Thrall
											
									
				Build: RootBurst

Level 1
							Level 4
							Level 7
							Level 10
							Level 13
							Level 16
							Level 20
							| Threat | Hero | Notes | |
|---|---|---|---|
4  | 
					Li Li | Fast CD on heal + Ability to make your auto-attacks miss is an annoying combo. | |
| 
	 | 
Great boost to damage mid/late game. | 
| VS | 
| 
	 | 
Take this if you don't expect to do much laning. | 
Spoiler: Click to view| 
	 | 
Best T2 ability. Allows you to spam abilities without having to worry much about mana. | 
| VS | 
| 
	 | 
Helps wave clear and getting stacks for seasoned marksman | 
| VS | 
| 
	 | 
Rare pick but adds to the burst. | 
| 
	 | 
The extra root time helps you land all your Windfury attacks before they can escape. Almost no reason to take other talents. | 
| 
	 | 
Damage. Stun. Destroys their positioning. Still useful on escape. | 
| VS | 
| 
	 | 
Not worth it. Lv 20 boost is useful but not enough to merit taking it unless your team is very squishy. | 
| 
	 | 
Take if the enemy team is tanky. Can't take them down without it. | 
| VS | 
| 
	 | 
Sustain. Better pick to deal with assassins. | 
| 
	 | 
My favorite T7 Talent. If you took seasoned marksman your auto attack damage will be massive. | 
| VS | 
| 
	 | 
Good Offensive or Defensive utility. Without it Thrall is reliant on Windfury speed boost and roots to chase/escape. | 
| VS | 
| 
	 | 
Useful to kill escaping foes. But overall haven't found it as useful as the other 2 T7 talents mentioned. | 


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