Cho Q build, fists of fury. by pancakemaster808

Cho Q build, fists of fury.

By: pancakemaster808
Last Updated: Dec 15, 2017
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Build 1 of 1

Cho

Build: Q build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cho with this build

Threat
Low
High
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Threat Hero Notes
1
Abathur While Abathur can enhance the opposing team none of his abilities provide enough damage or CC to seriously threaten Cho'Gall. Can be dangerous when copying a hero like Tychus, but overall not a problem.
1
Alexstrasza No real threat besides keeping the more dangerous heroes alive.
1
Ana No real threat besides keeping the more dangerous heroes alive.
1
Azmodan Laser build is easily interrupted broken by stepping out of range. Dunk build doesn't do high enough damage to seriously threaten Cho'Gall
1
Cassia Damage is too low to seriously threaten Cho'Gall. Valkyrie can be dangerous before level 16, but it is easily dodged.
1
Chen Low damage and his trait is easily interrupted by Cho'Gall's Q or R.
1
D.Va Great for stacking your level 1 quest by killing her mech. Damage is too low to be a threat.
1
Gazlowe Damage is too low to be a threat.
1
Genji Damage is too low to be a threat.
1
Johanna Low damage and light CC poses little threat.
1
Junkrat Low damage and health-pool pose little threat.
1
Kael'thas Low single target damage and small health-pool pose little threat.
1
Li Li No real threat besides keeping the more dangerous heroes alive.
1
Li-Ming Single target damage is too low to pose a threat.
1
Lt. Morales No real threat besides keeping the more dangerous heroes alive.
1
Lúcio No real threat besides keeping the more dangerous heroes alive.
1
Malfurion No real threat besides keeping the more dangerous heroes alive.
1
Medivh No real threat besides keeping the more dangerous heroes alive.
1
Muradin Damage is too low to pose a threat.
1
Murky Only real threat is Octo grab, which becomes a much smaller problem after level 16.
1
Nazeebo Damage is too low to pose a threat.
1
Probius Low health and poor escape, an easy kill.
1
Rehgar No real threat besides keeping the more dangerous heroes alive.
1
Rexxar Misha is a great way to stack Cho's level 1 quest.
1
Samuro Clones are a great way to stack Gall's bomb quest.
1
Sgt. Hammer Damage is too low to pose a serious threat. This could change with the re-work.
1
Stukov No real threat besides keeping the more dangerous heroes alive.
1
Tassadar No real threat besides keeping the more dangerous heroes alive.
1
The Lost Vikings 3 low health bodies to give you level 1 quest stacks.
1
Tyrael Low damage tank poses little threat.
1
Uther No real threat besides keeping the more dangerous heroes alive.
1
Zagara Low damage poses no threat.
1
Zarya Can keep her teammates alive long enough to do more damage, but other than that she doesn't do enough to peel or hurt Cho'Gall.
1
Zeratul Burst damage isn't high enough to be a major threat.
1
Zul'jin No percentage damage makes Zul'jun one of the weaker heavily used assassins against Cho'Gall.
2
Auriel No real threat besides keeping the more dangerous heroes alive.
2
Cho This build is excellent against other Cho'Galls, given the rarity of full Q builds. Low CD percentage damage will give this build a large advantage against other Cho'Galls.
2
E.T.C. ETC's low damage makes his Mosh Pit ultimate the only real threat to Cho'Gall. However this is countered by Gall's shove to save Cho and Cho's ultimate to save his team.
2
Falstad Damage is too low and health bar too small to pose a serious threat.
2
Gall See Cho comment, this build is very powerful against other Cho'Galls
2
Kel'Thuzad Although his single target damage can be quite high Kel'Thuzad's low health and lack of escape makes him an easy target for Cho'Gall, especially post level 16.
2
Kerrigan Low damage and easily avoided CC pose little threat.
2
Sylvanas Low health and damage makes Sylvanas a great target for Cho'Gall. Only possible threats come from her silence and mind control ults, which are both countered after level 16.
3
Diablo Unless he can shadow charge Cho'Gall into a wall, Diablo's damage and CC is too low to be much of a threat.
3
Illidan If built correctly Illidan can pose a threat to Cho'Gall, however Cho's stun coupled with followup damage from Gall is very effective against Illidan
3
Jaina Ring of frost is dangerous before level 16. Post 16 Jaina poses little threat.
3
Thrall Damage is too low to pose a threat.
3
Xul Bone prison is the only dangerous ability Xul has, after level 16 he is no threat.
4
Arthas Slow and root can be dangerous in the early game, but are outscaled post level 16.
4
Brightwing Polymorph easily interrupts Q channel and opens Cho'Gall to being ganged up on by the enemy team, be aware of the cooldown and try to kill Brightwing while she can't stop you.
4
Chromie Without heavy CC to keep Cho'Gall in place her damage is too low to pose much of threat. Her temporal loop ult can be dangerous before level 16, so be aware that Cho'Gall will be a tempting target.
4
Dehaka Cho'Galls large hit-box means Dehaka has an easy time landing his tongue. Before level 16 this can be quite dangerous coupled with his global presence.
4
Gul'dan Constant poke damage and horrify can be quite dangerous to Cho'Gall in the early and mid game.
4
Nova Nova is surprisingly good against Cho'Gall. His large hit-box makes him an easy target for snipe master. Try to get on top of and bring Nova down quickly before she does too much damage.
4
Ragnaros Decent healing and moderate percentage damage makes Ragnaros a moderate threat.
4
Raynor Percentage damage makes Raynor a moderate threat.
4
Sonya Tanky front-line with good damage and sustain can prevent Cho'Gall from reaching his desired targets. Be ready to interrupt Sonya's whirlwind with Cho's ult to keep her healing down.
4
The Butcher Butcher's charge/lamb to the slaughter combo makes him quite dangerous before level 16. Cho'Gall also provides twice the meat when he dies, punishing you for early deaths more than normal.
4
Tracer Quantum spike ultimate upgrade makes Tracer a reasonable threat to Cho'Gall, but the rest of her kit is poor against him.
4
Tyrande Hunter's mark allows Tyrande's team to deal high damage to Cho'Gall and bring him down quickly.
4
Valeera Valeera's stun and silence abilities pose a moderate threat to Cho'Gall, allowing the enemy to follow up and kill him. However, after level 16 Valeera becomes much less dangerous.
4
Valla Good mobility and decent percentage damage makes Valla a decent threat to Cho'Gall.
5
Alarak High burst damage with attached silence and re-position, while dangerous in the early game, is out-scaled post level 16.
5
Artanis Reasonably tanky hero with percentage damage that can delay Cho'Gall while the rest of the enemy team whittles him down.
6
Lunara Poke damage in the early game make Lunara a reasonable pick against Cho'Gall, although she can easily be picked off if Cho'Gall reaches her, Lunara's constant harassment can force Cho'Gall out of team/objective fights.
6
Stitches Hook gorge combo is quite dangerous.
7
Kharazim Be aware of Kharazim's seven-sided strike ultimate. Stay grouped with your team to mitigate its damage and communicate with your Gall to keep a shove ready to help you escape.
8
Garrosh Garrosh's durability and massive displacement potential can pose a large threat to Cho'Gall in the early and mid game. If played around correctly he is almost harmless, but his potential to throw Cho'Gall into the enemy team warrants a high threat level.
8
Greymane Cursed bullet combined with high burst can be a major threat to Cho'Gall, however once this ultimate is expended Greymane poses significantly less danger
9
Anub'arak While he won't kill Cho'Gall, Anub'arak web wrap ultimate removing 2/5 of your team from the fight is quite powerful, be aware of the ult's cooldown and try to bait it out before engaging. Besides that good Anub'arak players can help chain CC against Cho'Gall, making him a large team fight threat before level 16.
9
Varian Colossus Smash coupled with mortal strike makes a good Varien player vary dangerous. High burst and a way to massively reduce healing received is an excellent combo. Try to bait out the ultimate before initiating.
10
Leoric High percentage damage and Entomb ultimate makes Leoric one of the best counters to Cho'Gall. Using shove to escape drain hope and understanding the range and duration of entomb are key to this matchup.
10
Malthael Malthael is probably the single strongest counter to Cho'Gall. Constant percentage damage combined with Last Rights can easily bring down Cho'Gall. Look to single out Malthael and kill him quickly.
10
Tychus Tychus' massive percentage damage makes him a large threat to Cho'Gall, either stun or run away from him while his passive is active.

