[IN-DEPTH SAMURO] "All warfare is based on deception." by Idanbot

[IN-DEPTH SAMURO] "All warfare is based on deception."

By: Idanbot
Last Updated: Oct 31, 2016
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Santy (13) | November 6, 2016 10:35am
Hi. Nice guide, with perhaps the most and best information on the site so far. :)

I am looking at a lot of builds though. And some are basically the same thing, so i would suggest you simplify things a bit, other wise people will be confused when to use what build. For example your "Main, Ambusher" and "BurstTeamfighter" are basically the same thing. Same goes for the "CounterMage" and "CounterMelee". Yeah the purpose is different, but all that changes is the level 4 talent, which is the damage reduction tier and level 20 that is always situational pick depending on the game. And those 2 are still slight variations on the "Main, Ambusher", with different talent at level 16. Same goes for the "CC Warior" build.

As a side note: The images centered "CounterMage" build is the exact opposite of what you want to do. Mages are best at killing multiple stuff stacked together. And they have quest talent making them a real menace after hitting heroes with a spell enough times. Any half decent Kael'thas, Gul'dan or Medivh, hell even Li-Ming will thank you all game for making their life easy. The way you want to deal with mages is something similar to your "Shadow Orc" build. Get in fast, burst down the sucker and get away. I have made lots of experimentation in this area, and you will need Bladestorm for it, or the burst mages will CC and blow you up instantly, if you don't have the unstoppable and burst them down first.

The way I see it you have basically 3 playstiles here. Splitpush, which btw needs the Illusion Master so the clones don't suicide into towers and you can keep dealing damage, the shadow orc style and the burst assasin style. IMO its best to use 1 build for each.

Anyways that is just my opinion. :) Again other than the builds, that is a great guide. Keep the good work.
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Altan_Tagrin | November 4, 2016 8:06pm
You should add Medhiv to the higher ends of dangerous - if images aren't managed well, polybomb is a huge pain, protect can negate a huge amount of your damage, he can reveal you, cloak his allies that you're targeting (which you can't break because you don't have aoe/skillshots)... all in all he has a lot of tools to mess Samuro up (if you can get him alone, not so much, but he teamfights very well).

Also, I have to argue that Samuro has pretty good waveclear - images do decent damage, can take damage and delay waves if no allied minions are around - the fact that this guy can solo every merc camp at reasonable speeds means he can also apply a lot of pressure indirectly that way.
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