In my opinion, Rehgar is best played in synergy with an assassin. Illidan is particularly fun to team up with since he's got high mobility and with your sustain he can wreak havoc like never before. It depends on what your friends play and what suits your playstyle.
What Rehgar does well with this build is sustain and support. You're not there to deal sick damage. You're there to help others deal sick damage and keep them alive as they do so. This build also lets Rehgar have a really fun time soloing camps, especially from level seven. With your Lightning Shield you can easily take down Siege camps and even Bruisers early on to help your team out. Remember to use your Ghost Wolf off CD to make it even easier.
Counterpushing is also a pretty strong point for Rehgar as he can use his lightning shield to minimize damage taken and maximize damage on the creepwave.
With Ghost Wolf you're extremely mobile, use that to your advantage, but remember that you can't outrun mounts and slows that easily, so don't overextend simply because you've got Ghost Wolf.
There's a couple of different choices when it comes to builds. The build I use primarily is a high sustain build that lets you chase with and sustain a fellow assassin. As we all know, the Rehgar/Illidan Combo is incredibly strong, and with this build, the sustain train is very much real!
Now, let's talk about the tiers themselves and what our choices are.
The first tier is surprisingly good in my opinion.
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Spiritwalker's Grace - Good - My current choice. Gives you a nice reduction in mana spent, allowing you to really push yourself to stay out longer.
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Colossal Totem - Good - The extra range and health gets really annoying for the other team, and if you can get past them with ghost wolf, you can set up a long, damaging walk for them
To me, this tier only has one choice.
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Earth Shield - Good - This is THE talent. It boosts your sustain and healing capabilities a ton. Maybe you need a couple of extra seconds to get your ancestral healing off? Maybe you want to be able to fight better early on, help your DPSers live longer? This is it.
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Battle Momentum - Decent - This has its uses, certainly. If you auto-attack a lot it'll give you very low cooldowns, which is always nice. However, that'll drain your mana faster as well. Either way, I wouldn't pick it over Earth Shield.
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Farsight - Good - If you're facing an invis heavy team, Far Sight is your best friend. Got a 33% uptime and you can scout all over the map. It's good stuff.
I'd say this tier is fairly weak for Rehgar, and leaves you with essentially one choice.
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Storm Shield - Good - This is a really solid talent, especially if you're facing heavy AoE. Popping this during a Odin, Phoenix, Metamorphis etc. will be a huge boost to your teams survivability. The range is quite nice and although the uptime isn't great, the survivability it brings is huge!
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Farseer's Blessing - Decent - If you use it properly, it's a huge heal for your team. In a big teamfight, if your team can cuddle up a bit safely, it's a 5k heal on your main target, plus a 1.3k heal on anyone around that target.
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Gladiator's War Shout - Avoid - Since we're not going with Bloodlust, this talent doesn't really come into play. However, if you do pick it up, it sort of contests Storm Shield I guess. It's nice that it's now global, which means you can cast it to boost your push if you want/need to. I guess that you can cast it without breaking Ghost Wolf means you can also use your 120 second CD ultimate to boost your escape.
Don't overextend and use Bloodlust to escape. Please.
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