[Updated 8/12/15] Uther the Godly Support by InzaNe

[Updated 8/12/15] Uther the Godly Support

By: InzaNe
Last Updated: Aug 12, 2015
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Build 1 of 2

Uther

Build: Cleanse at Level 7

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Uther with this build

Threat
Low
High
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Threat Hero Notes
1
Abathur Abathur is easy to avoid so not so much of a threat to Uther or his play style. Make sure you are stun-locking the person he is using Symbiote on!
1
Chen Chen is not really a threat because you can just stun him out of his brew. Once you see his brew cast, stun him and focus him down as he has no combat resource or mitigation.
2
Diablo Diablo is often a waste of time to kill as he will just respawn right away due to his Soul Harvest trait, but if you have to focus him down, take a page out of the Hammer of Justice book and stunlock him, his damage output is not significant enough to warrant him a threat, and his lack of CC makes him easy to deal with.
2
The Lost Vikings Vikings. The only time Vikings are hard to deal with is while they are in a 3-man longboat raid. If you can catch a viking out of position or split pushing and get him off guard, they won't put up much of a fight against you.
3
Azmodan Azmodan can be a nuisance against your team but with Hammer of Justice and Benediction at 16 allowing you to double HoJ - locking down azmodan is easy because he has no escape. The only time Azmodan should be considered a threat is if your team is retreating from a fight as his range is immense.
3
E.T.C. The only time E.T.C will be a threat is if he hits you with a Mosh Pit. Most of time you won't be in range for this so your ability to cleanse your teammates out of this is huge, as well as the ability to cancel his Heroic completely using one of your many stuns.
3
Murky Murky - while he's not much of a threat he can be a HUGE pain if you ignore him. Make sure not to let Murky do Murky things. He is easy for you to kill due to your ability to stun him.
3
Sonya Sonya does a lot of damage to most heroes but to Uther she hits like a fly. As long as you have mana you will be able to survive forever against her. Don't let her zone you out of the fight and if she casts her Ancient Spear into the middle of a teamfight than just lock her down using your Hammer of Justice and she should melt relatively fast.
3
Thrall Thrall can be a pain, but overall he's just too easy to deal with, especially since he has virtually no escape aside from a slight movement speed increase. If you are able to stun him as he casts his Windfury you will be able to kill him without him gaining much ground on you.
4
Brightwing Brightwing, since her nerf, has been pretty much irrelevant. Stun lock her and she blows up quite fast.
4
Arthas Arthas is not much of a threat to Uther as long as you are not staying in his AoE in fights, stay outside of that and you won't have much trouble with Arthas.
4
Gazlowe Gazlowe can be a nuisance because of his turrets but if you can keep him zoned out of your teamfights he won't be much of a problem.
4
Li Li LiLi is only a pain early game as her damage paired with her serpent is insane, once you get into teamfights she is a non-factor as you can instantly remove her Heroic from the field of play by stunning her.
4
Raynor Raynor is relatively easy to handle just try to keep your range as he has the longest range in the game at level 1. Much like Thrall he has no escape so if you're able to get a really good Hammer of Justice down on him, you should be able to take him down even if his passive heal is up.
4
Stitches Stitches is only as good as the player utilizing his hook. His hooks don't travel too fast so a lot of the time you'll be able to pre-cleanse them causing them to do absolutely nothing. Get good at casting your cleanse fast and accurately and you can counter any stitches player in the game.
4
Tassadar Tassadar is often played in a pseudo-support role but can be played as damage. He is not a big threat in the heat of the fight but if you're able to zone him out of the fight he will be quite useless to his team.
5
Sgt. Hammer Sgt Hammer is a pain because she does so much damage from such a great range and later in the game she has the ability to reposition herself without leaving Siege Mode. While her escape is in the form of her "mount" ability. If it is down you should be able to kill her fast without a problem.
6
Anub'arak Anub'arak is tricky to play against because he can Burrow Charge in or out of combat, and his damage is easily the highest output of all tanks, making him hard to kill and a nuisance to deal with in a teamfight. He can lock you down and take you out if his team decides to follow up.
6
Falstad Falstad can deal a boatload of damage in a very short period of time. Don't even try to fight a Falstad unless you catch him off guard and know you can finish him without much hesitation.
6
Malfurion Malfurion can be annoying due to his range of his Entangling Root. Be sure you are Cleansing whoever is your top damage dealer from being Rooted in crucial teamfight or disengage situations. Generally dont focus down Malfurion unless you can do it before he pops his Tranquillity, or right after he finishes channelling his Tranq.
6
