Auriel has had a very strong release. We’re happy to see some fresh blood (or hope) in the support scene, but do think that as players continue to master the newest Hero in the Nexus that her winrate will continue to climb. As such, we’re reducing the power of her Sacred Sweep Talents, as well as reducing some of her Energy gain from Empathic Link. We’ve also transferred some of her damage (and consequently her Energy gain) from Sacred Sweep into her Basic Attacks, as we found them more lackluster than we’d like and not worth the risk necessary to use them.
General.display_name(General.keybind)
- Basic Attack damage increased from 48 to 60
Resurrect(R)
- Cooldown decreased from 90 to 70 seconds
Sacred Sweep(Q)
- Damage changed from 83.2 (+4%) to 78 (+4%)
- Damage changed from 166.4 (+4%) to 156 (+4%)
Increasing Clarity
Majestic Span
Heavy Burden
- Movement Speed changed from 35 to 40
Repeated Offense
Glimmer of Hope
Empathic Link
Energized Cord
Blinding Flash
- Duration changed from 4 seconds to 3 seconds
Diamond Resolve
- Duration changed from 4 seconds to 5 seconds
I AM Hurrying!
Runic Feedback
Shove(Mount)
- Cooldown decreased from 30 to 20 seconds
Double Trouble
Giant Scorcher
We’re pretty happy with the way Greymane is playing, but think that he’s doing more burst damage than we want from a Basic Attack focused Hero (at a very consistent rate). We’ve decided to address this by reducing the damage of Go for the Throat and Razor Swipe. We’re also increasing the damage of Marked for the Kill. While the focus of the Heroic is the long term Vulnerable, by increasing the damage we’re reducing the opportunity cost of giving up Marked for the Kill.
Go for the Throat(R)
- Damage changed from 436.8 (+4%) to 369.2 (+4%)
Marked for the Kill(R)
- Damage changed from 70.72 (+4%) to 197.6 (+4%)
Razor Swipe(Q)
- Damage changed from 165.36 (+4%) to 140.4 (+4%)
Wolfheart
Eyes in the Dark
- Duration changed from 4 seconds to 3 seconds
Incendiary Elixir
- Damage bonus per quest stack changed from 10 to 15
- Maximum damage bonus changed from 150 to 225
Unleashed
While he has an acceptable win rate in the hands of experienced players, we felt that Gul’dan could use a few minor buffs and talent tweaks to help make his talent tiers more competitive. His Echo of Corruption quest ended up being completed earlier than we intended for such a strong effect, so we’re increasing the amount of Hero hits required. We are also are seeing a higher win rate for his Ruinous Affliction talent compared to others on his Level 16 tier. Rather than nerf this talent, we decided to buff the other options to make the tier more competitive and to make his late-game power spike more powerful.
Echoed Corruption
- Number of hits required to complete quest changed from 30 to 35
Curse of Exhaustion
Fel Armor
Rampant Hellfire
Darkness Within
- Damage changed from 20 to 25
General.display_name(General.keybind)
- Basic Attack Range increased from 6.5 to 6.6
We’re planning to do a deeper dive into our favorite Siege Tank down the road, but in the meantime we felt Sgt. Hammer could use a few changes to make her feel more competitive compared to other heroes. Sgt. Hammer was originally designed to be the master of ranged damage, but has since become outshined by other poke heroes like Li-Ming and Chromie. To help her assert her spot again as a scary ranged damage-dealer, we’re making Maelstrom Shells a part of her baseline Artillery Trait, which should also help that tier’s pick rates. We’re also giving her a bit of a quality of life improvement by making her Thrusters always active when she leaves the Hall of Storms, which should help her get back to the game faster from her base.
General.display_name(General.keybind)
- Basic Attack Range increased from 5.5 to 6.6
Siege Thrusters(Mount)
Artillery(Combat Trait)
Lethal Blast
Maelstrom Shells
Hyper-Cooling Engines
Gorge(R)
- Energy decreased from 80 to 70
- Cooldown decreased from 80 to 60 seconds
Tyrael has been trending upward since he last received a Talent update, and has reached a point where we’re ready to do a few nerfs to our Archangel of Justice. The major target points are a few of the over performing Talents, as well as some slight adjustments to a few of his cooldowns. Coupled with these nerfs, we’re also buffing a few of the lesser picked Talents so that he has more compelling options at every tier.
Judgment(R)
- Cooldown decreased from 80 to 70 seconds
Sanctification(R)
- Cooldown increased from 70 to 80 seconds
El'druin's Might(Q)
- Cooldown increased from 11 to 12 seconds
Follow Through
Searing Attacks
Horadric Reforging
- Cooldown changed from 3 seconds to 5 seconds
Angel's Grace
- Movement Speed changed from 30% to 40%
Reciprocate
- Damage changed from 208 (+4%) to 176.8 (+4%)
Angelic Absorption
- Heal amount changed from 162.24 (+4%) to 216.32 (+4%)
- Duration changed from 3 seconds to 4 seconds
Auriel damage nerfs are very, very welcomed.
Hammer and Greymane changes are the ones that excite me the most. Kinda wanna play Hammer more often now.
I'm also very curious about what happens to Greymane. Will Mark>Darkflight replace the Throat combo? We can only wait and see.
Tyrael's changes are... nice, but still no Conjurer's Pursuit. Blizzard please.
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