range altered accordingly. His attack speed and base damage remains the same however.

- Base damage: 99 (+4 % per level)
- Attack speed: 1
- Attack range: 2

Combat Trait

1
D - Concentration Aura
Alter Maraad's Mace into a one-handed one, he also picks up a book of the Holy Light which empowers his healing powers.

Passive: Your Divine Light (Q) becomes instant cast. Nearby allied heroes becomes unstoppable if they channel a non-heroic ability. This effect stops working if whatever is being channeled has a "hold at max charge" function. This does not work on Objective channels.

Your Basic attack range is reduced from 2 to 1.

Activate: Cleanse all nearby allied heroes of roots and movement slowing effects.

Mana: 0
Cooldown: 30 Seconds.

Aura Radius: 8
2
D - Devotion Aura
Alter Maraad's Mace into a one handed one, he also takes fragments from his mace and creates a crystal shield in order to boost his defenses.

Passive: Your Consecration (W) area grows by 25% and grants you 15% movement speed while on it. Gain 10 armor and grant nearby allied heroes 5 Armor.

You Basic attack range is reduced from 2 to 1.

Activate: Grant all nearby allied heroes 10 additional Armor and boost your own Armor by 20 for 3 seconds.

Mana: 0
Cooldown: 30 Seconds.

Aura Radius: 8
3
D - Retribution Aura
Maraad empowers himself with the holy light, increasing his strength to better allow him to deal damage to his enemies.

Passive: Your Justicar's Vengeance (E) grants you 75% basic attack speed for 3 seconds. Gain 50 additional basic attack damage. When you or nearby allied heroes takes damage, whatever dealt said damage will take 5% of their own damage in return.

Activate: Cause first hostile attack of any type which next strikes yourself and nearby allies to be reflected back at the attacker for 25% of the damage taken. This effect lasts for 3 seconds.

Mana: 0
Cooldown: 30 Seconds.

Aura Radius: 8

Primary Abilities

1
Q - Divine Light
After a 1 second channel, heal the selected allied target for 402 (+ 4% per level) health.

Mana: 50
Cooldown: 10 Seconds.
2
W - Consecration
Instantly cause an area around you to burn with holy fire, dealing 87 (+ 4% per level) damage per second to all hostile heroes standing upon the holy ground. This holy ground lasts for 4 seconds.

The moment Consecration is cast; apply a 20% slow to all nearby hostile units which lasts until they leave the Consecrated ground. Gain 4 Armor per hostile hero affected by the slow until the Consecration ends.

Mana: 50
Cooldown: 12 Seconds.
3
E - Justicar's Vengeance
Instantly strike the selected nearby hostile target for 193 (+ 4% per level) damage.

Mana: 35
Cooldown: 8 Seconds.

Heroic Abilities

1
R - Light of Dawn
(Requires Consecration Aura)

Start a 6 second channel which causes Maraad to shine the holy light on all allied targets within a frontal cone. Allies within the holy light will be healed for 200 (+ 4% per level) health each second.

Maraad can turn while channeling this ability but not move. While channeling, Maraad is unstoppable and gains 50 Armor.

Mana: 80
Cooldown: 90 Seconds.
2
R - Shield of Righteousness
(Requires Devotion Aura)

Instantly charge shield first at the selected hostile target, dealing 175 (+ 4% per level) damage upon impact. The target of the charge will become rooted for 2 seconds. Any hostile heroes around the charged target will become stunned for 0.5 seconds.

Mana: 70
Cooldown: 80 Seconds.
3
R - Hammer of Justice
(Requires Retribution Aura)

Instantly toss a Hammer of Vengeance at the selected target. The hammer will deal damage equal to 15% of the target's total maximum health. If the Hammer kills the target, it will bounce to the nearest hostile hero. The Hammer can bounce like this 2 times but loses 5% of the total maximum health damage potential for each jump.

If Hammer of Vengeance fails to kill the target, Maraad will take damage equal to what the Hammer dealt to the selected target. This effect can only trigger if the initial Hammer fails to kill, not any consecutive bounced ones.

