Cho
Build: Cho - Hammer Time!

Level 1

Level 4

Level 7

Level 10

Level 13

Level 16

Level 20
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I've also done quite a bit of play with Surging Dash in combination with
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Runed Gauntlet gives some incredible burst and good healing when combined with
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I have also played quite a bit with Rollback. I do think that it is a good talent, but I feel the great burst and healing from
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Seared Flesh just doesn't put out as much damage as the crazy burst from
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Fire Eater gives you some nice healing and sustain combined with
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I did play with this quite a lot combined with
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The extra attack speed is kind of nice, but the sustain from
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Hammer of Twilight is very, very good. It provides a constant damage increase. It has great synergies with
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While I do think
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This talent is very, very good at saving your ***. I can't count how many times I have been in a certain death situaton but survived because
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You'll only be able to hit one or two targets max in a busy feedback so you wont get much value from this during fights and
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It's nice for a little extra survivability but
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Twilight Veil is a very good spell shield, which is especially great if you're going against a really painful mage like Jaina. |
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Surge of Stamina is a nice damage reduction. I would definitely prefer
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This is a nice slow. If you don't need survivability from
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This is a nice range increase and a good slow. |
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If you're picking Upheaval this is the way to go. Really great tankiness. |
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Against stun heavy teams this is great so that you can get out of trouble. |
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Gall's Z ablity is crucial to Cho's survival and chasing down fleeing enemies. This allows you to use that ability, very, very quickly whenever you need it. |
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This lets you maybe hit enemies a little easier, but the
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If you need the vision, this might be good, but again,
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This gives Cho'Gall more survivability and is generally the best talent at level 4. |
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This talent can be useful sometimes in tight spaces, but do note that sometimes you're handicapping yourself by not allowing the full range. |
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Rune Bomb does a large amount of Cho'Gall's damage, and any increase to that is welcome, especially since it stacks with
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Cho'gall won't consistently be extremely close to a target so this talent isn't as useful as
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This is a nice damage increase, but
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This ultimate is not nearly as good as
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This is a nice damage boost. In my opinion all three talents here at level 13 are viable, so choose the most helpful one in the moment. |
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This is a really great speed boost, and keep Cho'Gall moving a lot. In my opinion all three talents here at level 13 are viable, so choose the most helpful one in the moment. |
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This is a nice shield which will boost Cho'Gall's survivability. In my opinion all three talents here at level 13 are viable, so choose the most helpful one in the moment. |
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This is a great damage increase against tanky heroes, especially against enemy Cho'Galls. |
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This talent is also viable at level 16, and can do a lot of damage in tight areas. |
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This small boost might be useful, but if you have
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This is an extremely good talent and I would almost always pick it. Allows you to use it in front of minions or summons, and it can absolutely destroy clumped up enemies. |
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This is a nice bonus to
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This is a very interesting talent that allows you to cast after death. Honestly I haven't tested it much but I can't see it being better than the other level 20 talents. |
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