Johanna New Player Builds by no one

Johanna New Player Builds

By: no one
Last Updated: Jun 27, 2015
2 Votes
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Build 1 of 7

Johanna

Build: Quick Matches

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Level 20

Threats to Johanna with this build

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Stitches If he hooks you from far back when you are the one standing on the front lines in a team fight his team can easily focus you down if you have no cooldowns, or worse he hooks you into a tower and that kills you.
10
Diablo He can Overpower and Shadow Charge you putting you in a really bad position and since you're melee its kind of hard to avoid it completely, the best bet is to just stay back from Diablo and spam shield glare on the enemy team.
10
Jaina If she can make you vulnerable she is a huge threat and if you can't make yourself unstoppable with Iron Skin she can slow you while her teammates kill you, even after 20 when you have Indestructible she is still a threat because she can slow you while you try to escape.
10
Sylvanas Make sure to watch if she takes the shadow dagger vulnerability talent.

Johanna

Build: DPS

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Johanna

Build: Punish

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Johanna

Build: Tanking

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Johanna

Build: Condemn

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Johanna

Build: Tank w/ Support

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Johanna

Build: Shield

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Q W E D R Top

Abilities
Punish - Q : Deal 48 (+10/level) damage and slow enemies by 60% decaying over 2 seconds.
Mana: 40 Cooldown: 8s

Condemn - W : After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing 20 (+5/level) damage.
Mana: 50 Cooldown: 10s

Shield Glare - E : Deal 50 (+4/level) damage to enemies and cause them to miss their next 2 Basic Attacks within 4 seconds.
Mana: 45 Cooldown: 12s

Heroic Ability


Falling Sword - R : You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing 120 (+21.5/level) damage to nearby enemies and knocking them into the air.
Mana: 100 Cooldown: 80s


Blessed Shield - R : Deal 70 (+9/level) damage and stun the first enemy hit for 2 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 35 (+4.5/level) damage and stunning them for 1 second.
Mana: 90 Cooldown: 60s

Trait

Iron Skin - D : Become Unstoppable and gain a Shield that absorbs 195 (+57.5/level) damage for 4 seconds.
Mana: 25 Cooldown: 20s

Talents Tier 1 Top

Reinforce : You might run out of mana spamming basic abilities triggering this in a fight,I find that late game if you're in a team fight and you're actually using your basic abilities when you're engaged this works wonders.

Knight Takes Pawn : Stun mercs/minions for 4 seconds and kills entire minion waves. (Major seige damage buff as well as the ability to solo merc camps if you spec into Eternal Retaliation )

Righteous Smash : If you're worried about running out of mana take this and use it on as large of groups as possible. (You want to hit more than 5 targets)

Regeneration Master - Its hard to stack this high enough to make a huge difference but if you can collect enough Regen globes its a worthwhile talent. ((27 / 3 = 9) x 4 = 36)) health per second at 27 globes which is okay but it kind of gives you sustain for soloing but you should usually be with the team tanking which is why I prefer Reinforce.

Tier 2 Top

Amplified Healing : A good talent especially if you have a support following you around, but overall it does not compare to Laws of Hope which is in my opinion the best talent choice in this tier.

Roar : Good for smite damage build or just extra damage in general and allows you do do extra hero damage unlike most other talents in this tier.

Eternal Retaliation : Great if you pick up Knight Takes Pawn and use it to clear merc camps or just spamming it on minions waves.

Laws of Hope : Awesome talent which makes Johanna that much better at surviving and escaping simply because the enemy team cannot deal enough damage to her as she walks away hopefully with Iron Skin active.

Tier 3 Top

Battle Momentum : Half a second reduced ability cooldowns after every auto attack, pretty good.

Sins Exposed : Not that amazing of a talent but its good if you're working with your team to clear minions waves or team fights.

The Crusade Marches On : Using abilities reduces the cooldown of abilities by 1.5 seconds which is better than Battle Momentum in some cases.

Conviction : This is the best way to catch someone who is just a little out of reach and retreating, it works well as a form of escape in some cases also.

Tier 4 Top

Falling Sword : You can use this heroic as an escape to avoid a late game death or just bomb enemy heroes it is lacking damage and I don't notice a huge difference from the knock back effect it has.

Blessed Shield : I use this to either engage or wait until the enemy team is just at the right amount of health (about half or less depending on if its a tank or not) and then stun them before they try to escape.

Tier 5 Top

Tier 6 Top

Tier 7 Top

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