Tychus
Build: Standard Tychus

Level 1

Level 4

Level 7

Level 10

Level 13

Level 16

Level 20
Threat | Hero | Notes | |
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1 |
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Cho | Get Rekt |
1 |
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Artanis | Get Rekt |
1 |
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Dehaka | Get Rekt |
1 |
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Diablo | Get Rekt |
1 |
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Garrosh | Get Rekt |
1 |
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Muradin | Get Rekt |
1 |
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Johanna | Get Rekt |
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Tychus is a natural Giant Killer with
![]() Standard Combo: ![]() ![]() ![]() ![]() * ![]() In ranked he's a niche pick against
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Minigun will go through any amount of Armour including Spell and Physical! It will not go through abilities that absorb spell damage ![]() Being BLIND will negate
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HOW TO CANCEL
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VERY USEFUL INTERRUPTION TOOL![]() ![]() ![]() ![]() Can also keep enemies inside ![]() ![]() ![]() ![]() |
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Very useful for dodging, staying alive, running away, closing the gap on enemies...![]() ![]() ![]() ![]() ![]() |
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GIVES TYCHUS THE ABILITY TO WALK AND
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Bigger AA range but once the enemy is outside that range they're gone.THIS TALENT IS A TRAP FOR INEXPERIENCED TYCHUS PLAYERS: looks good on paper but weak in practice |
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CD Reduction is not necessary for Tychus. If you want to dash more, take
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Best default option at 4. Every 1 additional second gained increases the damage cap of
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Casual Tychus players stay away from this talent because 9 times out of 10, you will be nerfing yourself. Hopeful Tychus mains...welcome. This talent causes ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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25% attack speed is incredibly nice when completed but for upper level ranked play, you'll rarely complete this and if you do your team should be way ahead and about to win.![]() At some point, the increased duration from ![]() ![]() |
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Viable pick. Longer range will increase your interrupt capabilities especially against those who like to channel from distance ![]() ![]() |
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Decent utility on paper but not too helpful. Stronger peeling capabilities. Can prevent enemies from fleeing but if it doesn't land directly in front of your target, it will send them to safety. |
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Default pick at 7 unless the enemy has no stuns or roots. Gives Tychus more survivability Stuns and Roots are the two most common methods of dealing with Tychus ( ![]() ![]() |
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Best option at 10. The range and damage increase of Odin makes Tychus a threat to the backline, from the backline. Siege offense and defense is greatly improved in Odin.![]() ![]() ![]() Watch your AA targeting because sometimes Odin will switch automatically if an enemy dances outside of its range and missing 1 auto could mean missing 1 kill. + Odin can get free AA on structures! + 'Unstoppable' during startup will save you ![]() ![]() ![]() |
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Provides area denial and punishes heroes who dive onto the team
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Not useful if you have a support on your team. Gives healing off of the bonus % damage dealt when ![]() |
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Boring talent by itself. Becomes great when paired with subsequent talents
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Viable Pick. This talent further empowers the grenade's usefulness as a finishing tool. The damage isn't great but sometimes you need that extra 5% if the team is lacking other finishing options. |
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Surprisingly Viable. Turns ![]() ![]() ![]() |
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Nice damage boost. Makes
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Increased duration places longer pressure on the enemy. The Nuke with
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The damage and range stacks up fast and can surprise enemies not thinking to exit its range early. It would be cooler if the beam could chain through enemies. Rework soon? |
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Default damage pick. You remain effective while
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Default pick for survivability and utility. With ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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