Tyrael
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				Build: Hybrid tank/support

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| Threat | Hero | Notes | |
|---|---|---|---|
| 1 |  | Tyrael | In my opinion, when playing as a team Tyrael has no real counters. Extreme mobility, slows and regen provide survivability against virtually anything. Playing Tyrael is more about knowing the limits of the hero and your team (composition). | 
 Raynor and getting the Master skin), I felt myself intrigued by
			Raynor and getting the Master skin), I felt myself intrigued by 	
					 Tyrael. On paper, he perfectly fit the mould of my 'perfect' hero. Thus, I spent all my remaining gold on buying him and haven't regretted a moment since.
			Tyrael. On paper, he perfectly fit the mould of my 'perfect' hero. Thus, I spent all my remaining gold on buying him and haven't regretted a moment since. Tyrael, based on my experiences with him. I am most definitively not a professional player, so some of my statements might be flawed or incorrect when taking competitive games into account. Please correct me if I'm wrong, I enjoy improving myself and my knowledge!
			Tyrael, based on my experiences with him. I am most definitively not a professional player, so some of my statements might be flawed or incorrect when taking competitive games into account. Please correct me if I'm wrong, I enjoy improving myself and my knowledge!
 Tyrael, the Archangel of Justice, is a Warrior that focuses on mobility and shielding allies. His kit makes him able to initiate, chase and disengage the enemy team; all while making sure his allies stay protected. His base damage output is mediocre, as is his base survivability when compared to other Warriors. He makes up for this by being able to shield and speed up himself and his team, as well as getting insane survivability later on in the game.
			Tyrael, the Archangel of Justice, is a Warrior that focuses on mobility and shielding allies. His kit makes him able to initiate, chase and disengage the enemy team; all while making sure his allies stay protected. His base damage output is mediocre, as is his base survivability when compared to other Warriors. He makes up for this by being able to shield and speed up himself and his team, as well as getting insane survivability later on in the game.|   | Archangel's Wrath Counterintuitive trait in my opinion, which promotes dying. Sure, the blast damage is decent. But please don't mindlessly die! With removal of  Resurgence of the Storm this has lost all its value (to me at least). | 
|   | El'Druin's Might (Q) Works wonders for initiating, chasing, escaping and finishing. Remember, you can throw this over impassable terrain and then teleport to it. Throwing the sword applies a slow, teleporting to it (  Angelic Flash) (re-)applies the slow. | 
|   | Smite (E) Your second chase/finish/escape abiity. Position the AoE in a way that gives your teammates the speed boost while chasing. | 
|   | Judgement (R) This might be the best initiation in the game (together with  Stitches'  Hook). Use it to interrupt channels, quickly lock and bring down squishies like  Valla, or even escape by casting it on an enemy creep that is away from the battle. Better to waste an ulti than to die. The enemy team can briefly see who you judgement on. A slight nerf compared to earlier, but the skill is still freaking insane. | 
|   | Sanctification (R) Makes all allies in a VERY SMALL area invulnerable, including yourself.  Tyrael himself stays vulnerable though. Good in confined spaces like the Temples on  Sky Temple. Needs you to take survivability talents to be truly effective (basically creating a fully invulnerable team). | 

 
	 
	 
	 
 Regeneration Master to be a no-brainer here. The only situation where I could justify taking another talent would be when the enemy has extreme zoning potential.
			Regeneration Master to be a no-brainer here. The only situation where I could justify taking another talent would be when the enemy has extreme zoning potential.
 
	 
	 
	 
 Regeneration Master. Since this build does utilise auto-attacks (see level 7),
			Regeneration Master. Since this build does utilise auto-attacks (see level 7), 	
					 Vampiric Strike can be considered if you are not queueing as a team, and having no 'real' healers (just a Tassadar, for example). Even in that situation, I highly prefer
			Vampiric Strike can be considered if you are not queueing as a team, and having no 'real' healers (just a Tassadar, for example). Even in that situation, I highly prefer 	
					 Amplified Healing though. Especially considering the level 13 talent we will be taking.
			Amplified Healing though. Especially considering the level 13 talent we will be taking.
 
	 
	 
	 
	 
 Battle Momentum makes you able to spam your abilities. But just because you can spam doesn't mean you should! Tyrael's mana pool is relatively small, so be fairly conservative with your abilities outside of engagements with the enemy team.
			Battle Momentum makes you able to spam your abilities. But just because you can spam doesn't mean you should! Tyrael's mana pool is relatively small, so be fairly conservative with your abilities outside of engagements with the enemy team. Battle Momentum also works on reducing your Heroic ability's cooldown.
			Battle Momentum also works on reducing your Heroic ability's cooldown. Zealotry seems good on paper, but most of the times your shield won't last longer than 4 seconds.
			Zealotry seems good on paper, but most of the times your shield won't last longer than 4 seconds.
 
