[AuT pBo] AuTpBoGrotz - Standard Rehgar by AuTpBoGrotz

[AuT pBo] AuTpBoGrotz - Standard Rehgar

By: AuTpBoGrotz
Last Updated: Jan 6, 2015
13 Votes
Build 1 of 1


Build: Standard Support

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

About Me: Top

Hi my name is Kevin“AuTpBoGrotz“ Trau, and I am the leader and main support player of Team AuT pBo (Professional Board & Onlinegaming). Once Heroes of the Storm was announced, i was selected to alpha test the game. I am playing every support char in Heroes of the Storm. Our team is located in austria.

AuT pBo - Professional Board & Onlinegaming: Top

Main Information: Top

Rehgar Rehgar Earthfury, the Shaman of the Earthen Ring, is a support hero from the Warcraft franchise. Rehgar has seen his share of combat, both as a gladiator, and a master of his own team of fighters. Now, having put that life aside, he serves as a simple shaman of the Earthen Ring, earning his redemption by healing the broken lands of Azeroth. Rehgar transforms into a spirit wolf instead of mounting. He slows his enemies, heals his allies, and grants them a damaging shield.


- Strong burst healing.
- Strong jungler.
- Plays to the objectives very well.
- Fast switch to Ghost Wolf (mount)


- Has no major CC (stuns).
- Reduced movement speed compared to mounts.
- Heroic healing only targets 1 friendly.


Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing movement speed by 30%. Transformation is instant and can be used while moving. Basic Attacks in Ghost Wolf form deal 100% more damage, but cancel Ghost Wolf form.

Heal an ally for 650 (118 + 28 per level) Health, then heal up to two other nearby allies for 325 (59 + 14 per level) Health each.

Imbue an ally with lightning dealing 68 (11 + 3 per level) damage to nearby enemies and an additional 136 (22 + 6 per level) damage a second. Lasts 5 seconds.

Create a totem that slows nearby enemies by 35%. The totem has 475 (95 + 20 per level) Health and lasts for 8 seconds.


After a short delay, heal an allied Hero for 3400 (740 + 140 per level) Health.

Grant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds.


RehgarChoose - Healing Totem:

Reghar is the only hero that can choose healing totem with level 1. So Healing Totem ist a very good choice to add some extra healing at the beginnig of the game. With level 4 you can go solo jungle and use your totem for healing you up. You can even use Healing Totem to push @lane or jungle together.


RehgarChoose - Feral Heart:

At Level 4 you take Feral Heart. In wolf form you gain 100% more mana and health regeneration. So the hole game you wont have any mana problems if you use the wolf form out of fights.


RehgarChoose - Earth Shield:

With Earth Shield you keep your team members in the fight. Now you even grant a shield to your target when you cast lightning Shield and it even helps you at the jungle.


RehgarChoose - Ancestral Healing:

With Ancestral Healing you are now heaving a very strong single target heal. Its the fastest and best healing in game for one target. Perfect for healing your tanks or keep a member alive. There is a short delay, so dont forget to cast Ancestral Healing not to late! Beacuase of the short 60 second cooldown you can cast your ulti twice (120 seconds = bloodlust)


RehgarChoose - Healing Surge:

With Healing Surge you make your healing wave more effectiv. Now you are healing your main target with 125% and you even can heal one more target. (4 targets) Now your team starts to love you ;)


RehgarChoose - Earthgrasp Totem:

With Earthgrasp Totem you increase the cast range by 100% and you stop enemies for 1 second. You can use this to stop enemys from running away our even interupt there run on an allied hero.


RehgarChoose - Farseers Blessing:

With Farseer's Blessing you increase the healing amount of Ancestral Healing by 50% and doing a splash heal to nearby friendlies for 25% of the total amount healed. Now you can make a "full heal" on the main target and even heal your team very well. Together with your standard healing abilities you can keep your team and the main target alive for a long time.


Early-, Mid- and Late Game:

You can play Rehgar together with another support with an high chance to win. Otherwise Rehgar is a very good solo laner and you can jungle with level 4 alone. If you are alone against 2 enemys you have to play very passive and stay in contact with your team. Together with another teamate you can go and do some knight camp with level 1 and this can lead in an big advantage at early game!

Dont forget to use your healing totems to keep your giants and knights alive.


During the midgame your still doing some camps and try to push together with your team. Until you are getting level 10 its very important to group up. Ancestral Healing can be a big advantage in teamfight and lead the mid game to your side. With Lighning Shield you can help your tanks makeing much damage or even run after some specalists/assassins who try to push and run. Shield + Wolf is a very good combo!


In late game its very important to stay together with your team. One death from you as an support can lead in a lost game. Heal your tanks with Ancestral Healing or help some low life teammates. With chain heal you are possible to heal your team. Get camps together and dont run alone!

In teamfights its very important to place your healing totem at the right place and at the beginning of the fight. Get a good position behind your tanks and teammates. Try not to get focused!



Reghar is a very good hero at this map. He can perfectly solo the camps and even collect many coins. Dont forget to use your lightning shield to destroy the chest fast to collect the coins in best time. You even have to get in contact with your team (chat or speak), to stay alive while collecting. After collecting coins stay at your team and heal them, they will lose there fights without u!


At Cursed Hallow its important to get the merc camps as fast as possible. Try to solo jungle if possible and help your team with healings. Dont forget to be there when the tributes spawn. Without you, your team will lose the fight, getting 1-2 deaths and even lose the tribute.


On Dragons Shire normally you are playing 1-1-3 at the lanes. You can play reghar at solo lane or you want to do some early push at the camps to get an advantage when the Dragon Shire appears. The third posibility is to solo jungle (1 or 2 camps) near your other 2 teammates. (bot lane) Dont forget to help your team when the dragon shire appears.


Garden of Terror is the biggest map in Heroes of the Storm. Thats perfect for reghar! Go solo jungle and help your team with healings. After some trys you will be able to take many objectives. Dont forget to help your team at night to collect seeds.


At The Haunted Mines with reghar its possible to take some early giant camp. This can lead in an big advantage at the beginning. When the mines open you have to group up and collect together. Reghar can collect skulls very fast with his Lightning Shield. Push together with your golem and heal your minions and mercenarys. This will help your golem stay alive longer.

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