Hi there and thanks for checking out this Uther Guide! I've played over 110+ games as Uther and he's by far my favourite hero in Heroes of the Storm. What I want to do in this guide is share how I think you can utilize this hero to his full potential as well provide some tips to help you become a little better on your own Uther play! This guide will go over the cookie cutter build that you see most high level and mid-tier players using as Uther. This build allows Uther to provide his team with great heals, great utility, and of course great team fight potential in your favour if you are able to master the way of Uther.
Uther is a Paladin from the
Warcraft Universe that specializes in supporting his teamates through his utility of crowd control and burst heals. He is best paired with heroes who can dive into combat deep into enemy lines and cause a lot of damage. His heals are extremely bursty, allowing him to keep heroes like
Illidan,
The Butcher,
Kerrigan, and
Zeratul, among others alive and going through long enduring fights. Uther also has a unique Trait in Eternal Devotion that allows him to remain in the fight even after being taken out by the enemy team. This can be improved upon at level 20 as well to allow Uther to return to the fight, reviving himself after his Trait wears off.
Uther has a lot of upside and of course with upside in a game like this, there has to be downside. Below we'll take a look at the pro's and con's of playing Uther in Heroes of the Storm.
Pros
- Most tanky of all supports.
- A lot of on-use utility abilities.
- Great lockdown/CC
- Burst Healing
- Great sustain in lane early game.
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Cons:
- No escapes.
- Can be kited easily.
- Very team dependant.
- Lots of abilities, can increase learning curve.
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In this section I'm going to describe what each ability does and how I use/why I use the talents I use. Remember that Uther has a lot of on-use abilities that come from talents at different levels, so incorporating those into your gameplay is crucial and you have to keep your eye on a lot of different cooldowns to really fine tune your play to make yourself a real strain on your opponents in team fights which should benefit your team 9 times out of ten.
It is crucial to remember to heal when you die as Uther as well, as utilizing your Eternal Devotion in the middle of a team fight that looks awry can sway the tide of that fight well into your favour, turning a dead Uther into a 2 or 3 for 1 trade which is almost always worth it.
Abilities
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(Q) Holy Light
Your main heal. Heals one ally for a specified amount based on your level. Really burst oriented heal. | |
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(W) Holy Radiance
A skill-shot based heal that goes in a straight line healing all allies and damaging all enemies that it passes through. | |
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(E) Hammer of Justice
Powerful melee stun that allows you to lock-down opponents for 1 second. | |
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(R) Divine Shield
Makes your target Invulnerable for 3 seconds and is cast instantly. Great for dive heroes/comps. | |
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(Trait) Eternal Devotion
When Uther dies he goes into a spirit form where he has 10 seconds to cast as many
Flash of Light's as possible. Also to keep in mind the 10 seconds spent in spirit form do count towards your death timer! | |
Talents
Conjurer's Pursuit - Allows you to get a permanent mana regen bonus by collecting Regen Globes throughout the game. Early game you can swap lanes to collect to get a little boost in regeneration for early game - but this talent really has a big effect on your end-game mana regen.
Protective Shield - Provide yourself or your damage dealers with a nice little shield that will mitigate a couple attacks put on them. Gives you a little bit of a buffer with your cooldowns and allows you to provide just another layer of utility as Uther. Rather long cooldown so ensure you are using it at least once per fight.
60 Second Cooldown.
Cleanse - By far the best on-use ability that supports have. Makes your target Unstoppable for 1 second and removes any Crowd Control (Stun, Silence, Root, Polymorph, etc) from them and can be used to "pre-cleanse" a longer cooldown like
Web Blast by
Anub'arak.
Divine Shield - Instant cast to make someone on your team Invulnerable for 3 seconds. This is an amazing tool to have when you have teammates that like to dive the opponent. Paired with Uther's burst healing, this is the must-have talent at level 10.
Shrink Ray - Reduce the target's speed allowing you to catch up to them to lock them down. This is best used in a chase situation but also comes really handy when you are being blown up by a hero that no one is targeting because it gives you a slight buffer to have your team re-focus.
Benediction - This is like
Rewind but specifically for Uther. It reduces the cooldown of your next ability by 10 seconds so if you use something like
Hammer of Justice which has a 10 second cooldown, you can cast it again right away basically giving you 2 seconds of lockdown in a very short period of time. Can also be paired up with Uther's heals for extra bursty heals in moments that you think your teammates are toast.
Redemption - Rise up again after you die! After the 10-second timer on your Eternal Devotion trait you will resurrect in the field of play. This can only trigger once every 3 minutes so if your team wipes and you die, you gotta try your best to escape as the enemy team will chase you to ensure your dead.
Let's begin with dissecting Uther's play from a 3 point perspective. Early Game. Mid Game. And Late Game. I'll do my best to break down each thoroughly and clearly. Of course dynamics will change, such as being victim of a gank or being pushed by a direct counter to Uther. I'll leave an addendum below that will discuss which heroes directly counter Uther and how to play passively early on to not give your opponent an advantage.
Part 1. Early Game
Early game consists of the game pre-10 where your team is without Heroic abilities and you're mostly focusing on trying to get your team in a position to gain level 10 before your opponent. This involves playing very smart, as you don't want to leave a lane empty for a period of time where a wave of minions can get left out of your XP pool. If you are solo laning(
not recommended), you can use
Holy Radiance to clear minion waves as it will hit each minion if you direct it as they are pathing toward your own minion wave, as they walk in single file. You want to always focus on getting Regen Globes as often as possible to increase your stacks of
Conjurer's Pursuit giving your regen a boost throughout the game. As Uther, you want to mainly focus on laning with a strong parter such as
Illidan or
The Butcher or even mage-type heroes like
Jaina as you will give all of these heroes a lot of sustain in lane, and the ability to push that lane. Don't roam as Uther ever. Only time you should not be in lane is after you hit 10 and you are forcing teamfights or objective play.
