Muradin by Akira2015

Muradin

By: Akira2015
Last Updated: Jan 21, 2016
4 Votes
Rating Pending
Build 1 of 1

Muradin

Build: Team battle build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Overview Top

If you have played Warcraft 3 you know Muradin's ability to rush the front lines, stun enemies and turn the tide of battle. In Heroes of the Storm he is no different. This guide focuses on making Muradin flexible, durable and a huge threat to enemy heroes.

Level 1 Top

Infused Hammer - Being a Warrior type hero, mana is hard to come by. If you have better aim than a Stormtrooper you'll be able to throw around storm bolts like free T-Shirts at a basketball game. Storm Bolt minus Infused Hammer = 15 mana for a storm bolt?!?! I'll take it. Plus this ability combines very well with Piercing Bolt explained at level 7.

Level 4 Top

Third Wind - After you obtain this ability you forget what healing fountains are. It's very possible later in the game to solo Mercenary, Bruiser and Doubloon camps. With this ability you can kill NPC camps, chill for around 10 seconds and jump right back into defending a lane, push with your team or capture another NPC camp. You will never have to hearth for HP reasons. If you are low on health you can exit a team battle for a few seconds, gain some health and jump right back in. If you are feeling confident you can hang out in the back with the support heroes and chuck a storm bolt or two in the battle while you regain HP.

Level 7 Top

Piercing Bolt - Gone are the days when an enemy is saved from a Storm Bolt by an errant minion or a purposeful body-block. Now are the days of hitting 2 heroes with storm bolt in crowded team battles. This also works extremely well with your level 1 talent of Infused Hammer Now if you hit 2 heroes you gain 90 mana. I do not mind stunning and damaging 2 enemy heroes at once and gaining 30 mana. However, if you do not choose Infused Hammer I would not recommend this talent as strongly.

Level 10 Top

Avatar - Pretty self explanatory, click and get tough for 20 seconds. I only use this ability when I am dying more often than I would like or being targeted frequently by the opposing team. One of the reasons I sometimes steer away from this talent is the counter, simply run away until Avatar is over. If you do choose Avatar the level 20 ability Unstoppable Force is pretty sweet making you a bearded juggernaut. I normally choose Haymaker if we are winning team battles and Avatar if we are losing them.

Level 13 Top

Burning Rage - I may go against the grain by choosing this ability but let me explain. At level 13 Muradin deals 166.5 DPS with auto attack. At level 13 Burning Rage deals 36 DPS to all nearby enemies. More Muradin math right here: 36/166.5 = 22% Essentially choose this ability if you want to automatically deal 22% more damage with no mana drain and no further action on your part. The AOE is actually much further than you would expect. The range is not only enemies immediately next to Muradin, it has a slight range. This aids in clearing Bruiser, siege, and Doubloon camps as well as stopping enemy minion pushes and aiding your teams lane pushes as well.

Level 16 Top

Dwarf Launch - Late game Hero kills and deaths mean more and more as the match progresses. In the early game being instantly resurrected or dead for only 10-20 seconds isn't too big of a deal. In late game being dead for 60 seconds can be the difference between victory and defeat. With Dwarf Launch you can chase and kill enemies more effectively and also escape a team crippling late game death. With the increased range you can also use the Haymaker push back strat much easier. Battles in the forest and terrain get very fun with this skill. You arrive quickly to team battles by jumping over the terrain, walls or tree line. With this ability Muradin adopts an assassin-like escape ability as well. Countless times I have run into a 1v2 or 1v3 situation in the forest only to Dwarf Launch the F out of there and save my team from having 60 seconds with no tank. This can also be paired with Landing Momentum to make a very mobile Muradin that's near impossible to run away from or chase down.

Level 20 Top

Unstoppable Force - If you didn't get Avatar for level 10 this talent is obviously unavailable. If you did get Avatar this isn't a bad choice. Duration increases from 20 to 26 seconds and you shrug off disables like they are nothing.

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