Muradin Muradin is a huge problem for Uther mainly because he is so good at zoning his opponents and locking them down with his Avatar auto-attack stun and his Storm Bolt. When you see Muradin trying to engage on you just try to kite him around so he is less of a nuisance to you.
6
Nova Nova can be a pain in the butt, but since Uther is easily one of the tankiest supports in the game, you are able to almost always withstand her snipe + 1 auto-attack, just make sure you are aware of her shiimer. If you see her grab Triple Tap as her heroic ability at level 10, make sure you do your best to stun her as soon as she casts as you can interrupt her from getting all 3 shots off.
6
Tychus Tychus is a nuisance due to his Overkill doing so much damage and allowing him to move while casting it. His grenade also does immense damage and can knock you into unwanted positions. Keep an eye for his grenades and try to not get too close to him while he is spamming his Overkill.
7
Rehgar Rehgar is one of those heroes that only really changes the impact of the game based on his ability to support his teammates. If you are able to kill him or lock him down before he casts his heroic Ancestral Healing ability than you're able to basically control the outcome of your team fight.
8
Johanna Johanna is easily the best Warrior in the game from a tank perspective. Her ability to pull people toward her with Condemn and Blind melee heroes with her shield glare making your auto attacking quite ineffective in chunks.
8
Kael'thas Similar to Jaina, you want to take Kael'thas out immediately. Although Kael's power mostly comes after being level 16, he can still do really good zone control as well as focusing down your heroes so if you have the ability to CC him and force your team to focus him, do it and do it fast.
8
Nazeebo Nazeebo is a pain in the butt! His Zombie Will will make sure people focus you and although it's not hard to get out of it, it provides the enemy team enough time to lock you down. Also with his gargantuan, given he sets it to attack you as Uther, does a lot of damage and is quite the nuisance to have to deal with in a large fight.
8
Sylvanas Sylvanas is everyones favourite lane pusher and with good reason. Her damage is insane and she makes her opposing team Vulnerable with her abilities causing us to take 25% more damage for periods of time. She is really easy to focus down so try to take her out in the middle of a fight if she is caught out of position.
9
Jaina Jaina - her damage is insane so of course she is a huge threat. She can take out your health pool very fast, especially if you are near the front line so try to focus CC on Jaina or any assassins on their team so your team can take them out fast.
9
Kerrigan Kerrigan is probably the scariest hero to face up against if you are facing someone who can hit her combo regularly. Shrink Ray is your best friend against a hero like her as it provides you with the ability to lock her down and remove her ability to escape.
9
Tyrande This may seem out of the ordinary to most but Tyrande cause excellent damage and her stun has so much range that it can be a threat any time she is on your screen in your lane. Be aware of her at all times and if she is a big difference maker in your game - save your shrink ray for her.
9
Valla Valla is one of the highest damage heroes in the game. Her multishot and hungering arrow will make your life hell, so try to stay at a safe distance. Of course you can counter her Strafe heroic ability but unless you get the stun off immediately, you'll have to be healing a lot of damage being pushed out to your team.
9
Zagara Zagara's creep is the most annoying part about playing against her. She has the ability to gain so much vision in such little time, unless you are removing her creep with your Holy Radiance you are not going to be able to deal with her very easily. Her creep gives her incredible movement speed while on top of it, so you can't chase her or keep up with her to at least auto-attack while she runs. Avoid her for the most part and deal with her creep as often as you can.
10
Illidan Illidan is your nightmare. Just like in Warcraft. He will chase you down, although your stuns and ability to heal will allow you to often survive 1v1 encouters with him, his ability to chase you out of a fight or focus on your in the middle of a fight is extremely annoying and can easily catch an unaware Uther off guard.
10
Leoric Leoric is a big lane bully and easily the most annoying hero to face in a 1v1 as he can do percentage damage to you with his Drain Hope ability.
10
The Butcher Butcher is big on any melee characters threat list. When he charges you or your teammates, stun him and focus him down or let him back off. Make sure if he brands you to disengage immediately and re-engage after it wears off.
10
Tyrael Tyreal is easily the hardest engage from a tank perspective. If you have an opposing Tyreal that is using Judgement he will make your life hell as he can single you out and have his team just all pounce on you once he stuns you. Try to keep Tyreal locked down and try not to give him an opportunity to dive you.
10
Zeratul Zeratul is every heroes biggest threat. He can dive your backline and remain pretty much untouched while taking out 1-2 opponents quickly. If you see him Blink in to engage, make sure to lock him down with your stuns and focus him right away with your auto-attacks as any little bit of damage against this hero helps getting him off the field of play.

