About Me Top
I guess I should start off with who I am, in the terms of Heroes of the Storm; Why you might want to listen to me.
Simply; I'm a relatively casual player that does fairly well, and consider myself to be around Plat. 3-1, though that's up for interpretation(I mean, matchmaking put me at Diamond 5 when I finished my placement matches, which are all I played(I'm not really a fan of HL because I don't like people complaining to me more than the usual in this game.).). As I'm not much for this; I'll get to explaining the builds.
Build #1 - Pretty Neat Combo There Top
This build is about pulling the enemy into your team and silencing them, disrupting any escapes they might have and setting up for some serious damage.
Telekinesis ->
Discord Strike is an easy combo to land if you consistently hit with
Telekinesis. You can also dive into their team if they lack many Stuns, pulling off a
Deadly Charge into
Counter-Strike can be devastating. All around my favorite build.
Early on, against some heroes, you're pretty good at solo laning. You can easily contest certain heroes, like
Nazeebo, because you can W-Q him, and chunk his health.
Lightning Surge is a nice poke tool, and provides some decent sustain. Easily spammable, as the only real mana draining ability you have is
Discord Strike.
Mid-game, you'll want to take whichever heroic you prefer more,
Deadly Charge or
Counter-Strike. Either allows you to pull off some nice damage if they go off properly, but be careful with
Deadly Charge, as it can lead you into a really bad situation. If you manage to sneak up behind their team and
Deadly Charge into your team, it's pretty good.
Late-game, you'll get the extra range on
Telekinesis through
Projected Force, allowing you much more ability to secure kills or even assist team-mates. You'll either want to take the second heroic or
Last Laugh at 20, more than likely.
Hasty Bargain will slowly drain
Sadism, and having it at 80% is preferable with a more damage-oriented build. Be sure to use
Telekinesis to assist your teammates in landing their Heroics whenever possible.
Build #2 - Palpatine Incarnate Top
This build is mainly focused around dealing consistent damage to their team and keeping yourself alive.
Lightning Surge with this build will do a lot of quick damage, great on maps like
Cursed Hollow and
Tomb of the Spider Queen, preventing enemies from channeling the objectives.
Early on, you'll likely want to pair with another hero during laning, as your focus isn't on
Discord Strike, which is part of what allows you to out-lane other heroes. You can likely still solo lane, just not as well as if you could chunk their heroes' health.
Mid-game,
Counter-Strike will allow you to soak a ton of burst damage and dish out some of your own, all while staying relatively safe.
Deadly Charge is not recommended for this build, as you're meant to be playing it safe. You'll be able to safely remove small bars of their health, and any heroes you pull in with
Telekinesis will allow your team to take them out quickly, if they aren't a warrior. The W-Q combo does still work, so try it every once and a while to try and secure a kill.
Late-game, you're going to get either
Sustaining Power or
Negatively Charged, allowing you to either pump out more damage or sustain, depending on what you need.
Last Laugh will allow you to escape bad situations, just be careful of any heroes such as
Tracer,
Illidan, or even
Abathur, as they all have ways to find and kill you easily.
Deadly Charge can be used to flank their team(Stealthily) and then charge into your team, racking up some damage if you pull it off.
Build #3 - Not Very Good Top
This build is about just getting into the enemy team's face and dealing damage. So rather boring, and pretty bad considering what this hero can pull off.
Early game you'll want to be roaming between lanes, trying to pick off any heroes that might have over-extended a bit.
Mid-game you're going to want to likely
Deadly Charge into their team whenever it's safe enough, and begin to tear apart their backline. Finishing
Chaos Reigns makes
Discord Strike do high amounts of damage, so that should be a priority.
Late-game you'll get
Negatively Charged and
Counter-Strike, allowing you to dish out even more damage and to even protect yourself from some of theirs. Same general strategy of getting to their backline and killing it.
Build #4 - CC Machine Top
This build turns Alarak into a Pseudo-Warrior, slowing and disrupting their team with just about every ability cast.
Discord Strike silences,
Telekinesis moves and slows them, and
Lightning Surge will slow everyone between you and your target.
Counter-Strike continues the Pseudo-Warrior theme by allowing you to soak some damage for your team, with the added bonus of dealing some back.
Early game you'll want to pair with an Assassin that can lane fairly well, such as
Thrall or
Tychus, as you'll be keeping the enemy heroes nearby your new pal while they tear them apart. You'll still do some decent damage this early on, so that also helps.
Mid-game you will likely be your teams' frontline, soaking some damage and blocking them from your backline.
Telekinesis will allow you to pull pesky
Tyrael &
Illidan away from your allies, if only temporarily.
Counter-Strike will allow you to wade into their team and soak a ton of damage if you play right(I.E: Save
Telekinesis for escaping. And only do this with a support.).
Late-Game you'll get
Projected Force &
Last Laugh, allowing for escapes and an easier time disrupting their team. Same general strategy of focusing on disruption, as by this point you're missing 40% of your
Sadism bonus. You'll still do alright damage(60% Extra), but disruption should be the focus.
Talents - Build #1 Top
Talents - Build #2 Top
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Power Conduit isn't a bad choice, but Alarak just isn't mana heavy unless you spam
Discord Strike. The extra width allows you to lane decently well, so that's also an added bonus.
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More range allows for safer poking. You'll hardly be using
Discord Strike if you stay at a safe distance, and so the rest of the talents are rather mediocre for this build.
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Depending on whether your team lacks CC or not, you'll want to take this or
Thunderstruck. Either is a good choice, and they're pretty good talents; Just remember to target the backline with
Thunderstruck.
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For one second, you're practically invulnerable, allowing you to soak otherwise fatal damage and then dish out some yourself. This also works as a free second to lower your ability cooldowns. Just be careful about CC heavy enemies, as any stun will disrupt this and(If I remember correctly) put it on its full CD of 30 seconds.
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This or
Negatively Charged.
Negatively Charged will allow you to dish out much more damage to targets between you and your target(Remember to target the backline if possible!), while
Sustaining Power will allow you to keep yourself going in less fortunate situations. Pick whichever benefits you the most for the current game.
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This or
Deadly Charge, although I only recommend
Deadly Charge if you can easily sneak behind their team and reach your own with it.
Last Laugh will allow you to get out of a lot of situations, at the risk of any enemy finding you, including minions, being able to just poke you and you're dead.
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Talents - Build #3 Top
Talents - Build #4 Top
The End Top
And there you have it; My four favored builds for Alarak, allowing him to fill a decent variety of uses for whatever you need. As mentioned before, personal favorite goes to Combo Build, but they're all pretty good(Besides the Damage Build. So boring.). If you're wondering why there's no
Hasty Bargain, it's because I'm not a fan of the talent, although I'd be more than willing if other people would like to suggest a build.
Thanks for reading. (^_^)
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