1.1 Who am I?
Hi, i'm Blitz! In this guide i want to showcase my knowledge about Johanna. She's a crusader which was one of my favorite classes in Diablo 3. She is not that hard to play and really reminds me of my fun from Diablo 3. In the following guide, i'll explain Johanna as clear and informative as possible.
Happy Reading!
1.2 Who's Johanna?
Johanna is a heavy frontline warrior that can stand very long in the whilst of battle to disrupt the enemies backline. She has a self cleanse and is capable of applying slows, stuns and blinds. She can also pull enemies towards her. She's a great counter against auto attack heroes, because of her blinds and physical armor. For this reason, i would like to classify her as an anti auto attack tank.
Pros
+ Great waveclear
+ Very disruptive
+ Has self cleanse and shield
+ Huge survivability
+ Has a blind in her basekit
+ Has nice setup for AoE abilities
Cons
- Low sustained damage that can be ignored
- No hard engage (except
Falling Sword)
- Not that great peeling
- No gap-closer in her basekit
- Can be kited easily
green = my preferred talent choice
orange = situational/viable
Recommended
Regeneration Master is my preferred choice here. Each globe collected gives you +1 health regen, up to 30. On quest completion, you also get 500 health.
It's a great talent on maps like Tomb of the Spider Queen or Dragon Shire, where you can rotate between 2 lanes. Make sure you only pick this if you can finish it.
Reinforce is a solid option, if you are facing a team with hard hitting auto attacks or can't get globes that easily. Every time you use an ability it grants 50 physical armor against the next hero basic attack, has 2 charges. It's value greatly reduces against high attack speed heroes like
Tracer or
Zarya.
Not Recommended
Righteous Smash is not that good compared to the other talents in this tier. It adds nothing to your tankyness and you need to use mana to get mana, which often won't get you value.
Recommended
Laws of Hope is the only viable talent choice in this tier.
Laws of Hope gives you +10 health regen instantly and also an activatable burst heal. This greatly enhances your survivability early game.
Not Recommended
Roar is a very poor talent for
Johanna. She is not about dealing damage so a 50% increase on your
Punish isn't that much.
Eternal Retaliation is also a talent that seems bad to me. It is hard to get value from. I think it is decent for defending against the Zergs on Braxis Holdout or clearing the Shrines on Infernal, but
Condemn doesn't do much damage and no bonus damage to Monsters. I believe it is better to build yourself tankier so you can win team fights. Your waveclear is already better then most tanks.
Recommended
Conviction is my preferred choice in this tier. It helps a lot with hitting as many enemies as possible with your
Condemn. It also helps to stick better on targets, especially when they are very mobile. With this talent you lower one of Johanna's weaknesses, her mobility. It also helps with quickly repositioning to peel for your allies.
Blessed Momentum is the other viable option for me. I would strongly recommend this if you want to bring more utility with your blinds,slows and pulls. It's a must pick talent for an anti AA build, because you will be able to blind more often but also get more charges of
Reinforce.
Not Recommended
Sins Exposed is giving you better waveclear, but i don't believe that it has much value in a team fight, compared to
Blessed Momentum or
Conviction.
Blessed Momentum lowers your cooldowns as well,so this also enhances your waveclear, utility and damage. I wouldn't take
Sins Exposed ever.
The Crusade Marches On forces you to use your abilities in a certain order to get the most value from it. It is kind of strange to walk into a fight and immediately pop your trait. For this reason, i won't take this. If you keep your trait ready for real trouble, then you don't need lower cooldowns.
Viable
Falling Sword is a lot of fun to take. I like to take it when i don't need a fast interrupt or don't have huge follow up for Blessed Shield. Falling Sword has become a lot more viable in this double warrior meta, because it helps a lot with reaching the backline. It's also useful to escape a bad situation. If your team already got great setups, then just pick this heroic to follow up on them. One thing to mention is that some heroes can easily dodge this heroic.
Here's a pretty nasty example of a team with already a lot of setups.

Falling Sword Gameplay
Recommended
Blessed Shield is mostly better, because you can use it to retreat from a fight, use it as a setup for heroics like
Apocalypse or
Sulfuras Smash or use it to catch fleeing enemies. Make sure you take this if you don't need the engage from Falling Sword or your team could use a setup.
Recommended
Burning Rage is my go-to pick here. You are very tanky with Johanna so you get a lot of damage out with this talent as long as you got enemies near you. It also helps a bit for waveclearing.
Subdue seems as an decent talent. it's a nice increase on your
Punish slow, but it still decays. It keeps enemies a bit longer in place for your team to follow up, but you already do that very well with the untalented
Punish. The extra slow also helps a bit with peeling for your allies.
Not Recommended
Hold Your Ground seems as a bad choice to me. It will increase your shield amount with 20% and when it's destroyed, it's cooldown will be reduced by 4 seconds. You won't get that cooldown reduction off, because you are too tough to burst through. If the enemy does focus you, then your allies should be able to safely counter damage them.
Recommended
Holy Renewal is my pick at 16. It brings you a lot more survivability, which you can use to tank more damage and create more chaos. Just make sure you hit as many heroes as possible to get the greatest value from this talent.
Imposing Presence is a very situational pick. It's good against teams that rely a lot on auto attacks. It's especially good against melee auto attackers like
Illidan or
Greymane, who like to dive on your backline. Those are mostly close to you so its easy to get value from your active. All by all,
Holy Renewal is never a bad pick, because it's more reliable.
Not Recommended
Blessed Hammer is very random extra damage and for that reason not viable in my opinion. I would never pick this talent.
Fanaticism is not needed for Johanna, you can pull people to you, have a slow and you could pick up
Conviction early on if you need a way to stick better on targets or escape from a fight. It's also unreliable, because people have to hit you in order to grant movement speed.
Recommended
Indestructible is my go-to talent at 20.
Indestructible is so powerful, especially together with
Holy Renewal and
Laws of Hope. You will be so hard to kill and by the time the massive shield pops, you can probably heal yourself with
Holy Renewal and
Laws of Hope.
Storm Shield is a viable option if your allies are having a hard time to stay alive, but you don't need
Indestructible.
Not Recommended
Heaven's Fury is definitely not bad, but it competes with more survivability for you or your allies. I might take this when i'm really certain my team doesn't need more survivability and has another warrior to defend them.
Radiating Faith has to less value. It's duration is still pretty short and hitting two extra targets doesn't make much difference, because that won't happen that often. This also competes with more survivability for you or your allies.
- Johanna is great against auto attack heavy teams with her blinds and physical armor, make sure you don't draft her too early. This way the enemy can't counter pick with spell casters.
- Always try to use
Punish or
Shield Glare after your
Condemn, to maximize its value
-
Punish and
Condemn can be used to peel for your allies
-
Condemn is very good for clearing waves of minions. It also creates a setup for AoE abilities.
-
Condemn can interrupt channeled abilities like
ETC's
Mosh Pit or
Chen's
Storm, Earth, Fire.
-
Iron Skin is great for dodging CC chains. Try to predict enemy CC. Be sure not to waste it, since the cooldown isn't low.
-
Falling Sword is a great way to engage, but never take this if you need an interrupt or setup.
- Use
Condemn +
Punish before your
Falling Sword, so the targets are close together and a bit slowed. This makes it harder for enemies to dodge it.
-
Blessed Shield is great for a setup, disengage or interrupt.
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