Illidan's **Rehashed** Talent Build [Dehaka Patch] by Blazed4Dayz

Illidan's **Rehashed** Talent Build [Dehaka Patch]

By: Blazed4Dayz
Last Updated: Apr 19, 2016
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savourymlkman | April 30, 2016 1:25am
How is Friend or Foe less situational than the other two? It's the most situational, it requires that you have someone nearby for disengage. It dosent work on creeps
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Rexigon | April 6, 2016 3:34pm
Hmm.. Master illidan here. i agree on your level 1 and 4 choices. Immolation puts out good damage and helps jungling a lot, and friend and foe is incredibly good. However, I disagree on some of your other points. First of all, Thirsting Blade is definitely the better pick up at 7. Your abiltiies dont do much damage, and won't be healing you for much. Your auto attacks are basically where all of your damage and sustain comes from, and increasing that by 20% on a buff that will basically be up 100% of the time is VERY good. Onto ultimates. Hunt is good on larger maps for a lot of mobility. Metamorphosis is good when the map is small, when they dont have a good target to hunt, or when you think the match will last a long time (because the level 20 upgrade for metamorphosis is incredibly good). As for level 13, this talent pick is very situational. Pick the evasion cooldown reduction against auto attack heroes, pick the ability damage reduction against mages, and pick the flat damage reduction if they dont have much of either. As for 16, Fiery Brand isn't very good. You simply can't count on the fact that you will be able to get 4 attacks on a target in a row. I would take blades of azzinoth here, it pumps out a lot of damage, and honestly it doesnt take long to get 5 stacks. Ok now level 20s. Im gonna be honest, bolt of the storm is the worst talent here. With friend and foe at level 4, you should be able to easily escape by diving onto a teammate with your incredible mobility talents, Illidan just has so much mobility that bolt of the storm really does nothing for him. If you took Meta at 10, take the upgrade every single time. If you take the hunt, I would take nexus blades, although the other talent has a little potential.
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Blazed4Dayz (1) | April 7, 2016 7:36pm
After reading this, I've done additional testing and editted some stuff.
Thirsting Blade is indeed better. Thanks for the eye opener, def the superior choice.
I will agree, the lvl13 talents are situational, but for the most part, Sixth Sense works in most team comps the best, I find. But like you said, it really just depends.

I definitely do disagree with you on Fiery Brand though. I've played a **** ton of matches as Illidan post-dehaka patch and I've never had a problem with getting my 4 auto attacks in on a target. I mean, either you're alone chasing someone down by yourself or with teammates, allowing you to use your basic attacks consistently till they die. Just keep up with them using Dive and Sweeping Strike. If you're in a team fight, a lot of the pressure will be taken off you if your tank is great and knows how to do his job. I've never really had a problem with Fiery Brand. I mean you said it yourself, most of your damage comes from the basic auto attacks. Grabbing Blades of Azzinoth isn't a bad choice, but its definitely got less uses, since Fiery Brand is a passive and occurs while auto attacking. It speeds up the clearing of siege camps, and most of the time, keeps the pressure on the target since they can't really get away from Illy, allowing him to just auto attack them to death.

Bolt of the storm was editted and explained. Thought I was a bit more clear with it, but I guess I forgot to add it in. It's a situational talent and it definitely has come in handy. It makes Illy's mobility extremely difficult to control, and helps you either get out of sticky situations or secure kills.

And diving your teammates is not always an option. Sometimes they back out earlier than you, sometimes they're out of range, and sometimes, they just aren't there for you to rely on as an escape route. I do agree Friend or Foe does help a ton with escaping, but Bolt of the Storm just adds that extra bit of mobility and mobility & sustain is what make Illidan such a dangerous threat.

