Cho'Gall (Cho, Patch 2.26) by OneHitKill

Cho'Gall (Cho, Patch 2.26)

By: OneHitKill
Last Updated: Jun 16, 2017
0 Votes
Rating Pending
Build 1 of 2

Cho

Build: Meanest, Badest, Dirtiest Carry

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cho with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Tracer Annoyingly hard to catch.
7
Kharazim Pray that ouchy-time happens when your allies are stacked with you.
7
Leoric Entomb OP
8
Chen Chen's barrel is the silliest ability in the game. #NufSed
8
Diablo A big nuisance, and high damage dealer to high-health.
8
Stitches Gorge.
9
  No Threat
10
Illidan Evasion makes this build almost unviable.
10
Anub'arak No build is safe from Anub'arak.
10
Malthael #RIPChoGall

Cho

Build: Follow the Leader

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cho with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Anub'arak
8
Illidan
9
  No Threat
10
Leoric Close proximity = bad
10
Tychus Close proximity = not good
10
Malthael Close proximity = very bad

Meanest, Badest, Dirtiest Carry Top

This build is great if you are solo-tanking.

You have to be aggressive, and yet careful.

Keep your Q off-cooldown for escapes (and to charge-heal yourself to full, while avoiding 95% of all CC), unless you are confident enough to Dash back into the fight and finish off a hero. W should be on cooldown, and should always be used on 1 Hero and several other enemy minions or structures at a time. Constantly bombard the enemy structures with E, hopefully catching heros in its path. Escape sticky situations with Hammer of Twilight, or engage with Hammer at level 20.

Follow the Leader Top

This build is geared towards sieging, and is best used when you have a tank, and a high-sustain or 2 bursters.

On maps with close lanes, minion-objectives, and/or lots of camp respawns... you can't go wrong with this build.

Stack up your W, avoid close-quarters fights (poking with E), and Q ONLY to escape and become Unstoppable.

Use Upheaval when Gall has heroic, and team is ready for follow-up. Immediately move your body in a defensive or offensive position, and hit your Molten Block to prevent ALL CC, also dealing a good chunk of health from your decimated enemies.

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