Cho
Build: Cho - Hammer Time!
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20


"Cho'gall was trained in the arts of the arcane by the warlock Gul'dan, who aided the struggling ogre in mastering the powers of the Twisting Nether. In time, Cho'gall became one of the most feared and venerated members of the Old Horde during the First and Second Wars against the humans.
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I've also done quite a bit of play with Surging Dash in combination with
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Runed Gauntlet gives some incredible burst and good healing when combined with
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I have also played quite a bit with Rollback. I do think that it is a good talent, but I feel the great burst and healing from
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Seared Flesh just doesn't put out as much damage as the crazy burst from
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Fire Eater gives you some nice healing and sustain combined with
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I did play with this quite a lot combined with
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The extra attack speed is kind of nice, but the sustain from
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Hammer of Twilight is very, very good. It provides a constant damage increase. It has great synergies with
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While I do think
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This talent is very, very good at saving your ***. I can't count how many times I have been in a certain death situaton but survived because
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You'll only be able to hit one or two targets max in a busy feedback so you wont get much value from this during fights and
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It's nice for a little extra survivability but
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Twilight Veil is a very good spell shield, which is especially great if you're going against a really painful mage like Jaina. |
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Surge of Stamina is a nice damage reduction. I would definitely prefer
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This is a nice slow. If you don't need survivability from
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This is a nice range increase and a good slow. |
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If you're picking Upheaval this is the way to go. Really great tankiness. |
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Against stun heavy teams this is great so that you can get out of trouble. |

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Gall's Z ablity is crucial to Cho's survival and chasing down fleeing enemies. This allows you to use that ability, very, very quickly whenever you need it. |
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This lets you maybe hit enemies a little easier, but the
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If you need the vision, this might be good, but again,
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This gives Cho'Gall more survivability and is generally the best talent at level 4. |
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This talent can be useful sometimes in tight spaces, but do note that sometimes you're handicapping yourself by not allowing the full range. |
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Rune Bomb does a large amount of Cho'Gall's damage, and any increase to that is welcome, especially since it stacks with
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Cho'gall won't consistently be extremely close to a target so this talent isn't as useful as
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This is a nice damage increase, but
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This ultimate is not nearly as good as
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This is a nice damage boost. In my opinion all three talents here at level 13 are viable, so choose the most helpful one in the moment. |
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This is a really great speed boost, and keep Cho'Gall moving a lot. In my opinion all three talents here at level 13 are viable, so choose the most helpful one in the moment. |
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This is a nice shield which will boost Cho'Gall's survivability. In my opinion all three talents here at level 13 are viable, so choose the most helpful one in the moment. |

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This is a great damage increase against tanky heroes, especially against enemy Cho'Galls. |
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This talent is also viable at level 16, and can do a lot of damage in tight areas. |
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This small boost might be useful, but if you have
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This is an extremely good talent and I would almost always pick it. Allows you to use it in front of minions or summons, and it can absolutely destroy clumped up enemies. |
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This is a nice bonus to
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This is a very interesting talent that allows you to cast after death. Honestly I haven't tested it much but I can't see it being better than the other level 20 talents. |


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