	 
 Judgment is also the most effective and easy to make an impact with talent to pick (in solo queue at least). Since
			Judgment is also the most effective and easy to make an impact with talent to pick (in solo queue at least). Since 	
					 Sanctification got 'buffed': its no longer channeled but a ground targeted ability and you are also invulnerable. However, the radius of the ability got reduced to 33%, making the skill practically worthless.
			Sanctification got 'buffed': its no longer channeled but a ground targeted ability and you are also invulnerable. However, the radius of the ability got reduced to 33%, making the skill practically worthless. 	
					 Sanctification is extremely situational and very heavily reliant on your team and map: composition, coordination, timing and positioning.
			Sanctification is extremely situational and very heavily reliant on your team and map: composition, coordination, timing and positioning.
 
	 
	 
	 
 Imposing Will is not nearly as good in my opinion.
			Imposing Will is not nearly as good in my opinion. 	
					 Angelic Absorption makes you able to regen your health by
			Angelic Absorption makes you able to regen your health by
 Amplified Healing as well.
			Amplified Healing as well. 	
					 Imposing Will seems suited to escaping, where the pursuers can't chase you.
			Imposing Will seems suited to escaping, where the pursuers can't chase you.
 
	 
	 
 Salvation which potentially doubles your shield. Biggest impact in teamfights.
			Salvation which potentially doubles your shield. Biggest impact in teamfights.
 
	 
	 
	 
 Hardened Shield is SO good. You're basically unkillable with it active, and to top it all off: it costs no mana at all!
			Hardened Shield is SO good. You're basically unkillable with it active, and to top it all off: it costs no mana at all! 	
					 Angel of Justice increases the cast range of
			Angel of Justice increases the cast range of 	
					 Judgment and reduces its cooldown. The increased range is quite nice, but the reduced cooldown is not necessary due to
			Judgment and reduces its cooldown. The increased range is quite nice, but the reduced cooldown is not necessary due to 	
					 Battle Momentum. Thus, you benefit more from
			Battle Momentum. Thus, you benefit more from 	
					 Hardened Shield.
			Hardened Shield. Nexus Blades is not bad per se. It's place just lies in a damage-dealing build. Tyrael has enough chase on low cooldowns as is.
			Nexus Blades is not bad per se. It's place just lies in a damage-dealing build. Tyrael has enough chase on low cooldowns as is. Hardened Shield interacts with
			Hardened Shield interacts with 	
					 Angelic Absorption. You should know that
			Angelic Absorption. You should know that 	
					 Angelic Absorption's heal is not based off damage amount taken, but just attacks done to you. This means that
			Angelic Absorption's heal is not based off damage amount taken, but just attacks done to you. This means that 	
					 Hardened Shield doesn't reduce your healing done through
			Hardened Shield doesn't reduce your healing done through 	
					 Angelic Absorption, quite the opposite. With your damage taken being reduced and healing still being done at the 'normal' rate, your healing will negate damage taken even more. I have had cases where I was at low health (sub 50%), popped
			Angelic Absorption, quite the opposite. With your damage taken being reduced and healing still being done at the 'normal' rate, your healing will negate damage taken even more. I have had cases where I was at low health (sub 50%), popped 	
					 Hardened Shield and
			Hardened Shield and 	
					 Angelic Absorption in a teamfight, and come out fully healed and kicking.
			Angelic Absorption in a teamfight, and come out fully healed and kicking.
 Regeneration Master stacks.
			Regeneration Master stacks.
 Judgment), you should actively look for engagements or counter-engagements. Map awareness, positioning and Hero/ability knowledge is key here. Don't just recklessly jump in. Look for the highest priority targets. Examples are counter-engaging a
			Judgment), you should actively look for engagements or counter-engagements. Map awareness, positioning and Hero/ability knowledge is key here. Don't just recklessly jump in. Look for the highest priority targets. Examples are counter-engaging a 	
					 Nazeebo when he starts channeling his
			Nazeebo when he starts channeling his 	
					 Ravenous Spirit,
			Ravenous Spirit, 	
					 Valla's
			Valla's 	
					 Strafe,
			Strafe, 	
					 Nova's
			Nova's 	
					 Triple Tap and similar abilities.
			Triple Tap and similar abilities. Righteousness and make sure noone escapes by slowing enemies and speeding up allies.
			Righteousness and make sure noone escapes by slowing enemies and speeding up allies.
 Tyrael down. This creates space for your team to freely engage. Again, you can finish off stragglers with ease.
			Tyrael down. This creates space for your team to freely engage. Again, you can finish off stragglers with ease.

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