The Lost Vikings
Build: Damage
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
| Threat | Hero | Notes | |
|---|---|---|---|
1 |
E.T.C. | With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed. | |
| Threat | Hero | Notes | |
|---|---|---|---|
1 |
E.T.C. | With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed. | |
| Threat | Hero | Notes | |
|---|---|---|---|
1 |
E.T.C. | With Etc try not to get into his heroic ability Mosh Pit for you will be stunned and most likely be killed. | |


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(Q)
Cooldown: 10 seconds Activate to have each Viking deal 42(+9 per level) damage to nearby enemies. |
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(Q)
Cooldown: 30 seconds All Vikings gain a 40(+10 per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds. |
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(W)
Cooldown: 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. |
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(W)
Cooldown: 30 seconds Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds. |
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(E)
Kill enemy Minions to gain stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 100. |
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(R)
Cooldown: 90 Seconds Hop into an Unstoppable Longboat that fires at nearby enemies for 25(+11 per level) damage per second and can fire a mortar that deals 50(+20 per level) damage in an area. The boat has increased Health for each Viking inside. Lasts 15 seconds.Requires all surviving Vikings to be nearby.If
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(R)
Cooldown: 80 seconds Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. |
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Reduces |
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Each Lost Viking gains 1 Health per second. This bonus is increased by 0.5 on all Vikings when a Regeneration Globe is picked up. |
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Cooldown: 30 Seconds The Vikings Gain a 30% incresed movement speed for 4 seconds |
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Olaf The Stout Health:650 (+130) Regen:1.3554 (+.270) Attack Speed:1.00/Second Damage:20 (+5) |
Slowest Movement Speed Tank/Distraction Least Damage Melee |
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Baleog The Fierce Health:500 (+100) Regen:1.043 (+.207) Attack Speed:1.11/Second Damage:26 (+7) |
Slow Movement Speed Damage Dealer/Lane Pusher Most Damage Mid Range |
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Erik The Swift Health:350 (+70) Regen:.7304 (+.145) Attack Speed:1.43/Second Damage:18 (+6) |
Fastest Movement Speed Scout/Finisher Medium damage Longest Range |

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Every 8 second Olaf can block a basic attack, reducing its damage by 75%.Can store up to 2 charges |
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After standing still for 3 seconds, Erik gains stealth and his sight radius is increased by 75%. The stelath persists for 3 seconds after moving. |
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Increase Baleog's splash damage on non-heroic enemies by 100% |
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Kill enemy minions to gain stacks of bribe. Use 40 stacks to bribe target mercenary, Instantly defeating them. Does not work on Bosses. Maximum stacks available 100. |

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Baleogs basic attack and splash damage heal for 20% of the damage dealt. Healing is doubled agains Heroes. |
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Permanetly increases Erik's base movement speef by 10%, and as long as Erik is moving he heals 15 (+3 per level) health per second. |
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Erik's basic attacks against structures destroy 5 ammo and deal 100 (+10 per level) damage over 10 seconds. |

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Baleog's basic attacks increase his attack speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay. |
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Seige and Bruiser Mercenaries near your hero deal 50% more damage. |
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Activate to have each Viking deal 42 (+9 per level) damage to nearby enemies. |
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Activate to have each Viking gain a 40 (+10 per level) to 80 (+20 per level) point sheild, increasing in strength for each Viking alive. Lasts 4 seconds. |

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Cooldown: 90 Seconds Hop into an Unstoppable Longboat that fires at nearby enemies for 25(+11 per level) damage per second and can fire a mortar that deals 50(+20 per level) damage in an area. The boat has increased Health for each Viking inside. Lasts 15 seconds.Requires all surviving Vikings to be nearby.If
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Cooldown: 80 seconds Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. |

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Olaf deals 15 (+3 per level) damage every second to nearby enemies. |
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Cooldown: 30 seconds Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. |
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Cooldown: 30 seconds Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds. |

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When Olaf charges enemies, they are stunned for 1 second. |
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Enemies damaged by a Viking's basic attack reduce the cooldown of all Viking abilities by 0.25 seconds. |
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Gain an additional 40% movement speed when activating |
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Basic attacks deal 40% more damage against slowed, rooted, or stunned targets. |

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The |
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10 seconds after using |
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Reduces |
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Every 5 seconds, your next basic attack will deal an additional 20 (+9 per level) damage to the target, and 20 (+24 per level) damage to all nearby Minions and Mercenaries. |
For this seige camp you want to try to have Olaf take all the damage and Baleog at an angle where he is hitting all three of the minions then have Erik off to the side having him attacking anyone of the minions.


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