(English) La Mano Divina by Zodaklatino

(English) La Mano Divina

By: Zodaklatino
Last Updated: Mar 14, 2018
2 Votes
Rating Pending
Build 1 of 3

Uther

Build: Competitive (viable)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Uther with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Ana She can deny the healing of uther and with the amount of healing that we lost and the cost of it She becomes very dangerous. Luckly for us she is not in META anymore
9
Nazeebo Large amount of Damaga Over Time and area damage
10
Gul'dan Large amount of Damaga Over Time and area damage
10
Lunara Large amount of Damaga Over Time and area damage
10
Malthael Large amount of Damaga Over Time and area damage

Uther

Build: Silver Hand

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Uther with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Ana She can deny the healing of uther and with the amount of healing that we lost and the cost of it She becomes very dangerous. Luckly for us she is not in META anymore
9
Nazeebo Large amount of Damaga Over Time and area damage
10
Gul'dan Large amount of Damaga Over Time and area damage
10
Malthael Large amount of Damaga Over Time and area damage
10
Lunara Large amount of Damaga Over Time and area damage

Uther

Build: Aggresive

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Uther with this build

Threat
Low
High
Show all
Threat Hero Notes
0
Nazeebo Large amount of Damaga Over Time and area damage
0
Gul'dan Large amount of Damaga Over Time and area damage
0
Lunara Large amount of Damaga Over Time and area damage
0
Malthael Large amount of Damaga Over Time and area damage
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
Ana She can deny the healing of uther and with the amount of healing that we lost and the cost of it She becomes very dangerous. Luckly for us she is not in META anymore
9
  No Threat
10
  No Threat

About Me Top

Hi, I am "Zodak". I´m one of the official casters for HGC Latam (HGC Copa America) and had been on it since 2016. I have been playing since alpha and I´ve been part of the professional scene since the launch of the game. Now at days Im rank Master. Ive knowledge about North America,North America an Europe Scene. My favorite teams are Fnatic and Dignitas.

If you like this guide maybe you would also like:
La Mano Divina - Uther
Justicia Divina - Tyrael


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Top



Uther is one of the most traditional supports in the game and is also one of the first on appear on the game. His position along the seasons has been a roller-coaster but now at days he stands in a pretty good position. He is especially good with dive or burst damage composition. Considered the right hand of Greymane. Uther shines especially against burst damage and his top weakness is Damage over time (Dot) Heroes like Malthael Lunara Nazeebo & Gul'dan.

Competitive Build - Maiev´s Patch Top

At level 1 Wave of Light is your best option, it will help you to keep your mana up in team fights and the lane. This talent show the build you are going to take. Otherwise your build will be weaker by mixing them. Talking about Korea, they pick more Hammer of the Lightbringer but they go for our Aggressive build because that is their META.

Being a support that is in the medium and short range from the enemy, Holy Fire will help you to put a little more damage on the enemies. In addition it will help you to clear the waves. Something what we lack.

Currently we see a decrease in the Crowd Control (CC), and an increase in the amount of burst damage. For this very reason Guardian of Ancient Kings is being more used. Since by healing an ally trapped in some type of CC you will increase his armor by 50 which will help mitigate the damage received.
Against teams with a lot of Crowd Control Hand of Protection is a great option. It could be used to deny powerful abilities like the Temporal Loop of Chromie and save an ally from E.T.C. Mosh Pit. Also removes silences, blinds, and slows.

Here there is no doubt that Divine Shield is THE option to choose. The only way you could take Divine Storm is if you are already winning by far or if you have Tyrael with Sanctification. The shield will let your assassins to be as aggressive as they want or save them in case they are in great danger.

When we have a lot of magical damage from the opponent's side like a Chromie or a Li-Ming this is the way to go. Consider that it does not work with all mages. Only with those with Burst Damage since the shield only protects us for 3 seconds after it connects the first skill and refreshes every 30 seconds. Against heroes like Lunara or Gul'dan won’t work because their magical damage is over time
If there is not a important source of magical burst damage in the enemy team, we can use Well Met It will help us with the protection of our backline from an enemy that keeps diving. Or let us help with the initiation of a teamfight.

At level 16 Benediction is usually the best option. It allows you to use any of your basic skills twice. You must remember that this Active must be used before the ability you want to use twice. It combines extremely well with Hammer of Justice as it allows two stunning to be launched immediately. You must wait until the effect of the first stun banishes to use the second Stun. Otherwise you will lose valuable time of Crowd Control (CC).

At level 20 all the options are very tempting but the best option would be Redemption. The mere fact of being able to return to play in case of not having used your Divine Shield or Divine Storm is extremely valuable, in addition to the fact that while you are in the spirit form your healing is quite good thanks to your Devotion, Eternal Vanguard.

Top



Whenever we use Uther we must remember that our Devotion, Eternal Vanguard allows us to give physical armor to the allies we have healed. Holy Radiance and Holy Light also heal us when we use them. This allows Uther to receive a few hits instead of our partners.

