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Patch Notes - May 16, 2017

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Quote | PM | +Rep by aeide » May 16, 2017 1:40pm | Report

A new Patch has arrived in the Nexus and it's bringing with it reworks for Alarak and Tyrande as well as a few adjustments to Nova and Dehaka. But that's not all, there is also the introduction of the newest Hero to hit the roster, D.Va! To read about all the changes check out the Patch Notes below.


Your Highlord has returned! Alarak has received a large update that he has deemed “acceptable”, targeted at making him more rewarding for players who take the time to master him. Baseline changes include reworking his Sadism to be increased upon getting Takedowns and putting bonus damage into his Lightning Surge baseline for hitting enemies in its center beam. We’re also experimenting with some new talent ideas with Extended Lightning and Chaos Reigns, where players can gain huge benefits for the rarely accomplished feat of hitting 3 enemy Heroes with a single ability.


Discord Strike(Q)
- Now has Double Cross functionality baseline.
- Mana cost reduced from 55 to 45


Lightning Surge(E)
- Mana cost reduced from 30 to 25
- Damage reduced from 100 to 62
- Enemies hit by the center of the beam now take 100% bonus damage
- Healing is no longer based on the amount of damage done to enemy Heroes
- Enemy Heroes hit now heal Alarak for 70 Health


Sadism(Combat Trait)
- Alarak now gains 3% Sadism per enemy Takedown, up to 30%. This bonus is lost on Death.
- Now also affects self-healing vs. enemy Heroes.


Ruthless Momentum


Show of Force


Blade of the Highlord


Rite of Rak'Shir


Lethal Onslaught


Lightning Barrage


Mocking Strikes


Without Effort


Power Conduit


Double Cross


Reckless Strike


Cycle of Discord


Endless Energy


Thunderstruck


Psychokinesis


Quick Mind


Projected Force


Sustaining Power
- Moved to Tier 1 from Tier 6
- Bonus Healing increased from 25 to 40%


Extended Lightning


Chaos Reigns


Negatively Charged


Dissonance
- Moved to Tier 3 from Tier 5
- No longer reduces Sadism by 10%.


Hindered Motion
- Moved to Tier 3 from Tier 5
- No longer reduces Sadism by 10%
- Slow amount reduced from 40% to 25%


Applied Force
- Moved to Tier 3 from Tier 1
- Added: Reduce the damage of Sadism by 10% but Telekinesis’s range is increased by 20% and it pushes 20% further.


Pure Malice
- Sadism bonus reduced from 8% stacking up to 40% max to 6% stacking up to 30% max.
- Hasty Bargain can now reduce this Sadism bonus


Last Laugh


Hana Song, also known as “D.Va,” is both a world champion professional gamer and a burgeoning global icon. As a member of South Korea’s elite MEKA unit, she fights to protect her homeland from the colossal omnic threat lurking within the East China Sea.


MEKAout(Mount)


Mech Mode(Combat Trait)


Pilot Mode(Combat Trait)


Torpedo Dash(Q)


Boosters(Q)


Concussive Pulse(W)


Defense Matrix(W)


Self-Destruct(E)


Call Mech(E)


Big Shot(R)


Bunny Hop(R)
1 (?)
4 (?)
7 (?)
10 (?)
13 (?)
16 (?)
20 (?)

These changes are based primarily on win and pick rates of some of Dehaka's talent tiers. We removed some unpopular talents and combined a few others to make them more attractive. Dehaka's talent tree should now be a little bit sharper and hopefully open a few new build paths for players.


Dark Swarm(W)
- Damage increased from 30 to 50
- Damage is now universal to all units (no bonus damage to Heroes)
- Cooldown increased from 9 to 10 seconds


Primal Rage


Primal Aggression


Essence Devourer


Swift Pursuit


Tissue Regeneration
- Added functionality: Regeneration Globes grant 10 Essence


Enhanced Agility
- Movement Speed bonus per 50 Essence increased from 1.5 to 2%
- Added functionality: The duration of Brushstalker’s Movement Speed bonus after leaving brush increased from 1 to 3 seconds


Feeding Frenzy
- Cooldown reduction per attack changed from 1.5 seconds to 2 seconds


Ferocious Stalker
- New functionality: Your abilities deal 25% more damage while you have the Brushstalker Movement Speed buff



