Beards, blood, booze and thunder! [WIP] by Omnikron13

Beards, blood, booze and thunder! [WIP]

By: Omnikron13
Last Updated: Oct 20, 2015
1 Votes
Rating Pending
Build 1 of 4

Muradin

Build: The Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Muradin

Build: The Other Build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Muradin

Build: The Enemy have no AA

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Muradin

Build: Doctor Doctor I think I'm a Specialist

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Intro Top

Muradin Bronzebeard is a dwarf. King of the dwarves, or something.

In Heroes of The Storm he is classified as a 'Melee Warrior', though in general parlance he would simply be called a tank. A bloody good tank, in my humble opinion.

His kit provides him with good mobility/escape, great crowd control and pretty significant sustain in lane, along with some very powerful mid-fight self sustain as you enter the late game.

The Builds Top

There are four builds included above. Three of them are builds that you could run under normal conditions, the fourth is more of a bonus joke build for messing around.

This guide is centered around the build that I personally usually run with. This build seems kinda underrepresented in the Muradin guides on here, which is a little odd as builds along these lines have probably the best winrates on Muradin, and are often seen in pro-level play.

Talents Top

Level 1
This would be the standard talent I would pick up at level 1. It should be pretty self explanatory; it will cut down damage from AA. It is especially useful on AA focused assassins, but it's usually pretty useful in general. (In case you're thinking 'but why not block?', it's pretty simple; block only protects you from AA, this will protect your squish)
This is a possible alternate pick I will occasionally run with if the enemy team has pretty much NO AA damage. You're not really meant to be a damage dealer, but the extra stacking damage can be nice, especially if the game drags on. As a rule I'm not actually a big fan of this talent as it can tempt you into spamming your stun on CD, which is categorically NOT a good idea.


Level 4
This would almost always be my preferred pick of this tier. It's not super flashy or build-defining, but it is a real workhorse with a pretty nice degree of utility.
The damage bonus is kinda insignificant, but it will certainly help a little with waveclear and capping mercs. It's utility for chasing is very low, but on the flipside it can be used to stack an extra 2 seconds of slow to people chasing you or your team. It can also provide a little zoning utility as people are likely to want to avoid the scary circle on the floor.
This talent has a notably higher winrate than any other on this tier (about 4-5 percentage points if hotslogs is to be believed). Of course, stats are far from everything, but I'm just throwing that out there.
This is the pick for the gimmick build. Bonus damage to minions, mercs, and structures is a truly bizarre thing for a warrior to have.
That said, rolling with the 'specialist' build can be pretty amusing as this will add 390 bonus damage (520 total) at level 10, and 690 bonus damage (920 total) at level 20. Remember that with the gimmick build you're also stacking +5 damage per hero stun from Perfect Storm, which is obviously +20 to minions/mercs/structures with this talent. If you're landing double stuns from Piercing Bolt... This can get amusingly out of hand pretty fast.
Honourable mention to this talent if you really want that extra sustain. Probably only really worth it if you're expecting a lot of minor skirmishes (perhaps on Blackheart's Bay or Dragon Shire) or super prolonged teamfighting (such as can happen on Battlefield Of Eternity).


Level 7
Not much to say about this one really. It'll let you stun two people at once, people hiding behind minions/buildings/each other... Generally a useful pick which lets you get more out of Stormbolt. Try to drop double stuns whenever you can, but don't fret too much about it or screw your positioning or timing up just to land them.
More slows, more stuns, more jumps... Awesome.
So why is this not the suggested pick? Because Muradin already eats mana like smarties. It can certainly be VERY powerful on Muradin, but it is also likely to tempt you into spamming and therefore utterly running out of mana. Possibly actually the better pick IF you have great self control and discipline. That or a Malfurion to enable Innervate you.


Level 10
This is the ulti you'll want to go with if you want to make Muradin the tough little bastard he was born to be. At level 10 it will give you 1280 more life, and 2240 at level 20. Combined with the self-healing from Stoneform later on it will take an extra 3360 damage (at 20) to drop you in the late game.
Of course not forgetting that this will also allow you to effortlessly counter pesky channeling such as Jug of 1,000 Cups or All Shall Burn using just AA, allowing you to put your Stormbolt to a different use. Just remember you are likely to need to hold onto a Dwarf Toss to get into the backline to actually use your AA stun.


Level 13
Here's where it gets controversial. It seems that Thunder Strike is the more popular pick here, but I honestly believe this to be the better talent. While Thunder Strike will deal pretty monstrous damage to an isolated target, I find the opportunities to actually benefit from it to be kinda limited. This talent on the other hand allows you to dole out some deeps to anyone who dares come near you.
There is actually a fair bit of utility to this talent. It will aid with waveclear, capping mercs, sieging buildings and of course share out some pain during teamfights.
The number of times you'll see somebody succumb to the flames while you are bodyblocking or pursuing might actually surprise you.
Take this one if you really want. It WILL do some pretty terrifying damage (420 bonus damage at level 20) if you isolate a target. People trying to flee from you may well isolate themselves, which is both nice and pretty amusing. Be aware though of the fact that this talent may cause you to unintentionally alter your playstyle and positioning in attempts to proc the bonus. (While writing this guide I've realised that this might actually be a better pick if you are behind on levels, as you should be searching for pick-offs in this situation and this could greatly aid you in getting them. This is totally just speculation though.)


Level 16
This is the ace up your sleeve which should allow you to make Muradin nigh-on unkillable in a fight. It's incredibly important to note that the bonus max health from Avatar increases the healing this provides, so if at all possible you want to use this after you have popped Avatar. (Though note it is on a shorter CD, so Avatar may not always be up when you NEED this)
With Avatar active at level 20 this will heal you for an insane 3920 health. For comparison Ancestral Healing at 20 heals for 3400. Of course this takes 8 seconds to finish, but with good timing and usage of Hardened Shield you should be able to get the full effect of this.


Level 20
This talent lets you be that bastard who just. won't. die.
The especially useful thing about this talent is that it will allow your Stoneform to work for half its duration with a high degree of safety, allowing you to heal up 25% of your health without getting focused down once you've drawn a lot of aggro.

Outro Top

Thank you for reading! I hope this guide has proved helpful.

As this guide is very much a work in progress right now I would greatly appreciate any comments, feedback or suggestions on it. What else should I add to this guide? Do you think I'm completely and utterly wrong about anything I've said?

Good luck in the Nexus. May your beard grow long and your temper short!

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