Uther

Build: Clairvoyance at Level 7

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Introduction to Uther Top

Hi there and thanks for checking out this Uther Guide! I've played over 110+ games as Uther and he's by far my favourite hero in Heroes of the Storm. What I want to do in this guide is share how I think you can utilize this hero to his full potential as well provide some tips to help you become a little better on your own Uther play! This guide will go over the cookie cutter build that you see most high level and mid-tier players using as Uther. This build allows Uther to provide his team with great heals, great utility, and of course great team fight potential in your favour if you are able to master the way of Uther.

Uther is a Paladin from the Warcraft Universe that specializes in supporting his teamates through his utility of crowd control and burst heals. He is best paired with heroes who can dive into combat deep into enemy lines and cause a lot of damage. His heals are extremely bursty, allowing him to keep heroes like Illidan, The Butcher, Kerrigan, and Zeratul, among others alive and going through long enduring fights. Uther also has a unique Trait in Eternal Devotion that allows him to remain in the fight even after being taken out by the enemy team. This can be improved upon at level 20 as well to allow Uther to return to the fight, reviving himself after his Trait wears off.

Uther has a lot of upside and of course with upside in a game like this, there has to be downside. Below we'll take a look at the pro's and con's of playing Uther in Heroes of the Storm.

Pros
  • Most tanky of all supports.
  • A lot of on-use utility abilities.
  • Great lockdown/CC
  • Burst Healing
  • Great sustain in lane early game.
Cons:
  • No escapes.
  • Can be kited easily.
  • Very team dependant.
  • Lots of abilities, can increase learning curve.

Abilities and Talents Top

In this section I'm going to describe what each ability does and how I use/why I use the talents I use. Remember that Uther has a lot of on-use abilities that come from talents at different levels, so incorporating those into your gameplay is crucial and you have to keep your eye on a lot of different cooldowns to really fine tune your play to make yourself a real strain on your opponents in team fights which should benefit your team 9 times out of ten.

It is crucial to remember to heal when you die as Uther as well, as utilizing your Eternal Devotion in the middle of a team fight that looks awry can sway the tide of that fight well into your favour, turning a dead Uther into a 2 or 3 for 1 trade which is almost always worth it.

Abilities

(Q) Holy Light
Your main heal. Heals one ally for a specified amount based on your level. Really burst oriented heal.
(W) Holy Radiance
A skill-shot based heal that goes in a straight line healing all allies and damaging all enemies that it passes through.
(E) Hammer of Justice
Powerful melee stun that allows you to lock-down opponents for 1 second.
(R) Divine Shield
Makes your target Invulnerable for 3 seconds and is cast instantly. Great for dive heroes/comps.
(Trait) Eternal Devotion
When Uther dies he goes into a spirit form where he has 10 seconds to cast as many Flash of Light's as possible. Also to keep in mind the 10 seconds spent in spirit form do count towards your death timer!


Talents


Conjurer's Pursuit - Allows you to get a permanent mana regen bonus by collecting Regen Globes throughout the game. Early game you can swap lanes to collect to get a little boost in regeneration for early game - but this talent really has a big effect on your end-game mana regen.




Protective Shield - Provide yourself or your damage dealers with a nice little shield that will mitigate a couple attacks put on them. Gives you a little bit of a buffer with your cooldowns and allows you to provide just another layer of utility as Uther. Rather long cooldown so ensure you are using it at least once per fight. 60 Second Cooldown.




Cleanse - By far the best on-use ability that supports have. Makes your target Unstoppable for 1 second and removes any Crowd Control (Stun, Silence, Root, Polymorph, etc) from them and can be used to "pre-cleanse" a longer cooldown like Web Blast by Anub'arak.




Divine Shield - Instant cast to make someone on your team Invulnerable for 3 seconds. This is an amazing tool to have when you have teammates that like to dive the opponent. Paired with Uther's burst healing, this is the must-have talent at level 10.