Uther uses Holy Radiance as the main means of healing since it costs less mana and can heal several allies at once as well as it hurt enemies. On the lane this is your main source of attack and defense. Try positioning yourself by making a line between you, your allies and enemies to maximize the potential of this ability. During the first few minutes of the game it is essential that we use Holy Radiance as much as possible to complete our Wave of Light mission.


Holy Light is our strongest healing. Because of its mana cost and since it is a single target we must try to save it for really necessary situations. Unlike Holy Radiance.


When we die Holy Light is the only ability that we are going to be able to use. We have to try to use it as many times as possible since it will not have any mana cost for us while we are in Spirit Form thanks to our Devotion, Eternal Vanguard


Hammer of Justice is our most aggressive ability. A strong stun that can be used both offensively and defensively. Use it to try to prevent warriors or assassins from persecuting your most fragile heroes or the ones close to die. You can also combine it with the Croud Control of Allied Heroes to ensure a takedown.


Divine Shield is a very powerful tool if you know how to use it. It is extremely good for heroes like Greymane, Malthael or Genji because it allows them to enter the enemy's team and do a lot of damage. It also can save a hero from death. We usually use it when our ally is close to death to leave in a bad spot to whoever is following him.


Divine Storm is a heroic ability not so used but very strong if you have the right composition. Heroes like Johanna, Maiev, Gazlowe that can help you get the enemies together. This plus an explosive damage like Kael'thas or Jaina can be a deadly combination. However it requires a very coordinated team and even then it’s a little bit risky.

Combos and Execution


When a fight starts and we do not have an ally with a low health it is recommended to open with Hammer of Justice followed by Holy Radiance. This combo does a decent amount of damage plus Hammer of Justice helps deny some damage at the same time. Holy Radiance allows us to heal and put some aggression on the enemy team. After using this combo it is recommended to go back because for about 10 seconds you will not have other ability than Holy Light available.

During fights Uther should be positioned at mid-range, not so far forward as to be in a bad position, but enough to be able to continue the initiation of your warrior.

Speaking of ambushes or ganks, Uther is excellent on it. Accompanied by a Muradin, a Garrosh or a Tyrande, each invasion becomes a sure kill most of the times.

Tips Top

  • Always remember that your healing abilities heal you too
  • In fights try to get the agro of the enemy players so that you can deny some damage to your teammates (You are going to heal yourself anyway)
  • If in a team fight you run out of mana and you need to continue healing consider dying as with your Devotion, Eternal Vanguard you will be allowed to continue healing. (Obviously if your team has a chance to win the fight. It doesn’t make sense to die if the fight is already defined)
  • Do not use Divine Shield on a hero with a full health or with more than 40% unless it’s absolutely necessary.
  • Try to have in the Information Panel the ally that you consider most important to be able to check his health constantly.

Synergies Top

Aggressive Warriors with Croud Control





Uther offers the ability to continue a chain of crowd control. Skills like Power Slide of E.T.C. and the Storm Bolt of Muradin added to our Hammer of Justice become a strong threat when talking about ganks or team fights.

Melee Assassins





When talking about Assassins we do not refer to their combo with our HAmmer of Jsutice but rather to Divine Shield. This allows heroes like The Butcher and Greymane to be in the middle of the enemy team doing as much damage as possible.

Combining with Malthael gives him enough time to use his Soul Rip and recover a greater amount of health to be able to remain relevant in the team fight.

Heroes such as Illidan and Genji will be able to enter the fight, do some damage, and exit from a possible dangerous situation. It combines especially well with Genji as it allows you to use your Dragonblade while being invulnerable and unstoppable for much of the time it lasts. I call this combo "DivineBlade" for being the combination of Divine Shield and Dragonblade.
The combination of abilities is not limited to the heroes shown here. Any hero that follows the same logic is apt to be used in combination with Uther.

Battlegrounds Top

Viable Battlegrounds:




Uther is a hero who depends a lot on his team composition and the opposite team composition. Unfortunately he does not get an advantage depending on the battleground in which it is played. In most of them it remains standard and there are a few battlegrounds which will be difficult for him to be.

Not Viable Battlegrounds





If there's something that is a problem for Uther its long fights. As a consequence of this battlegrounds such as Braxis Holdout and Infernal Shrines are too complicated. This maps are a resistance test for the supports. If you ever find yourself in these situations try to keep as much mana as possible and only use your healings when they are really necessary.


Neutral Battlegrounds




The rest of the battlegrounds are acceptable for Uther. It will depend more on the coordination of the team to take a victory. We must be very attentive of the composition we are playing against and on what map we are playing to know if Uther is our best option or not.

Disadvantages Top

Uther is exceptional for healing and avoiding Burst Damage but the Damage Over Time is very complicated for him. This is why heroes like Malthael, Lunara, Gul'dan and Nazeebo cause him so much trouble. In general any hero who does a good amount of Damage Over Time is going to be a pain in the eye for our hairy support.

Video Guide (Spanish sorry) Top

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