Legend
Each talent is selected per tier. For you convenience, each talent in the description below each tier is also tagged:
Y - Yes, pick this talent. It is best in my opinion/experience.
S - Situational, pick this skill or the other situational skill in this tier.
N - No, do not pick this talent. It is the least beneficial in my opinion/experience.
All picks described below are based on my own Samuro experiences and some practice dummy rounds in 'try'-mode. Don't bash me if the numbers are not accurate, some talents might be just more suited to my playstyle. As always, they are just indicators and descriptions. Feel free to deviate and create your own build. Comments can be addressed in the... Yes, you guessed it: Comment section. Constructive feedback is welcome.
N -
Way of Illusion
You can easily complete the quest. Just critical-hit 40 enemies and you will get 20+20 attack damage. However, in my experience it simply does not stack up agains
Way of the Blade's +25% basic attack damage on critical hit and critting every 3rd auto-attack instead of every 4th.
Y -
Way of the Blade
As explained above, greatly improves your DPS, as it will lower your crit to every 3rd strike instead of every 4th. In addition you will get a +25% basic attack damage on every critical hit. It also synergizes great with
Press the Attack's improved attack speed at level 16.
N -
Way of the Wind
Even more speed, seriously? It *might* be benefition, but I fail to see how this adds more benefit an already impressive +25% walk speed and stealth. Also, you will lose serious DPS, so fine you can catch up with fleeing heroes with this... But you cannot kill them. Meh.
S -
Mirage
Spell block for you and your images, great! This works against enemy hero talents. A wise pick when fighting a ranged talent hero, like
Jaina or
Li-Ming.
N -
One With The Wind
While practicing you could use this talent, however to my idea you should not get hit when stealthed in the first place. Chances that you get hit while stealthed are also smaller than you getting hit during a fight. No need to consider this talent.
S -
Deflection
Greatly reduces enemy basic attacks while
Advancing Strikes is *
active*. Great when fighting auto-attack heroes, like
Valla or
Sgt. Hammer. Do keep in mind that
Advancing Strikes is only active when you basic attack an enemy and 2 seconds. Call this offensive-defense. It works great, but it will depend on the enemy team's composition.
Y -
Burning Blade
Yes! Plus 65% basic attack damage and AoE effect when using
Critical Strike. Most usefull due to the highest DPS output of it's class.
N -
Phantom Pain
An additional 40% basic attack damage *
per active image* when using
Critical Strike. Might be a pick if minions and heroes are more spread across the map (all solo people, in quick match for example). However, in my experience people and minions tend to stack, making the AoE of
Burning Blade a more viable choise.
N -
Crushing Blows
It gives you 2 charges of
Critical Strike, but just a 25% based attack damage increase. I just don't feel this talent dealing enough damage though. Also no AoE.
S -
Bladestorm
A really viable choice, it is easy to master and it has great damage output. Great pick to start with and occasionally has its uses, for example if the enemy team clutters like a ball of glue... Use this to slice and dice them all in just 4 seconds.
Y -
Illusion Master
Oh yes. This is where the magic happens!
Illusion Master kicks down the door with 15% damage increase for your
Mirror Image. Not impressed? Remember that you have *
2* images and you can control each image separately. Is that hard? Yes, absolutely. Rememer what I told you about a hard to master hero? But here is the trick. You can switch places with your images and it just has a 8 second cooldown. See where I am going? This is an almost infinite escape trick! Getting to half your health in a heavy teamfight? Send your image away from the teamfight, then switch places with him. BOOM you are gone. Then either walk away or stealth to sneak behind the enemy team and kill any fleeing heroes. Amazing skill and great potential (in the right hands)! Bottomline: Pick this, even if you just pick it for the boost in damage from your
Mirror Image.
S -
Mirrored Steel
Your basic attacks decrease the 18 second cooldown of
Mirror Image, can be useful as you can get your images up quickly. Do note that your images also live for 18 seconds, which is equal to your cooldown. If you are able to keep your images alive, do not pick this. Images are necessary for Samuro to stay viable, therefore this pick is situational.
S -
Kawarimi
No issues keeping your images alive? Good, add some more damage with this talent. It will spawn an image at your location when casting
Wind Walk. This will make your stealth escape more easy and adds to your damage output.
S -
Shukuchi
Do you did not pick
Illusion Master, and you are having trouble escaping from your foes? Pick this talent, you won't regret it. It adds a little
Blink-ability while you stealth. The short teleport distance is comparable to
Li-Ming's,
Teleport ability but with added stealth bonus. The perfect getaway exists!
S -
Merciless Strikes
If, and only *
if* your team has heavy slowed/rooted/stunned. Pick this, oh absolutely. Every basic attack will critically hit the enemy that is slowed/rooted/stunned. Think about
Jaina's
Frostbite,
Chromie's Slowing Sand or
Malfurion's Entagling Roots. You will annihilate foes who are slowed, rooted or stunned.
N -
Harsh Winds
+30% damage increase damage from you and your images when you attack a hero when coming from
Wind Walk's stealth. Similar to
Lunara's
Hunter's Mark, but this only works for you. Least viable pick in my opinion.
Y -
Press the Attack
This works for me! Whenever you attack
Advancing Strikes will activate. This talent will increase your attack speed with 60% in just 4 strikes. Remeber we picked
Way of the Blade? This is going to boost your DPS massively. Every third attack, the now occurs 60% faster will give you a critical hit. Also remember 15% additional damage your images do because of
Illusion Master. You see how it adds up right? Take note of your enemy's HP bar, even tanks can now be bursted in very little time.
S -
Dance Of Death
Really useful if you decided to stick to take Bladstorm at level 10. If you can, try to mix it with
Kawarimi, this will give you a 3rd image to spin around and deal damage with.
Y -
Three Blade Style
This is how we do it. 36 second uptime (+100% increase) and an additional +50% health for your
Mirror Image images. As we can also control them separately through
Illusion Master and they have an increased 15% damage this will give you the ability to control the battlefield. Yes, it takes practice, but always having images walking around will already push you damage output significantly.
N -
Wind Strider
By using
Illusion Master with a short cooldown,
Wind Walk is either a fight opener or you second escape. I don't see any reason to further lower this cooldown as it is already you last chance. We all know you don't get many second chances.
N -
Blademaster's Pursuit
It probably stacks nicely with
Way of the Wind, but as with that talent. I fail to see the use of massive speed increase if you deal little damage. The builds I have tried including this are almost half the DPS (700-800 DPS versus 1350-1450 DPS). Might try it sometime, but for this DPS build it is a no-go for me.
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