Samuro Hit and Run from the shadows by 7heDon

Samuro Hit and Run from the shadows

By: 7heDon
Last Updated: Oct 21, 2016
7 Votes
Build 1 of 1

Samuro

Build: Build #1

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From the shadows of the rising sun Top

This build is hit and run style where you push and receive lane pushes. It is a burst damage style where you will be poking a lot by coming in mounted (always engage mounted and preferably with your third crit hit ready), with your crit tapped and upon receiving first damage pop mirages and use your wind walker to escape.

Toward the end of the game you will be engaging with wind walk active for the 30% bonus and you will be popping mirages constantly with the basic attack cool down refreshing it back to back. This gives you a front end and back end wind walk between engagements.

T1: Way of the Blade - reach crit hit faster and amplifies by 25%
T2: Mirage - You won't be engaged in battle very long to mitigate basic attacks, so pick up mirages to mitigate ability damage that can be cast on you as soon as you are targeted. Later you will be able to have this active back to back and benefit from it's 2 charges every mirage cast.
T3a: Phantom Pain - If you are good at sustaining mirages with Mirrored Steel later in the match, you will get the 40% for every two illusions you have out, which will be almost 100% of the time you are enganged in basic attacks.
T3b: Crushing Blows - If you are looking to dish out burst damage this is by far the best choice. Tap this as you come out of shadows, or are charging in to engage and save your 2nd tap before they run to over kill.
T*: - This still of play works good with both ultimate. Larger burst damage coming out of wind walk 30% damage bonus, mirages popped then blade storm activated.
- Better survival with Illusion master because with sustained attacks you can have illusions always at your tap and to escape to.
T5: Mirroed Steel - With proper management of your illusions and wind walk you will be able to evade most attacks so sustained basic attacks will be more possible and will refresh your illusions faster to maintain situational control. I've found the other two are only useful for evading large AOE attacks.
T6: Harsh Winds - Once you pick this up you should start doing more sneak attacks and be sure to open with your mirror images first. If you can stay on target, you will be able to keep refreshing your illusions while the enemy waste time trying to figure out which you are. If they do, by this time your mirror image is ready again and so is your wind walk to re engage down the road or where they have camped.
T7: Wind Strider - Your Harsh Winds will be reactive twice as fast and you can escape back into the shadows more often. Cutting edge in hit and run abilities topped with the 30% bonus damage the more you use it. You won't have enough time in the ladder half of the 6 seconds for Crushing blows to be active; wind walk back into stealth and assess where your target wants to run off to and pursuit and open again with crushing blows.

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