Back to Basics by Thoughtless

Back to Basics

By: Thoughtless
Last Updated: May 15, 2015
0 Votes
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Build 1 of 1

Raynor

Build: Hypercarry

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Threats to Raynor with this build

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Muradin With his ability to slow and stun you after initiating on you, Muradin possesses a very scary skill set for Raynor.
8
Nova With her ability to jump you and burst you down, Nova proves to be quite the nuisance when not dealt with fast.
8
Anub'arak Not nearly as threatening as most other initiators, Anub'arak is still able to provide his team with the ability to burst you down after locking you down. Luckily his health and damage are low enough that, without a good follow up, he won't do much.
9
Tyrael Second largest threat seems to be Tyreal. Tyreal, along with Muradin and ETC, have the ability to initiate onto you and lock you down until you're dead. Always keep an eye on these warriors when team fights get initiated.
9
Diablo Diablo has the ability to initiate onto you and fling you back into his team, providing a menace when not avoided.
9
E.T.C. ETC can initiate onto you then lock you down enough for his team to melt your face. You are warned.
10
Arthas The biggest threat I have found for Raynor (this build specifically) is Arthas. With his ability to slow your movement and lock you down with his ult, it removes your mobility and makes it almost impossible for you to be a contributing factor to most team fights.

The Basics Top

This Raynor build revolves around using him as a hypercarry. The key to this build is to farm your marksman stacks constantly, making sure you are ganking and have lots of lane presence, along with orb walking to take advantage of Raynor's fast attack animation plus move speed bonus from Revolution Overdrive and Berserk. Due to these things, positioning is key in team fights. Your objective with any carry is to be involved, but not so involved you are sitting in the middle of the other team facetanking their carries damage.

Focused Attack and Revolution Overdrive Top

With the recent update to Focused Attack, the ability to proc 500+ damage hits every few seconds late game is much more valuable than the survivability given to you by Vampiric Assault or Activated Rush.

Revolution Overdrive provides you with the needed boost speed to avoid sticky situations. While by yourself it only provides 10 percent run speed, it becomes very useful in providing proper positioning in team fights with the added 5 percent per hero. Along with this, the added 10% from Berserk makes it almost impossible for enemies to escape when your team is winning fights.

Between these two skills and the right perception and positioning, you have all of the defenses needed to keep yourself alive while putting out high amounts of auto attack damage.

Raiders, Giant Killer, Berserk, and Nexus Frenzy Top

Seasoned Marksman will not be touched on because it is pretty self explanatory how that works out well for a hypercarry. No other level 1 talent provides the value that it does for such a build.

Raynor's Raiders provides massive amounts of damage if used at the proper time. When put out early in team fights, most people are too focused on other heroes to notice the raiders or have the time to take them out. This provides your team with a minimum of 32 extra damage a second. They also have high movement speed, making it easy for them to chase down enemy heroes that are trying to flee the fight in hopes of not dying.

Giant Killer synergizes well with this build due to the increased attack speed from Revolution Overdrive, Berserker, and Nexus Frenzy. Giant Killer plus Seasoned Marksman is all you need to out damage the enemy carry.

Berserk and Nexus Frenzy provide the much needed attack speed increase to push Raynor over the top when it comes to damage dealing. Berserk and Revolution Overdrive stack, providing you with the ability to shred any enemy hero when both are activated. Nexus Frenzy synergizes well with Raynor's passive, giving him a huge range lead over most heroes, plus it adds to your ability to pump out damage.

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