The Lost Vikings
Build: Damage

Level 1

Level 4

Level 7

Level 10

Level 13

Level 16

Level 20
Threat | Hero | Notes | |
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1 |
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E.T.C. | With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed. |
Threat | Hero | Notes | |
---|---|---|---|
1 |
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E.T.C. | With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed. |
Threat | Hero | Notes | |
---|---|---|---|
1 |
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E.T.C. | With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed. |
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(Q)
![]() Cooldown: 10 seconds Activate to have each Viking deal 42(+9 per level) damage to nearby enemies. |
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(Q)
![]() Cooldown: 30 seconds All Vikings gain a 40(+10 per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds. |
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(W)
![]() Cooldown: 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. |
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(W)
![]() Cooldown: 30 seconds Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds. |
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(E)
![]() Kill enemy Minions to gain stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 100. |
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(R)
![]() Cooldown: 90 Seconds Hop into an Unstoppable Longboat that fires at nearby enemies for 25(+11 per level) damage per second and can fire a mortar that deals 50(+20 per level) damage in an area. The boat has increased Health for each Viking inside. Lasts 15 seconds.Requires all surviving Vikings to be nearby.If ![]() ![]()
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(R)
![]() Cooldown: 80 seconds Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. |
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![]() Reduces ![]() |
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![]() Each Lost Viking gains 1 Health per second. This bonus is increased by 0.5 on all Vikings when a Regeneration Globe is picked up. |
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![]() Cooldown: 30 Seconds The Vikings Gain a 30% incresed movement speed for 4 seconds |
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Olaf The Stout Health:650 (+130) Regen:1.3554 (+.270) Attack Speed:1.00/Second Damage:20 (+5) |
Slowest Movement Speed Tank/Distraction Least Damage Melee |
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Baleog The Fierce Health:500 (+100) Regen:1.043 (+.207) Attack Speed:1.11/Second Damage:26 (+7) |
Slow Movement Speed Damage Dealer/Lane Pusher Most Damage Mid Range |
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Erik The Swift Health:350 (+70) Regen:.7304 (+.145) Attack Speed:1.43/Second Damage:18 (+6) |
Fastest Movement Speed Scout/Finisher Medium damage Longest Range |
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![]() Every 8 second Olaf can block a basic attack, reducing its damage by 75%.Can store up to 2 charges |
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![]() After standing still for 3 seconds, Erik gains stealth and his sight radius is increased by 75%. The stelath persists for 3 seconds after moving. |
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![]() Increase Baleog's splash damage on non-heroic enemies by 100% |
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![]() Kill enemy minions to gain stacks of bribe. Use 40 stacks to bribe target mercenary, Instantly defeating them. Does not work on Bosses. Maximum stacks available 100. |
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![]() Baleogs basic attack and splash damage heal for 20% of the damage dealt. Healing is doubled agains Heroes. |
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![]() Permanetly increases Erik's base movement speef by 10%, and as long as Erik is moving he heals 15 (+3 per level) health per second. |
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![]() Erik's basic attacks against structures destroy 5 ammo and deal 100 (+10 per level) damage over 10 seconds. |
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![]() Baleog's basic attacks increase his attack speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay. |
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![]() Seige and Bruiser Mercenaries near your hero deal 50% more damage. |
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![]() Activate to have each Viking deal 42 (+9 per level) damage to nearby enemies. |
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![]() Activate to have each Viking gain a 40 (+10 per level) to 80 (+20 per level) point sheild, increasing in strength for each Viking alive. Lasts 4 seconds. |
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![]() Cooldown: 90 Seconds Hop into an Unstoppable Longboat that fires at nearby enemies for 25(+11 per level) damage per second and can fire a mortar that deals 50(+20 per level) damage in an area. The boat has increased Health for each Viking inside. Lasts 15 seconds.Requires all surviving Vikings to be nearby.If ![]() ![]()
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![]() Cooldown: 80 seconds Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. |
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![]() Olaf deals 15 (+3 per level) damage every second to nearby enemies. |
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![]() Cooldown: 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. |
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![]() Cooldown: 30 seconds Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds. |
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![]() When Olaf charges enemies, they are stunned for 1 second. |
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![]() Enemies damaged by a Viking's basic attack reduce the cooldown of all Viking abilities by 0.25 seconds. |
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![]() Gain an additional 40% movement speed when activating ![]() |
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![]() Basic attacks deal 40% more damage against slowed, rooted, or stunned targets. |
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![]() The ![]() ![]() |
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![]() 10 seconds after using ![]() |
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![]() Reduces ![]() |
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![]() Every 5 seconds, your next basic attack will deal an additional 20 (+9 per level) damage to the target, and 20 (+24 per level) damage to all nearby Minions and Mercenaries. |
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