Mana: 110
Cooldown: 100 Seconds.
4
R - Guardian of Ancient Kings
Summon a Guardian of Ancient Kings.

Before being summoned, Maraad can select if he want's to summon a Holy, Protective or Righteous Guardian.

Once the Guardian has spawned, it will stick around for 16 seconds while following Maraad around and attacking nearby hostile heroes while doing actions depending on what type of Guardian that was summoned.

A Holy Guardian will use a instant cast Divine Light at a nearby injured allied hero each 4 seconds. This prioritizes heroes on low health.

A Protective Guardian will bless an allied hero each 4 seconds. Granting them 20 armor for 2 seconds. This will prioritize heroes on low health.

A Righteous Guardian will leap to a hostile hero and use Justicar's Vengeance each 4 seconds. This will prioritize hostile heroes on low health.

Guardian stats:



Health: 1600 (+ 4% per level).
125 Base damage (+ 4% per level).
1 Attack speed.
Movement speed equal to normal heroes.

Holy Guardian: Regenerates 250 health each second after not taking damage for 3 seconds.

Protective Guardian: 50 Armor and 50% reduced effect from CC.

Righteous Guardian: 50% increased attack and movement speed.

Maraad can re-activate the ultimate ability after summoning to make the Guardian follow a select hostile or allied hero, making the Guardian priotizie using it's abilities on the selected unit. This can also be used to simply make the Guardian move to a select location, it will still use it's functions each 4th second if possible.

Talents

Level 1




- Concentration Aura.



- Devotion Aura.



- Retribution Aura.



Level 4




- Blessed Bringer of Bravery:

Using Divine Light causes your next Justicar's Vengance and Consecration to deal 25% increased damage.




- Dedicated Deliverer of Devotion:

Using Consecration increases the healing of your next Divine Light by 25% it also makes your next Justicar's Vengeance heal you for 100% of the damage dealt.




- Maraad's Message of Malice:

Using Justicar's Vengance allows your next Divine Light to be used to damage a enemy hero and let your next Consecration be placed at a targeted location instead of underneath your feet.



Level 7




- Blessing of Might:

Empower a select allied hero, granting them 20% increased basic attack and ability damage. This effect lasts til the target dies or until Maraad Blesses another target. If the target should die, Maraad will instantly gain an empowered version of this buff with twice the effect which lasts for 5 seconds.

Cooldown: 30 Seconds. Maximum one target can be blessed at any time.




- Blessing of Wisdom:

Empower a select allied hero, causing them to refund 50% of the mana used on any abilities. This effect lasts til the target dies or until Maraas Blesses another target. If the target should die, Maraad will instantly gain an empowered version of this buff which causes him to refund all mana spendt on abilities for the next 5 seconds. Over-refunded mana will now turn into healing which will be distributed to nearby allied heroes.

Cooldown: 30 Seconds. Maximum one target can be blessed at any time.




- Blessing of Sanctuary:

Empower a select allied hero, granting them 50% reduction too CC functions. This effect lasts til the target dies or until Maraad Blesses another target. If the target should die, Maraad will instantly gain an empowered version of this buff which makes him become unstoppable for 3 seconds.

Cooldown: 30 Seconds. Maximum one target can be blessed at any time.




- Blessing of Salvation:

Empower a select allied hero, granting them 25% increased ability recharge rate. This effect lasts til the target dies or until Maraad Blesses another target. If the target should die, Maraad will instantly gain an empowered version of this buff which makes his abilities recharge 50% faster for 5 seconds.

Cooldown: 30 Seconds. Maximum one target can be blessed at any time.



Level 10 - (R: Ultimates / Heroic Abilites)




- Light of Dawn.



- Shield of the Righteousness.



- Hammer of Justice.



- Guardian of Ancient Kings.



Level 13




- Beacon of Light:

Using Divine Light will heal you for 75% of the healing / damage done.




- Protector of the innocent:

Consecration grants allied heroes 25% movement speed while on the holy ground and for 1.5 seconds after leaving it.




