Samuro: in-depth strategy guide + many different builds by lino08

Samuro: in-depth strategy guide + many different builds

By: lino08
Last Updated: Nov 1, 2016
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Build 1 of 4

Samuro

Build: Burst damage

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Samuro

Build: AoE and Waveclear

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Samuro

Build: Images (max sustained dps)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Samuro

Build: Stealth+burst

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Introduction Top

I apologize for English is not my mother language. This is my first guide and I hope it will be useful for some of you.


Here I propose some builds which I have tested and work pretty well.
  1. Focused on burst damage and chasing potential
  2. This one is really good when you have to do aoe damage and it is really good on maps where you need to waveclear or kill many minions
  3. This one is the hardest build to master as you will need a lot of coordination but it will reward you with a staggering 1500+ dps at level 20 (tested on dummy)
  4. This build makes you hard to find and is intended to promote burst damage on high priority targets. If you time your attacks well you'll be able to land 4 consecutive critical strikes and annihilate your target

Strategy Top

As a general strategy your priority is to capitalize on your mobility and clones. It is a good strategy to ambush your foes from an hidden point (flank), charging while stealthed and using Mirror Image and than Critical Strike. If you position yourself in the right way you'll be able to body-block your enemy with your clones, when you kill your enemy or you have only half life left just disengage with wind walk.

You have an extraordinary potential at soloing mercenary camps, so its a good idea to clear camps while not team fighting. You can solo a boss on garden of terror and at higher levels also on other maps if you have no interference from the enemy team.

While team fighting don't rush in the middle of the brawl, it is a better idea to stealth-engage back line squishy heroes with your copies and than flee when your copies start attacking other heroes.

Tip: mirror images can let you avoid some channeled attacks, like azmodan's ray, nova's ultimate or butcher's charge, so use it also as a defensive tool.

If you choose Bladestorm as your ultimate don't waste it on full life targets unless you want them to flee, wait till they have half of their life (like after an ambush) and than use it. It is better to keep it for when you can hit 2+ targets and ensure at least one kill, if you charge inside your enemy team you'll be likely killed before its end.

If you want to choose Illusion Master you'll gain a lot of mobility, but you have to remember that you have to command all of your images or they might not attack and stay idle. With this ultimate you can easily brake free of CCs (apart from stuns) and avoid all channeled abilities as they'll deal damage to your images instead of you. You'll gain a lot of scouting potential and you can make good baits for your enemies.

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