It's here everyone the big debut patch for Heroes 2.0! While there's a bevy of new changes to the UI we'll mainly focusing on the balance changes that have taken place including the Uther rework and the Valeera nerf. Oh and of course highlighting the newest addition to the Heroes roster, Genji! To learn more about the balance changes in this patch read below. To learn more about the new changes to Heroes of the Storm, check out the official release note by clicking here.
Burrow Charge(E)
- Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
Locust Swarm(R)
- A range indicator will now appear to Anub’arak while Locust Swarm is active
Urticating Spines
- Hovering over the ability button after selecting this talent will now show a range indicator
Resurrect(R)
Light Speed
Soothing Mist(Combat Trait)
- Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing.
Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right.
Cyber Agility(Combat Trait)
Shuriken(Q)
Dragonblade(R)
Deflect(W)
Swift Strike(E)
Dragonblade(R)
X-Strike(R)
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4
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7
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10
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13
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16
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20
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Photon Cannon(E)
- Can now be self-cast
With Uther’s rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn’t mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you’ll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.
General.display_name(General.keybind)
- Health increased from 2136.16 to 2242.24
- Health Regeneration increased from 4.448392 to 4.671784
- Removed passive Armor
Holy Light(Q)
- Healing amount reduced from 427 to 380
- Now also heals Uther for 190 if cast on an ally
Holy Radiance(W)
- Energy decreased from 65 to 60
- Healing amount changed from 227.76 (+4%) to 166.4 (+4%)
Devotion, Eternal Vanguard(Combat Trait)
- Added Functionality: When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds. This effect does not stack with itself.
Silver Touch
Pursuit of Justice
Armor of Faith
Guardian of Ancient Kings
Hand of Protection
Well Met
Tyr's Deliverance
Divine Protection
Conjurer's Pursuit
Fist of Justice
Boundless Conviction
Protective Shield
Burden of Guilt
Cleanse
Shrink Ray
Gathering Radiance
Hardened Focus
Righteous Defense
Storm Shield
Wave of Light
Hammer of the Lightbringer
Holy Shock
- Moved to level 4 from level 13
- No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy (still heals Uther for 200 if cast on an enemy)
Holy Fire
- Tier decreased from 3 to 2
- Damage changed from 18.72 (+4%) to 16.64 (+4%)
Blessed Champion
- Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal
Beacon of Light
- Moved to level 16
- New functionality: While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
In an effort to reduce the frustration of playing against Valeera, we're reducing her burst damage potential. Especially in Quick Match when counter picking isn't an option, the ability for a stealth assassin with disabling effects and high burst damage isn't fun or healthy for the game, so we're toning it down some.
Eviscerate(E)
- Damage per combo point changed from 104 (+4%) to 88.4 (+4%)
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