Anti-Armor Shells
- Custom UI has been added to show the cooldown before your next attack


During one of our design meetings many months ago, we came to the consensus that we wanted to swap the heal functionality between Tyrande and Uther. It felt like the self-heal mechanic was better suited on a front-line melee Healer, so we gave it to our favorite paladin in his latest rework. Instead of simply removing functionality from Light of Elune, we decided to add a large amount of cooldown reduction with every Basic Attack. This will reward players that can stay in combat and has allowed us to shift some of her power from healing output into more utility and offensive-based areas. Overall, we are extremely excited to see what our players can do with her new kit and look forward to hearing any feedback you have!


General.display_name(General.keybind)
- Basic Attack damage decreased from 90.48 to 85.28


Shadowstalk(R)
- New functionality: Tyrande gains stealth and 30% Movement Speed. When stealth is lost, she keeps her Movement Speed and gains 50% Attack Speed for 5 seconds
- Cooldown reduced from 60 to 30 seconds


Starfall(R)
- Radius reduced from 6 to 5


Light of Elune(Q)
- Adjusted functionality: No longer heals yourself while healing allies
- The cooldown is now lowered by 2 seconds every time you land a Basic Attack
- Heal amount reduced from 320 to 270
- Cooldown increased from 8 to 12 seconds
- Mana cost reduced from 45 to 25


Sentinel(W)
- Added functionality: Quest: Hit heroes with Sentinel. Reward: Every 8 Heroes hit with Sentinel allows it to pierce one target and lowers the Mana cost by 10


Moonlit Arrows


Kaldorei Resistance


Darnassian Archery


Harsh Moonlight


Elune's Chosen


Eyes of the Huntress


Shooting Star


Iceblade Arrows


Talents/Seasoned Marksman.display_name(Talents/Seasoned Marksman.keybind)


Pierce(Talent)


Focused Attack


Protective Shield


Healing Ward


Searing Arrows


Lunar Momentum


Calldown: MULE


Sprint


Shrink Ray


Shooting Star


Hunter's Swiftness


Nexus Frenzy


Storm Shield


Rewind


Ranger
- Moved to Tier 1 from Tier 6
- Adjusted functionality: Sentinel deals up to 75% more damage based on distance traveled
- Adjusted Functionality Quest: Hit Heroes with Sentinel. Reward: Every enemy hit with Sentinel increases the damage at maximum range by 3%


Lunar Blaze
- Moved to Tier 1 from Tier 4
- New functionality: Quest: Every Hero hit by Lunar Flare increases its damage by 3%. Reward: After hitting 10 Heroes, remove the Mana Cost. Reward: After hitting 20 Heroes, increase the range by 40%


Ranger's Mark
- New functionality: Quest: Basic Attacks lower the cooldown of Hunter’s Mark by 1 second. Reward: For every 60 Basic Attacks against Heroes, increase the duration of Hunter’s Mark by 1 second


Celestial Attunement
- Moved to Tier 2 from Tier 1
- New functionality: Light of Elune removes stuns. If a stun is removed this way, Light of Elune can be recast for free within 3 seconds.


Huntress' Fury
- Moved to Tier 3 from Tier 5
- Reduced the splash radius by ~33%
- New functionality: Basic Attack’s against targets with Hunter’s Mark will damage all nearby enemy Heroes and Mercenaries


Trueshot Aura
- Moved to Tier 3 from Tier 6
- Adjusted functionality: Nearby allies have 10% increased Basic Attack damage. Activate: Double this bonus for 5 seconds


Quickening Blessing
- Moved to Tier 5 from Tier 3


Empower
- Moved to Tier 5 from Tier 1
- New functionality: Every Hero hit by Sentinel lowers its Cooldown by 4 seconds


Overflowing Light
- Moved to Tier 6 from Tier 5
- New functionality: While above 60% life, Light of Elune heals for 30% more


Mark of Mending
- New functionality: Tyrande’s Basic Attacks heal her for 2% of her maximum Health. Allied Heroes Basic Attacks against targets with Hunter’s Mark will heal for 3% of their maximum Health


Celestial Wrath
- New functionality: Enemy Heroes within Starfall have Hunter’s Mark applied to them

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