- Divine Purpose:

Justicar's Vengeance has a 25% chance to instantly have it's cooldown refreshed and it's mana cost refunded. This effect has a 16 seconds cooldown.




- Aura Mastery:

Reduce the Cooldown of your Aura / Trait (D) by 50%



Level 16




- Light from Above:

Divine Light will also heal / damage nearby allied / Hostile heroes for 50% of the amount healed / damaged. This effect is increased too 75% if standing upon Consecrated Ground.




- Fires of Justice:

Consecration allows you to use your next Justicar's Vengeance too leap to a friendly or hostile target.




- Divine Blade:

Justicar's Vengeance causes your Divine Light to gain 1 additional charge, allowing it too be used twice in rapid succession. Divine Light can not hold more than 2 charges at one time.




- Blessing of the Naaru:

Once your level 7 Blessing has been cast - You will be given the option to cast one of the 3 un-selected Blessings upon another allied hero (One hero can not be given two blessings) - This secondary Blessing only has half the power of it's original level 7 Version and does not grant Maraad any empowered Blessing upon allied death.



Level 20 - (Storm Talents)




- Radiance of Light:

Light of Dawn now covers a larger area, lasts for 2 more seconds and Maraad can move while casting this ability but loses the unstoppable effect.




- Long hand of the law:

Shield of Righteousness can be cast at 50% increased range. Roots for 2.5 seconds and stuns for 1 second. Damage dealt to the main target is doubled and hostile heroes hit by the area stun blast takes 50% of the charged targets damage.




- Vengeance is mine:

Hammer of Justice no longer has any drawbacks if it fails to kill the selected target. Should the Hammer kill it's target, the fist initial leap will now also do 15% damage. Allowing the Hammer to bounce 3 times should all targets stuck die.




- Light, watch over me:

Upon death, Maraad will turn into a Guardian suited too his Trait's functionality. Allowing him to preform a Guardian's task for 16 seconds. If the target that killed Maraad dies within close proximity of Maraad's Guardian form - It will allow Maraad to return to life with 50% of his health and mana.

Cooldown: 180 Seconds. (The cooldown on this function triggers even if Maraad fails in returning to life)




- Protective and Vengfull Light:

Activate this too place an extremely empowered version of your trait upon the selected allied hero.

Concentration Aura: Make a target become unstoppable for 4 seconds.

Devotion Aura: Grant a target 75 Armor for 4 seconds.

Retribution Aura: Make the next ability that strikes this target reflect back at the damage dealer for twice the amount of damage dealt. This effect triggers even if the allied target dies from the attack.

Can not be cast upon yourself.

Cooldown: 90 Seconds.

Skin suggestions

Maraad's base look:





While this tint is "White and gold" There is also a "Red and Silver" and a "Silver and Grey" variant which could serve as possible tint variations. (Gloves and Helm missing from the Silver and Grey version, yet Maraad does not wear a helm so make of that what you want)






Also, I think having a Marauder skin for Maraad like the one Muradin has would be cool. Just because "Maurader Maraad" rolls perfectly off the tongue.

OTHER CONCEPTS AND MORE

I will list here once more of my concepts is made. Some of these concepts may also look familiar but that is because I am also "Rexx" whom has posted some hero concepts on the EU and US side forums for Heroes of the Storm.

This Maraad concept was originally made in June of 2018 but has been updated as of April 2019 due to the role system re-vamp.



Other hero concepts I have made: This list is now shortened and only contains my most "recent" concepts as I will begin re-working my older ones. Please see my Profile if you want to see my older and worse concepts. (I currently have a total of 40+ concepts on my Profile)

(Assassin) Huntsman Blake (World of Warcraft): http://www.heroesfire.com/hots/concept/huntsman-blake-completed-7455

(Assassin) Alleria Windrunner (World of Warcraft): http://www.heroesfire.com/hots/concept/alleria-windrunner-completed-7458

(Assassin) Modera (World of Warcraft): http://www.heroesfire.com/hots/concept/modera-completed-7464

(Assassin) Aegwynn (World of Warcraft): http://www.heroesfire.com/hots/concept/aegwynn-completed-7523

