Not all heroes are born of altruism. . . some, like Alarak, simply desire vengeance. As the new Highlord of the Tal’darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen Xel’naga, Amon.
When looking at Burrow Charge, we liked that this Ability provided an immense amount of mobility and allowed Anub’arak to dive the back line, but we didn’t like that he had an Invulnerability on a 16 second CD. Essentially, Anub’arak could hold this to completely nullify a Pyroblast or any huge damage source, which is not intended. By changing this to Unstoppable, we still allow Anub’arak to be very slippery and get out of bad situations quickly.
Scarab Host(Combat Trait)
Icebound Fortitude(Talent)
See Greymane’s comment for Relentless changes, and Falstad’s comment for Bribe changes.
Bribe
Relentless
Taste for Blood
- Duration changed from 1 seconds to 1.5 seconds
Sieging Wrath
See Falstad’s comment for Bribe changes.
Pixie Charm(Talent)
Pixie Dust(E)
Bribe
Shield Dust
See Greymane’s comment for Relentless changes.
Surge of Stamina
Compounding Aether
Deep Breathing
Dark Swarm(W)
See Greymane’s comment for Relentless changes.
Devastating Charge
See Greymane’s comment for Relentless changes.
Just Keep Rockin'
In our ongoing pursuit to create meaningful and Hero-specific generic Talent choices, Bribe was a Talent that got caught in our crosshairs this patch. We have removed it from a few Heroes and have added new flavorful versions to a few others. We have always liked the design and gameplay behind the Talent, but also realize how much players had to give up in order to pick them. Wingman, Pixie Charm, and Covert Mission are being reintroduced to Falstad, Brightwing, and Nova, respectively, with design mechanics more suited to each Hero’s unique style of play.
Wingman(Talent)
Hammerang(Q)
- Damage changed from 137.28 (+4%) to 125.84 (+4%)
Tailwind(Combat Trait)
- Movement Speed changed from 20 to 15
Wingman(Talent)
Bribe
Updraft
BOOMerang
- Damage changed from 182 (+4%) to 171.6 (+4%)
Charged Up
- Range bonus changed from 15 to 25
Aerie Gusts
- Duration changed from 2 seconds to 3 seconds
- Movement Speed changed from 20 to 15
- Movement Speed changed from 30 to 25
Dark Descent
Robo-Goblin(R)
We’re removing the majority of our old Relentless-like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.
Relentless Predator
Corruption(E)
Darkness Within
Friend or Foe
Frostbite(Combat Trait)
Frost Armor
As our heroes develop over time, we often find niches for their roles that are only available via Talents. While we love that our Talents augment our Heroes in interesting ways, we are wary when a Hero is picked specifically for a role that they are given via a Talent. We did a pass on our current roster and found a couple of these cases in Johanna and Muradin. We like how Johanna is seen as a warrior with good wave clear, and how Muradin is seen as an anti- auto-attacker. We’ve decided to make these features part of their base kits, and will be keeping an eye on others in the future.
Condemn(W)
Knight Takes Pawn
See Greymane’s comment for Relentless changes.
Insight(Combat Trait)
Sixth Sense
Relentless
See Greymane’s comment for Relentless changes.
Shake It Off
We have been looking for ways to add gameplay to our Supports, and believe that Lt. Morales’s Displacement Grenade is a place where we could give her more control. We’re hoping that this gives players an opportunity to make bigger plays by having more control of where they want the enemy hero to move with the Grenade’s knockback
See Greymane’s comment for Relentless changes, and Falstad’s comment for Bribe changes.
Raiders Recruitment(Talent)
Relentless Leader
Alongside the adjustments to Mount speed, we’re also reducing the Movement Speed bonus offered by Rehgar’s Ghost Wolf Trait.
Ghost Wolf(Combat Trait)
- Movement Speed changed from 30 to 20
Wolf Run
- Movement Speed changed from 30 to 20
- Movement Speed changed from 40 to 30
Primal Intimidation(Talent)
See Greymane’s comment for Relentless changes.
Slowing Mines
Resistant
Mine Field
- Tier decreased from 6 to 3
See Greymane’s comment for Relentless changes.
Flea Bag
Relentless
Wailing Arrow(R)
We’ve redefined The Butcher to have a more unique role as a powerful late-game hero who feeds on the flesh of his victims via his Fresh Meat Trait. His early game is weaker than before, but if he can complete his quest he will become an incredibly potent force that the enemy team must answer. We had a ton of fun testing him, and hope you all enjoy the new Butcher!
General.display_name(General.keybind)
- Basic Attack damage decreased from 175.76 to 140
Fresh Meat(Combat Trait)
Hamstring(Q)
- Energy decreased from 50 to 40
Butcher's Brand(W)
Meat Shield
Cleaver
Envenom
Final Assault
Burning Rage
Crave Flesh
Spell Shield
Chop Meat
Abattoir
Insatiable Blade
Victuals
Brutal Strike
Enraged
Blood Frenzy
Feral Spirit(W)
See Greymane’s comment for Relentless changes.
Relentless Soldier
We realize this rework may come as a bit of a surprise to our community, especially since Valla’s Talent diversity has always been pretty good. The roots of the redesign have been floating around the design bullpen for 6+ months, and after some initial testing we felt like we had to pull the trigger and get it out to you.
Similar to Zagara and our other large reworks, we didn’t want to change the ‘feel’ of the Hero —Valla users should still feel completely at home while playing her. Our main goal was to increase the potential for amazing Valla players to differentiate themselves from the mediocre ones and aimed the majority of these changes toward lifting her skill-ceiling. We believe that players will still be able to build Valla very similarly to the ways they have in the past, but with more interesting and potentially powerful payoffs. We are excited to bring the new Valla to our community and look forward to hearing what you all think!
General.display_name(General.keybind)
- Basic Attack damage decreased from 97.76 to 75
Gloom(Talent)
Strafe(R)
- Damage changed from 70.72 (+4%) to 62.4 (+4%)
Rain of Vengeance(R)
Hatred(Combat Trait)
Hungering Arrow(Q)
- Cooldown decreased from 14 to 10 seconds
- Damage changed from 173.68 (+4%) to 145.6 (+4%)
- Damage changed from 87.36 (+4%) to 83.2 (+4%)
I have literally not been more pumped about this game since the day I received the beta and fell off my chair literally.
I love the terran theme song from SC1, love the new map, love everything.
I am a happy man <3
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