Shrink Ray - Reduce the target's speed allowing you to catch up to them to lock them down. This is best used in a chase situation but also comes really handy when you are being blown up by a hero that no one is targeting because it gives you a slight buffer to have your team re-focus.




Benediction - This is like Rewind but specifically for Uther. It reduces the cooldown of your next ability by 10 seconds so if you use something like Hammer of Justice which has a 10 second cooldown, you can cast it again right away basically giving you 2 seconds of lockdown in a very short period of time. Can also be paired up with Uther's heals for extra bursty heals in moments that you think your teammates are toast.




Redemption - Rise up again after you die! After the 10-second timer on your Eternal Devotion trait you will resurrect in the field of play. This can only trigger once every 3 minutes so if your team wipes and you die, you gotta try your best to escape as the enemy team will chase you to ensure your dead.

Stages of the Game Top

Let's begin with dissecting Uther's play from a 3 point perspective. Early Game. Mid Game. And Late Game. I'll do my best to break down each thoroughly and clearly. Of course dynamics will change, such as being victim of a gank or being pushed by a direct counter to Uther. I'll leave an addendum below that will discuss which heroes directly counter Uther and how to play passively early on to not give your opponent an advantage.

Part 1. Early Game


Early game consists of the game pre-10 where your team is without Heroic abilities and you're mostly focusing on trying to get your team in a position to gain level 10 before your opponent. This involves playing very smart, as you don't want to leave a lane empty for a period of time where a wave of minions can get left out of your XP pool. If you are solo laning(not recommended), you can use Holy Radiance to clear minion waves as it will hit each minion if you direct it as they are pathing toward your own minion wave, as they walk in single file. You want to always focus on getting Regen Globes as often as possible to increase your stacks of Conjurer's Pursuit giving your regen a boost throughout the game. As Uther, you want to mainly focus on laning with a strong parter such as Illidan or The Butcher or even mage-type heroes like Jaina as you will give all of these heroes a lot of sustain in lane, and the ability to push that lane. Don't roam as Uther ever. Only time you should not be in lane is after you hit 10 and you are forcing teamfights or objective play.



Part 2. Mid Game


The mid-game begins around Level 10. This is when one team, or both teams have their Heroic abilities. At this point of the game the team with the slight advantage is going to try and force a fight or force the objective into their control. As Uther you're going to grab Divine Shield 9.5 times out of 10 simply because of the amazing level of utility it provides you, as well as a nice little buffer for you to reset yourself and focus on who to heal. At this point, make sure not to cast your Divine Shield on yourself unless you are able to 100% get away after casting it. If you're able to get a shield off on a teammate in the middle of a teamfight, and you die - do not fret. You are still in the fight due to your Trait Eternal Devotion which will allow you to remain on the field for 10 seconds as a spirit and spam heals using Flash of Light - make sure you are on top of casting this as fast as possible on the heroes that are taking damage! Like mentioned in the ability breakdown at the top of the guide you can get about 5 of these off before you are truly removed from the field of play.



Part 3. Late Game


The late game is essentially from 16 onward as at level 16 most heroes get a fairly decent power spike at this stage. If your team is behind in levels and your opponent is 16, try not to engage and inform your team to disengage safely from any fights as you're at a clear disadvantage. However, if your team is ahead this is another point where you want to force a fight and try to take a large lead over your opponent. DO NOT DIE FOR NOTHING FROM HERE ON OUT and this goes for your entire team! Respawn timers during the late game are insane, and can sometimes be over 60 seconds. If you put your team at an immediate disadvantage by being caught out, you only have yourself to blame. Uther is pigeon-holed by his reliance on his teamplay. You should always be with your damage dealers at this point and always following them and doing your best to bail them out of ugly situations. Uther gains Benediction and Redemption at the late game so remember that you have extreme burst heals, stronger than any other hero in the game aside from Rehgar's Ancestral Healing but your burst heal is not on a 70 second cooldown which is nice! Remember to try and stay at a safe distance, but don't be afraid of going near the frontline as Uther is very tanky, especially late game as he has a very Tank-like health pool.