Part 2. Mid Game
The mid-game begins around Level 10. This is when one team, or both teams have their Heroic abilities. At this point of the game the team with the slight advantage is going to try and force a fight or force the objective into their control. As Uther you're going to grab
Divine Shield 9.5 times out of 10 simply because of the amazing level of utility it provides you, as well as a nice little buffer for you to reset yourself and focus on who to heal. At this point, make sure not to cast your Divine Shield on yourself unless you are able to 100% get away after casting it. If you're able to get a shield off on a teammate in the middle of a teamfight, and you die - do not fret. You are still in the fight due to your Trait Eternal Devotion which will allow you to remain on the field for 10 seconds as a spirit and spam heals using
Flash of Light - make sure you are on top of casting this as fast as possible on the heroes that are taking damage! Like mentioned in the ability breakdown at the top of the guide you can get about 5 of these off before you are truly removed from the field of play.
Part 3. Late Game
The late game is essentially from 16 onward as at level 16 most heroes get a fairly decent power spike at this stage. If your team is behind in levels and your opponent is 16, try not to engage and inform your team to disengage safely from any fights as you're at a clear disadvantage. However, if your team is ahead this is another point where you want to force a fight and try to take a large lead over your opponent.
DO NOT DIE FOR NOTHING FROM HERE ON OUT and this goes for your entire team! Respawn timers during the late game are insane, and can sometimes be over 60 seconds. If you put your team at an immediate disadvantage by being caught out, you only have yourself to blame. Uther is pigeon-holed by his reliance on his teamplay. You should always be with your damage dealers at this point and always following them and doing your best to bail them out of ugly situations. Uther gains
Benediction and
Redemption at the late game so remember that you have extreme burst heals, stronger than any other hero in the game aside from
Rehgar's
Ancestral Healing but your burst heal is not on a 70 second cooldown which is nice! Remember to try and stay at a safe distance, but don't be afraid of going near the frontline as Uther is very tanky, especially late game as he has a very Tank-like health pool.
Addendum: Tips & Dynamics
Tips:
- Stay in lane early game to soak and support your Assassin's.
- Utilize your trait when necessary but don't die just to get more burst heals faster. Eternal Devotion should be used and abused when triggered. If you happen to die in a team fight, don't let your spirit go to waste, try to maximize the amount of
Flash of Light's casted on allies.
- Try to gain 2 Regen Globes for every 1 minute of gameplay passed for
Conjurer's Pursuit at the minimum to keep it beneficial.
- Play passive in lane against direct counters such as:
The Butcher,
Illidan,
Leoric,
Kerrigan,
Valla.
- Try to never lane against Specialists as they will just push you out of lane.
- Stay with your team once you are Level 10+ at all times, and be wary of team fights pre-10 at around the Level 7 mark.
- Remember to use your
Divine Shield on your Assassin's first, and your Tanks second. It is 100% viable to Divine Shield your tank as it can turn the tide of a fight, but you want to ensure your damage dealers aren't getting deleted instantly from the fight, so be cautious!
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Benediction is your best friend. Don't only use it with your heals, but pair it with
Hammer of Justice and lock-down that player who's out of position and let your team kill them without the target even moving!
Dynamics:
Of course dynamics are ever changing but I'll try my best to list a few of them here.
The current meta suggests most opponents go for Tank, Healer, 2 Assasin, 1 Specialist. This leads often to having to go against Double-Mage in
Jaina and
Kael'thas but also can shift towards stuff like Dive-Comps with Tyreal,
Illidan, and
The Butcher. As Uther, you fit in with basically every composition in the game but excel in roles where you are on the team with the dive-comp that requires more bursty healing. If you happen to be against a dive-comp you will often be the focus, and probably have the toughest time you've experienced on Uther, so if you can - try to stray away from picking Uther if your opponent is going for that dive comp, or simply switch your build to something like more offensive and CC based such as a
Divine Storm build that focuses on lockdown rather than burst healing/utility.
Against opponents like
Zeratul and
Nova you will often be harrassed out of lane early game, and you will be punished if you are out of position even for a slight moment late game.
Void Prison has the ability to simply lock you out if you are caught out of position so try to stay near your damage dealers as it allows abilities like these to not really have a big impact on the fight as usually Zeratul wants to create space to kill Assassin's with Void Prison.
There are times where you will be matched up against a double-tank comp as they are seemingly making a return, albeit slowly, into the games meta. This includes matchups such as
Leoric and
Johanna on the same team, or
Arthas and
Anub'arak on the same team. These comps can cause your team a lot of trouble. Sure they may seem to lack damage but most of the tanks in this game still deal pretty significant damage considering they are in the middle of everything doing damage to almost everyone on your team. When you are matched up against a double-tank composition you want do help your tank at the frontline by peeling off your Assassin's and Specialists. Uther is by far the tankiest support in the game and this allows you to stay at the frontline longer than say a Malfurion, Rehgar, or LiLi can.
Well, there it is! Hope you've enjoyed the guide and I hope it helps you either become a better Uther or at least a better all around support player. If you have any questions or comments you can leave them below. Feedback is much appreciated. Remember that this is my first "Real Guide" that I actually spent time writing. Below are ways you can contact me and get in touch to either play or at least support me in trying to make Heroes of the Storm content!
I'll be doing my best to keep this guide updated with any changes as they become current. Next expected patch date is August 18, 2015 and I will do my best to update the guide based off the changes to
Cleanse.
You can Follow me on Twitter
@InzaNeCS
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