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I am looking at a lot of builds though. And some are basically the same thing, so i would suggest you simplify things a bit, other wise people will be confused when to use what build. For example your "Main, Ambusher" and "BurstTeamfighter" are basically the same thing. Same goes for the "CounterMage" and "CounterMelee". Yeah the purpose is different, but all that changes is the level 4 talent, which is the damage reduction tier and level 20 that is always situational pick depending on the game. And those 2 are still slight variations on the "Main, Ambusher", with different talent at level 16. Same goes for the "CC Warior" build.
As a side note: The images centered "CounterMage" build is the exact opposite of what you want to do. Mages are best at killing multiple stuff stacked together. And they have quest talent making them a real menace after hitting heroes with a spell enough times. Any half decent
The way I see it you have basically 3 playstiles here. Splitpush, which btw needs the
Anyways that is just my opinion. :) Again other than the builds, that is a great guide. Keep the good work.
Also, I have to argue that Samuro has pretty good waveclear - images do decent damage, can take damage and delay waves if no allied minions are around - the fact that this guy can solo every merc camp at reasonable speeds means he can also apply a lot of pressure indirectly that way.