Addendum: Tips & Dynamics


Tips:

  1. Stay in lane early game to soak and support your Assassin's.
  2. Utilize your trait when necessary but don't die just to get more burst heals faster. Eternal Devotion should be used and abused when triggered. If you happen to die in a team fight, don't let your spirit go to waste, try to maximize the amount of Flash of Light's casted on allies.
  3. Try to gain 2 Regen Globes for every 1 minute of gameplay passed for Conjurer's Pursuit at the minimum to keep it beneficial.
  4. Play passive in lane against direct counters such as: The Butcher, Illidan, Leoric, Kerrigan, Valla.
  5. Try to never lane against Specialists as they will just push you out of lane.
  6. Stay with your team once you are Level 10+ at all times, and be wary of team fights pre-10 at around the Level 7 mark.
  7. Remember to use your Divine Shield on your Assassin's first, and your Tanks second. It is 100% viable to Divine Shield your tank as it can turn the tide of a fight, but you want to ensure your damage dealers aren't getting deleted instantly from the fight, so be cautious!
  8. Benediction is your best friend. Don't only use it with your heals, but pair it with Hammer of Justice and lock-down that player who's out of position and let your team kill them without the target even moving!


Dynamics:



Of course dynamics are ever changing but I'll try my best to list a few of them here.

The current meta suggests most opponents go for Tank, Healer, 2 Assasin, 1 Specialist. This leads often to having to go against Double-Mage in Jaina and Kael'thas but also can shift towards stuff like Dive-Comps with Tyreal, Illidan, and The Butcher. As Uther, you fit in with basically every composition in the game but excel in roles where you are on the team with the dive-comp that requires more bursty healing. If you happen to be against a dive-comp you will often be the focus, and probably have the toughest time you've experienced on Uther, so if you can - try to stray away from picking Uther if your opponent is going for that dive comp, or simply switch your build to something like more offensive and CC based such as a Divine Storm build that focuses on lockdown rather than burst healing/utility.

Against opponents like Zeratul and Nova you will often be harrassed out of lane early game, and you will be punished if you are out of position even for a slight moment late game. Void Prison has the ability to simply lock you out if you are caught out of position so try to stay near your damage dealers as it allows abilities like these to not really have a big impact on the fight as usually Zeratul wants to create space to kill Assassin's with Void Prison.

There are times where you will be matched up against a double-tank comp as they are seemingly making a return, albeit slowly, into the games meta. This includes matchups such as Leoric and Johanna on the same team, or Arthas and Anub'arak on the same team. These comps can cause your team a lot of trouble. Sure they may seem to lack damage but most of the tanks in this game still deal pretty significant damage considering they are in the middle of everything doing damage to almost everyone on your team. When you are matched up against a double-tank composition you want do help your tank at the frontline by peeling off your Assassin's and Specialists. Uther is by far the tankiest support in the game and this allows you to stay at the frontline longer than say a Malfurion, Rehgar, or LiLi can.

Alternative Talents Top

Reach - Allows you to stay a bit more toward the backline and heal heroes that dive a lot deeper into the teamfight. While it's not the greatest talent it does provide you with even more range - which is good against a dive comp like because it allows you to be deep enough that if the team were to dive you, they would melt immediately from your team.



Hammer of the Lightbringer - If you do not go Conjurer's Pursuit as your first talent and instead decide to go for Reach then you must get Hammer of the Lightbringer to at least give you some form of faster regen than your passive regen allows. Excellent on maps such as Haunted Mines and Garden of Terror as it allows you to farm the objectives as well as heal your team up.



Divine Storm - While Divine Shield gives you a bit of a buffer and as well as a lot of utility, the amount of sheer Stun/Lockdown that Uther can bring to a fight with Divine Storm, paired with Benediction and Hammer of Justice you can lock a player down for 3.5 seconds which is absolutely INSANE amount of lockdown.

Closing Statements Top

Well, there it is! Hope you've enjoyed the guide and I hope it helps you either become a better Uther or at least a better all around support player. If you have any questions or comments you can leave them below. Feedback is much appreciated. Remember that this is my first "Real Guide" that I actually spent time writing. Below are ways you can contact me and get in touch to either play or at least support me in trying to make Heroes of the Storm content!

I'll be doing my best to keep this guide updated with any changes as they become current. Next expected patch date is August 18, 2015 and I will do my best to update the guide based off the changes to Cleanse.


You can Follow me on Twitter @InzaNeCS
Subscribe to me on YouTube at GameplayInzaNe

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