Sentinel and Engineer camps have had their XP and XP scaling values adjusted to grant more overall experience
Recon camps have had their kill and capture XP adjusted to grant slight less overall experience
NOTE: These changes are intended to slightly increase the amount of overall experience available from mercenary camps, but in a more consistent spread.
- Damage reduced from 48 to 45
- Damage bonus reduced from 4% to 3%
- Maximum damage bonus reduced from 40 to 30%
Consume Souls(R)
- Slow amount reduced from 40 to 25%
Durance of Hate(R)
- Missile Speed increased by 25%
- Ability range increased by 25%
- Root duration increased from 2 to 2.5 seconds
- Damage increased from 160 to 250 over its duration
Talents
Unyielding Power
- Damage bonus upon hitting 20 Heroes increased from 60 to 100
Anger
- Basic Ability cooldown reduction from Basic Attacking Heroes increased from .75 to 1 second
Static Barrier
- Shield amount reduced from 50% to 40% of Lightning Nova's damage dealt to Heroes
Lightning Reaction
- Damage reduced from 144 to 138
Static Field
- Damage reduced from 12% to 10% of enemies maximum Health
Shade Lord(Talent)
- Cooldown reduced from 60 to 40 seconds
Developer Comment: Mephisto is certainly making an impact on the Nexus. He's been on the higher end of Hero winrates and, judging from how players with a lot of games are performing with him, we expect that he will continue to rise as players gain experience. Our goal with these changes is to bring his overall damage down, balance out a few of the Talent tiers performance, and increase the consistency of Durance of Hate.
- Base Maximum Health increased from 2775 to 2900
- Health Regeneration increased from 5.78 to 6.04
Abilities
Flame Stream(Q)
- Mana cost increased from 25 to 30
Oil Spill(W)
- Mana cost increased from 40 to 50
Jet Propulsion(E)
- Cooldown reduced from 12 to 10 seconds
Bunker Drop(R)
- Flamethrower damage reduced from 179 to 170
- Cooldown increased from 60 to 80 seconds
- Mana cost increased from 40 to 80
Combustion(R)
- Damage increased from 52 to 55
- Self-Slow amount decreased from 50 to 40%
Talents
Endurance Stimpack(Talent)
- Shield amount increased from 450 to 480
Neural Stimpack(Talent)
- Mana restoration reduced from 50 to 30
New Habits
- Regeneration Globe collection cooldown reduction increased from 5 to 8 seconds
Nanomachine Coating
- Attack Speed slow increased from 40 to 50%
Thermal Protection
- Cooldown reduction decreased from 2 to 1.5 seconds
Developer Comment: Blaze is performing very well in professional play but is currently our lowest winning Warrior in the game. To balance his effectiveness in the pro scene, we're increasing the cooldown and lowering the effectiveness of Bunker Drop. His laning phase is also not as interactive as we'd like it to be, so we're increasing the Mana costs of his abilities to reduce his perpetual wave clear and sustain in the early phases of the game. In exchange for these nerfs, we're giving him some base survivability buffs, reducing the cooldown of Jet Propulsion, and improving some of his talents.
Tyrande: Fixed an issue preventing the cooldown for the Ranger talent from appearing in the tooltip.
Heroes, Abilities, and Talents
Li Ming: Fixed an issue that could cause Disintegrate to cast immediately and become uncontrollable if Li Ming's abilities were reset with specific quick cast settings.
Tyrande: Fixed an issue preventing damage dealt to targets with Hunter's Mark from splashing to Laning Mercenaries after learning the Huntress' Fury talent.
Tyrande: Fixed an issue allowing Shadowstalk to affect players in vehicles. (Garden Terror, Dragon Knight, etc)
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