Li-Ming Missiles from Hell by Imodorox

Li-Ming Missiles from Hell

By: Imodorox
Last Updated: Feb 4, 2016
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Build 1 of 1

Li-Ming

Build: Hellfire Missiles

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

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(Q) Magic Missiles
Fire three missiles toward an area, each dealing 293 (153 + 3.5% per level) damage to the first enemy hit.

Arcane Orb (W) Arcane Orb
Fire an orb that powers up as it travels, dealing 154.50 (+3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 463.50 (+3% per level) damage.

(E) Teleport
Teleport a short distance instantly.

(R) Disintegrate
Channel a powerful beam, dealing 462.00 (+5% per level) damage over 2.50 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.

(R) Wave of Force
Knock away all enemies from an area and deal 168.00 (+5% per level) damage.

(Passive) Critical Mass
Getting a Takedown will refresh the cooldown on all of your Abilities.

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