Sonya
Build: Boss Tank
Level 1
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Level 7
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synergizes with Ferocious Healing, Seismic Slam, and Wrath of the Berserker perfectly and acts as a fail-safe for a missed Ancient Spear. This should be taken because of its synergies and versatility. Tip: If you die and expect to be up just in time for a team fight, cast Shot of Fury immediately when you spawn then hop back on your mount so the cooldown is shorter and you can cast again in the team fight. |
50% minion and tower damage reduction? Yes please. This makes bosses easy as pie and doubles as added defense against heroes with minions like Anub'arak's beetles, Zagara's Hunter Killer, or Jaina's water elemental. This is taken because it allows Sonya to solo a boss at 10. |
heals for a fair amount of health which can make the difference between life or death in many situations. This also helps compensate for the nerf to Whirlwind's minion life leech. This also provides a move speed bonus from Fury. It's highly recommended to take Shot of Fury if going Ferocious Healing because otherwise you may find yourself Fury starved. Taking this with Superiority allows Sonya to take down a boss at 10 (when at full health) and provides much needed sustain now that Whirlwind's life leach was nerfed. Also, at this point in the game things start to get scary, so a little extra defense goes a long way. |
increases Sonya's damage and makes her more resistant to stuns. Without the added damage, Sonya just doesn't feel like Sonya. |
provides nice utility with some added mobility and reduced cooldown on your spear. This is basically mandatory since we chose Wrath of the Berserker over Leap and would lack mobility otherwise. |
provides a free big shield for a long duration. Sonya starts feeling squishy at this point in the game, this is a very nice added defense. It is mandatory against a Kael'thas that takes Pyroblast or any other burst heroes. The cooldown is long, but not so long that it shouldn't be up most team fights. And while Furious Blow is very strong, a dead Sonya deals no damage. |
provides a massive survivability improvement if used right. When Leap was viable, leaping in and popping Ignore Pain to watch the enemies flail their puny weapons at me made me laugh. It is still incredibly useful when you want to dive the back liners. This is the clear winner. Being able to survive longer means that much more damage output. |
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