Guerrilla Warfare, a guide for Nazeebo (duality gaming) by v4mp1r3

Guerrilla Warfare, a guide for Nazeebo (duality gaming)

By: v4mp1r3
Last Updated: Sep 26, 2014
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AreYouReady2Die | February 5, 2015 12:54pm
I like your guide in general because you state its not the best damage build, and where you go off the beaten path you state it.. You should advise specialized toxin imo a bit more that talent is a major damage increase, just look at enemy health bars to see the difference when you auto attack them (it shows how much damage their going to take as poison green) bwith gibidin late game its crazy how much damage you do just by cycling your auto attack on enemy champs.. Otherwise great build and guide
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Tappin (1) | September 27, 2014 8:08pm
I think you should add some detail for new players about when Ravenous Spirit should be used, what kind of positioning to look for, and who will likely stop you if they reach you (or in the case of Apocolypse, 100% global range interrupt for it). I wish I remember which game I watched, but the Nazeebo just had perfect positioning and dominated the other team, even though they had many non-Diablo interrupters. He was always on the other side of some terrain, in steam or bushes, in a nook, or even standing right behind their Odin when he started.
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FatherMajor | September 27, 2014 8:10am



99% of the time Ice Block just delays the inevitable. Why not run away! *Zoidberg noises*


Ice Block is insanely under-rated. Mostly due in part to lack luster usage of said spell. In a premade match. It can mean the difference between a victorious team fight or steamroll. In combination with Blink, you will always get away. The idea here is to bait as many enemy team spells as possible, including ults. IceBlock then Blink away and re-engage. Ez Pz.

However, in Solo Q. It may not be as useful. Well due to lack of teamwork and player tunnel visioning.
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FourCourtJester (14) | September 25, 2014 7:03pm
mrjhowell wrote:

Well written! I like how in detail you go into for each ability. With Level 13 abilities I would say that it is situational, I have seen some nazeebo players take ice block and it has been a great distraction for the opposing team.


99% of the time Ice Block just delays the inevitable. Why not run away! *Zoidberg noises*
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mrjhowell | September 25, 2014 8:49am
Well written! I like how in detail you go into for each ability. With Level 13 abilities I would say that it is situational, I have seen some nazeebo players take ice block and it has been a great distraction for the opposing team.
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