Thanks for the post.
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GREENSTUFF | April 6, 2016 2:52pm
You dont get healed for Fiery Brands bonus dmg, but Marked for Death gives u like 200-300 hp back when u hit your enemies late game, when u take Hunters Onslaught.
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Felthran | April 6, 2016 8:08am
Just wondering, would it be more worth it to take Marked for Death at 16 since you have a 400+ damage crit rather than the ~360 (iirc) that procs every 4 attacks on Illidan? Just wondering, since this build includes the ability damage talent already
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Blazed4Dayz (1) | April 7, 2016 7:24pm
No. Being Illidan's damage or most of it comes from his basic auto attacks, Marked for Death just doesn't offer as much uses, even though the crit damage is a lot higher than the other lvl16 talents.
You're attacking a lot faster with auto attacks, and that grants more Fiery Brand damage, or Blades of Azzinoth damage. Marked for Death goes on CD and you're only able to use it every few seconds, which is time wasted where you could be auto attacking someone consistently and dealing bonus damage consistently as well. The other 2 talents basically, to sum it up, have more uses add more pressure.
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3gghead (2) | April 3, 2016 8:34am
Did you choose Immolation over Unending Hatred for its immediate benefit and damage scaling? Well, that plus does Unending Hatred only apply to basic attacks?

Oh, btw, thanks for posting this updated guide. I was getting ready to crunch the numbers from the latest HOTs spreadsheet.
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DatWaben | April 2, 2016 10:10am
What about Undending Hatred for T1? That 30 additional attack damage can mean a lot as Illidan, your job is to dive into the backline and mess up squishies and that just makes it easier.
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3gghead (2) | April 3, 2016 9:50am
With Unending Hatred Illidan's job is to kill 200 minions, 20 heroes or a combination of these. Seems like the short-bus, hero-specific, nerfable version of seasoned-marksman. Otherwise, why not just add that to his T1 talents instead of making this new talent which gives a cap of 3 less damage for the same number of kills? Why make the +10 damage some sort of prize instead of a simple .15 per minion and 1.5 per hero?

Can't hurt to check it out but it seems like the only synergistic talents are the 20% attack speed or damage at level 20. It's 37.5 DPS and 45 DPS for basic attacks with either of the level 20 talent boosts, unfortunately, Illidan's abilities and talents are not based on auto/basic-attack damage (even Fiery Brand).
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Santy (13) | April 19, 2016 3:05am
I find it that Unending Hatred works better on Illidan than Seasoned marksman did. With Illidan you just focus more on ganking heroes and kills than laning minions. Before the rework It took me around level 20 to get 20-25 bonus damage. After you get the 20 bonus between level 13-16, which automatically gives you another 10 damage bonus for a total of 30. Its a great improvement.

Also you talk about Unending Hatred as if it limits you to 30 bonus damage. IT DOES NOT! The bonus still gets stacks past 200 and around level 20 you usually end up with 40-50 extra damage per attack. That has great synergy with all other talents and the extra healing often is the difference between living and getting busted, while the flat damage in an area is powerful this talents is better for killing 1 target (Illidan's attack speed is way more than 1 attack per second) and surviving when you are being focused.

All Illidan talents now are situational depending on your team and the other team. I feel you have the 1-build-for-all-situations approach in your guide, and that just don't work. Sometimes you will be in a team, where you want to poke in dash some damage and get out fast. Sometimes you will be in a push-team and will rely on your abilities to chase. In other cases you will face a sustained-team with high survivability, but limited damage so you will rely on prolonged auto-attack damage. All those situations require different playstyle and profoundly different talent combinations.
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Beldr | April 6, 2016 2:59am
Unending Hatred it's a Seasoned Marksman thet rewards more killing heroes than minions (1 dmg for hero kill when Seasoned it's 1 dmg for 2 heroe kills)
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Blazed4Dayz (1) | April 3, 2016 8:30am
Added explanation of T1 Unending Hatred.
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GREENSTUFF | April 2, 2016 1:39am
Blades of Azzinoth does not require u to hit 5 heroes. U can hit 1 hero 5 times and then u can activate Blades of Azzinoth to deal more dmg for 8 s.
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Blazed4Dayz (1) | April 2, 2016 6:16am
Yeah I realized a little too late, and didn't edit/update that part. Thanks!
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