We take these reports seriously
and will look into it soon.
Please verify that you are not a bot to cast your vote.


HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved

Quick Comment
You need to log in before commenting.
[-] Collapse All Comments
Thought-provoking conversation is always useful. I went through my talents section to revamp it since I hadn't done that in a long time, working through the rest as I find time.
Goodie goodie gumpdrops!
Definitely! Well deserved!
Now that's a number I didn't take into account. Mana costs. I'll have to think about that. I think you're right that
Yeah, you're definitely right that other heroes' slows are more impactful. That build is therefore most effective alongside those heroes. I have the most fun with it in a team of
I mean, even in conjunction with other Heroes' slows, you move relatively faster than the enemy team at all times with
So, like, with Evasive Fire, you can very easily pop enough Qs to move 30% faster. This means you're moving 30% faster than the entire enemy team, or, relatively speaking, they are all moving 30% slower than you.
That's my take on it. It's only good when your team can catch up to your opponents, so yeah, I can see it being decent with someone like
Thanks for the kind words! I'll look at your guide to check the numbers you found for the Tier 1 Talent Selections. As I said before,
Barbed Shot really has to be supported by Splinter Shot to be as good.
For Overwhelming Affliction, I will test it some more but I just don't see the impact, at least as of yet. Jaina/Valla have similar, stronger, and just as easily applied AoE slows and I think it's kind of 'eh' as a talent choice when you could just play them.
BUT, I'll test it some more.
I did find a lot of application for
EDIT: Checked those numbers. It's a bit weird to estimate since so many variables could occur, but I agree with the inherent weakness of
So, numbers or no numbers, I'd have to agree Lost Soul is superior in basically every way except Mana Costs.
Definitely! Well deserved!
Now that's a number I didn't take into account. Mana costs. I'll have to think about that. I think you're right that
Yeah, you're definitely right that other heroes' slows are more impactful. That build is therefore most effective alongside those heroes. I have the most fun with it in a team of
I think I'm just going to cite yours for a couple of things to get people over here. It's as good if not better than mine is (as are most of your guides, bro!).
Second, partially because of our useful discussions, I've started the labor of actually estimating the math behind talent choices. So far, I've gotten through what I think is the most debated choice:
Third, on the talents we're discussing above, I know what you mean. I would say that the combo is most effective on Haunted Mines, and also really shines on Tomb of the Spider Queen when the boss is there, too. I find that the spiders' wave is easier to dodge in general than the golems'/bosses' slam--so
Also, it should be noted that this combo is way more effective in two additional moments: (1) with teammates that also slow--Jaina, Arthas, Valla with
Finally, yeah
Thanks for the kind words! I'll look at your guide to check the numbers you found for the Tier 1 Talent Selections. As I said before,
Barbed Shot really has to be supported by Splinter Shot to be as good.
For Overwhelming Affliction, I will test it some more but I just don't see the impact, at least as of yet. Jaina/Valla have similar, stronger, and just as easily applied AoE slows and I think it's kind of 'eh' as a talent choice when you could just play them.
BUT, I'll test it some more.
I did find a lot of application for
EDIT: Checked those numbers. It's a bit weird to estimate since so many variables could occur, but I agree with the inherent weakness of
So, numbers or no numbers, I'd have to agree Lost Soul is superior in basically every way except Mana Costs.
@Jaeris -
Alright so I tried out OA, Paralysis, and Unstable Poison in Tomb of the Spider Queen in a QM today. Granted it was only 1 game, but I haven't gotten Tomb again yet.
I really don't feel like Overwhelming Affliction does much for me. I felt a huge impact from Unstable Poison, and I even liked having Paralysis more than I thought I would, but I didn't feel the impact of the slow hardly at all.
Most of the enemy team had speed-ups or jumps that counter-acted it, and I'd need another 10 Q charges to kite someone effectively with it (Or at least that's how I felt). I'll try it in another game as 1 game isn't a very good sample size for science, but at least my first impressions were that it was overall a low-impact talent.
TL;DR I enjoyed Unstable Poison + Paralysis a lot more than I thought I would, and it's obvious why so many pick Unstable Poison (Even I recommend it on Tomb), and really felt it was very impactful. The slow felt weak.
@Severage -
Couple of things: First, no idea what the hell is with your guide not showing properly. I'm reworking my guide right now, and I think I'm just going to cite yours for a couple of things to get people over here. It's as good if not better than mine is (as are most of your guides, bro!).
Second, partially because of our useful discussions, I've started the labor of actually estimating the math behind talent choices. So far, I've gotten through what I think is the most debated choice:
Third, on the talents we're discussing above, I know what you mean. I would say that the combo is most effective on Haunted Mines, and also really shines on Tomb of the Spider Queen when the boss is there, too. I find that the spiders' wave is easier to dodge in general than the golems'/bosses' slam--so
Also, it should be noted that this combo is way more effective in two additional moments: (1) with teammates that also slow--Jaina, Arthas, Valla with
Finally, yeah
Alright so I tried out OA, Paralysis, and Unstable Poison in Tomb of the Spider Queen in a QM today. Granted it was only 1 game, but I haven't gotten Tomb again yet.
I really don't feel like Overwhelming Affliction does much for me. I felt a huge impact from Unstable Poison, and I even liked having Paralysis more than I thought I would, but I didn't feel the impact of the slow hardly at all.
Most of the enemy team had speed-ups or jumps that counter-acted it, and I'd need another 10 Q charges to kite someone effectively with it (Or at least that's how I felt). I'll try it in another game as 1 game isn't a very good sample size for science, but at least my first impressions were that it was overall a low-impact talent.
TL;DR I enjoyed Unstable Poison + Paralysis a lot more than I thought I would, and it's obvious why so many pick Unstable Poison (Even I recommend it on Tomb), and really felt it was very impactful. The slow felt weak.
So just thought I'd add my two cents. I just found this guide, despite having written a Sylvanas guide myself. For some reason, it doesn't consistently show up in the top Sylvanas guides. You should look into that, Severage, since I definitely think this is the best or second-best Sylvanas guide out there (next to my own, of course!).
The only other comment/quibble I'd make that I think
Thanks for the thoughts Jaeris, I didn't know my guide wasn't showing up in top Sylvanas guides, I wonder why that is.
I'll be completely honest with you, I've never actually used the combination of Unstable Posion,
Compare to someone like Valla who does almost the same thing with just
Next time I'm in QM on Tomb of the Spider Queen I'll give it a whirl though.
They both also have complimentary playstyle information. I make a big deal out of Sylvanas not being an "assassin," but what I mean is that she's not a good source of burst damage. Our two guides are the only ones that acknowledge this fact and build around it. (And neither of us want the classic "laning/split-pushing" specialist.)
The biggest differences (which Severage and I just debating in comments on my guide) are probably the tier 1 and tier 3 talents--I'd advocate taking
The only other comment/quibble I'd make that I think