Introduction Top

Hey folks, my name is Ari, on Bnet I go by PancakeMastr, and I love Cho' Gall. More specifically I love Cho, since he came out I had a great time playing everyone's favorite Ogre. When the rework came in I was worried the hero I knew and loved was gone, but thankfully Blizzard had only improved him. Since the rework I have played Cho to level 64, via a combination of quick-match and team league ranging from platinum to master level games. Although hero level, rank, or games played aren't necessarily indicators that someone knows what they're talking about, I'd like to think I've played enough Cho to pick up a thing or two.

For those of you that don't know, Cho is the driving half of the 2-player hero known as Cho' Gall. As Cho it's your responsibility to position yourself and Gall to best keep yourselves alive and present a massive threat the enemy team must deal with. This build centers around Cho's Q ability Surging Fist. The goal is to turn him into a high mobility bruiser that speeds through the enemy team, dealing damage and giving Gall the best chance to land his abilities.

Pros
  • High mobility to easily get in and out of combat.
  • Percentage damage to deal with high health targets.
  • Extremely powerful late-game scaling.
  • Many opponents, including masters players, are unfamiliar with this Cho build and have a hard time adjusting to its movement patterns.
  • Powerful team fight and dueling potential

Cons
  • Heavily relies on Surging Fist for both damage and durability. A misclick or well timed/lucky CC can leave Cho stranded without his main ability.
  • Major power trough between levels 10 and 16. Most of the games I've lost as Cho either end before or just as my team reaches level 16.
  • Like all Cho' Galls this build suffers on larger and spread objective maps that punish your team for having 1 less body.

