A new patch has just been released, applying bug fixes along with balance changes aimed at The Butcher, Auriel, Uther and more. To learn more about the new changes check out the official release below.
Developer Comment: With his built-in cooldown reduction from Betrayer's Thirst, we wanted to give his enemies a bit more time to prepare – I'll bet he didn't see that coming.
- Hope generation ratio from hitting Heroes increased from 40 to 50%
Sacred Sweep(Q)
- Outer damage reduced from 80 to 60
- Center damage increased from 160 to 180
Detainment Strike(E)
- Initial damage reduced from 115 to 58
- Stun damage increased from 115 to 174
Resurrect(R)
- Cooldown reduced from 120 to 100 seconds
Talents
Bursting Light
- Removed
Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer. By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope. We're also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities. By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.
- Armor for healing allies with Basic Abilites reduced from 25 to 15
Holy Light(Q)
- Healing increased from 360 to 380
- Self-healing increased from 180 to 190
Holy Radiance(W)
- Healing and damage increased from 160 to 185
Talents
Wave of Light
- Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds
- Mana return reduced from 8 to 5 per Hero hit
Holy Fire
- Damage reduced from 16 to 14 per second
Developer Comment: We've found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against. We think it's great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer. By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.
Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning.
Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.
Genji: Fixed an issue that prevented Fort attacks from slowing Genji's Movement and Attack Speeds if he had Dodge stacks remaining.
Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash.
Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul's Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift.
Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability's visual effects to out of sync with Xul's attack animations
Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen's Talents tab.
User Interface
Emojis: Sending an "Embarrased" Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.
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