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Next, I need to play some more Kerrigan and see what builds work, but so far, she's crazy fun to play now and everything feels great, including her damage.
You're actually wrong about Impaling Blades not being a stun anymore. The fix was for all abilities that move heroes also caused a stun. Impaling Blades still stuns, its Primal Grasp that no longer "Stuns" meaning Primal Grasp will no longer interrupt "Strafe" or "Thousand Jugs" or "All Shall Burn". It's an appropriate nerf and I play Kerrigan often.
You are correct! I think I wrote this way too early after the patch released before playing much. I've made these corrections. And I agree, this Daze thing is more of a fix than a nerf.
- Because of that it also really helps in split maps where it's less about team but split fights
And by the way:
Very inspiring guide, thank you.
For the bruiser build I think other talents for lvl 1 synergies better such as Seasoned Marksman or Siphoning Impact?
Actually, that probably makes more sense and might be an oversight on my end. I'll try it out! It seems like when you're in close and want to be in close, you don't need the extra grasp range, but you do need to survive or deal some damage in return.
I'll give it a try next chance I get!
For the bruiser build I think other talents for lvl 1 synergies better such as Seasoned Marksman or Siphoning Impact?