Abilities Top


This is the entire focus of this build. In the early and mid game it provides you low cool-down mobility and damage, and in the late game grants CC immunity and healing.


Used throughout the game to sustain yourself and supplement any support you might have. If possible try to soak 2 lanes to maximize stacks for your level 1 quest, it will give significant payoffs in the late game.


Important poke tool, especially if your Gall takes the Bomb's Away quest talent. Not the focus of this build but can put down some serious damage on teams that clump up.

Heroic Abilities Top


By far the superior choice for this build. Gives Cho a much needed damage boost, plus a low cool-down stun that perfectly fits the close range style this build aims for.


A powerful play-making ult in its own right, however by far the weaker choice for this build. If you want to take this ult, I recommend a different talent loadout.

Talents Top


Fuel for the Flame - This talent increases the healing of consuming blaze by 0.3% per minion killed and 3.0% for each hero killed. Although it takes some time to build, in the late game the built up bonus leads to a massive healing increase. Given this builds overall focus on the late game, making sure you're as strong as possible when your power spike hits is important.

Top


Uppercut - Level 4 is where this build gets its first power-spike. Even against squishy targets 7% of maximum health is a significant damage increase compared to Surging Fist's base damage

Top


Powersurge - The synergy between this talent and Uppercut is obvious. What's better than dealing 7% of someone's maximum health? Being able to do it over and over.

Top


Hammer of Twilight - Already covered this above, increase in damage and reliable stun are very powerful with this build.

Top


Frenzied Fists - Further synergy with levels 4, 7, and 10. Faster attack speed after using Q means Cho can burst down targets fairly quickly.

Top


Surging Dash - Sensing a theme yet? This talent is by far the most important and is the capstone of this build. Massive healing increase combined with near constant unstoppability and synergy from almost every previous talent pick allows Cho to carry his team from level 16 on.

Top


The best choice for this tier is entirely reliant on the state of the game. I will give some general advice and examples of when I'd pick each talent.

C'Thun's Gift - This talent is great against teams that are trying to kite Cho to avoid his damage. The guaranteed slow combined with Gall's slow at 16 means even the most mobile character will have a hard time escaping you. If you're having trouble reaching your targets I'd recommend this talent.

Favor of the Old Gods - Since this build doesn't use Upheaval this talent cannot be taken.

The Will of Cho - This talent is often a trap, as by the time it grants a large amount of damage reduction the game is already over. However, on maps that tend to drag into the ultra late game or if your team is in the process of catching up this talent can assure that Cho is always alive to put out maximum damage. This talent is also great against characters like Murky or The Lost Vikings.

Hour of Twilight - The better the enemy team is at killing Cho the more powerful this talent becomes. If the enemy team has a Leoric running Entomb and Buried Alive, Hour of Twilight can make sure that losing Cho doesn't guarantee a loss for your team.

Strategies Top

This builds treats Cho as an up close brawler. How you play him depends heavily on what phase of the game you're currently in.

Early game (levels 1-10)


In the early levels try to leverage Cho's massive health bar and great sustain to bully the opposing team out of lane and deny them exp. Another strategy on smaller maps is to rotate between two lanes, soaking 2 waves to better stack Fuel for the Flame. Even many of the best counters to Cho can have a hard time dealing with him prior to level 10. Do your best to keep your team's exp even prior to level 10, as you will often lose some ground in the mid game.

Mid Game (levels 11-15)


This is where Cho will be at his weakest. The relatively low impact ult of Hammer of Twilight combined with most of Cho's counters getting their best tools at this level can leave you in precarious spot. Do your best to survive and soak exp, the goal here is to reach level 16 as fast as possible. Give up objectives and buildings as needed, if you can survive till 16 with all of your team's keeps up you should be fine.

Late Game (levels 16-20)


The late game is where this build shines. Take full advantage of Surging Dash to absorb enemy CC and dive through the enemy team, keeping yourself healthy and dealing large amounts of damage. Past level 16 this Cho build can carry a game that your team was otherwise losing. However, be aware that while you are unstoppable while charging Surging Dash you are not while actually dashing. Try to avoid situations where you are CCed mid dash, putting your most important ability on full cooldown. Also coordinate with any stasis characters on your team such as Zeratul or Auriel. Being caught in a Void Prison or Crystal Aegis mid channel will put Surging Fist on full cooldown.

Conclusion Top

And that's it! I've been playing this build since the Cho' Gall rework came through. It's a ton of fun and incredibly powerful. If you found this guide useful or think I should change something, feel free to comment. This is my first guide and I want to be as helpful as possible. Thanks for reading and I'll see you in the Nexus.

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