(Assassin) Xevozz (World of Warcraft): https://www.heroesfire.com/hots/concept/xevozz-complete-concept-7535

(Assassin) Donna Chastain (World of Warcraft): https://www.heroesfire.com/hots/concept/donna-chastain-completed-8205

(Assassin) Tethys (World of Warcraft): https://www.heroesfire.com/hots/concept/tethys-complete-concept-9499

(Multi Class) Mr.Evil (World of Warcraft): https://www.heroesfire.com/hots/concept/mr-evil-complete-concept-9521

(Multi Class) Vindicator Maraad (World of Warcraft): https://www.heroesfire.com/hots/concept/vindicator-maraad-complete-concept-9614

(Warrior) Deathwing (World of Warcraft): https://www.heroesfire.com/hots/concept/deathwing-complete-concept-10593

(Assassin) Wilfred Fizzlebang (World of Warcraft): https://www.heroesfire.com/hots/concept/wilfred-fizzlebang-complete-concept-10630

(Assassin) Taldaram (World of Warcraft): https://www.heroesfire.com/hots/concept/taldaram-complete-concept-10650

(Bruiser) Eyir (World of Warcraft): https://www.heroesfire.com/hots/concept/eyir-complete-concept-10724

(Multi Class) Brigitte (Overwatch): https://www.heroesfire.com/hots/concept/brigitte-lindholm-complete-concept-9546

(Support) Sombra (Overwatch): https://www.heroesfire.com/hots/concept/sombra-v-2-complete-concept-10736

(Tank) Reinhardt (Overwatch): https://www.heroesfire.com/hots/concept/reinhardt-v-2-complete-concept-10738

(Assassin) Richard Ashendale (Blizzard): https://www.heroesfire.com/hots/concept/richard-ashendale-complete-concept-7667

(Multi Class) Rachel Ravensdaughter (Blizzard): https://www.heroesfire.com/hots/concept/rachel-ravensdaughter-complete-concept-9511

(Specialist) King Togwaggle (Blizzard): https://www.heroesfire.com/hots/concept/king-togwaggle-complete-concept-10680

CHANGELOG AND NOTES

04.06.2018: Concept started, it has been worked on bit by bit since this day.

08.06.2018: Concept finished and published.




Maraad Update V.2



Role change: Role updated from Multiclass to Support (Although Multiclass is still the best way to describe Maraad)

- Basic attack damage increased from 81 to 99.

Trait(s) - ( D )

- Added reduction to Basic Attack range as a result of picking rather Concentration Aura or Devotion Aura. Added emphasis on Retribution Aura's active trigger functionality and reduced the amount of damage returned from the Active function from 50% to 25%.

- Added the effective range of all Traits - ( D )

Divine Light - ( Q )

- Mana cost increased from 40 to 50.

Consecration - ( W )

- Added a slow and armor function.

Talents:

Level 7:

Blessing of Wisdom:

- Removed some unnecessary mentions of over-refunded mana.

Blessing of Sanctuary:

- Reduced the Unstoppable Period for Maraad upon Blessed Allied's death to 3 seconds down from 5.

Level 16

Blessing of the Naaru:

- Changed the description of the talent. The talent still does the same as before but just has a different way to describe it's function.

Level 20

Light, watch over me:

- Added note about the Cooldown on this talent.

Protective and Vengfull light:

- Reduced the time of the Concentration Aura buff from 6 to 4 seconds.

Updated some broken links for images in Skin Suggestions.

Updated the Other Concepts and More section to only feature more recent concepts.


Creators note:



The reason why I gave this Concept a little "Overhaul" despite how fresh it was is because:

A: This is by far the hero concept in my arsenal that I am the most proud of and I wanted to share it on some fan / community sites outside Heroesfire - And I then had to update the Role and while doing so; figured I'd look the concept over and make some adjustments.

B: With Anduin right around the corner and him having a Q heal function pretty identical to mine; I wanted to ensure that people realized that the original concept I made for Maraad was posted in June of 2018 - So I did not just get lazy with the design of my Q ability; it was made WAY before Anduin was a thing.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved