Thrall
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				Build: Standard

Level 1
							
Level 4
							
Level 7
							
Level 10
							
Level 13
							
Level 16
							
Level 20
							 
					

| Threat | Hero | Notes | |
|---|---|---|---|
| 1 |  | Medivh | His protect is annoying, but he cannot heal. Poke him with Chain Lightning and then root to kill him. | 
| 1 |  | Abathur | Try to see where the locusts are ccoming from! Then find Abathur and get rid of him. | 







| Threat | Hero | Notes | |
|---|---|---|---|
| 10 |  | Brightwing | Going for the second Chain Lightning is not that great against BW. Better pick something else. Remember to Q the minions and not the heroes, so that they can't push your lane too hard. | 





















 Earthquake has become slightly better than
			Earthquake has become slightly better than 	
					 Sundering with the recent patch — it's 5% better than
			Sundering with the recent patch — it's 5% better than 	
					 Sundering in Masters and 10% better through Bronze to Diamond. It grants additional sustain if you fight on the EQ point and provides a very big slow for the team. It peels and helps to land skills and combos easier. And because of that your team will require a burst damage dealer to be more effective.
			Sundering in Masters and 10% better through Bronze to Diamond. It grants additional sustain if you fight on the EQ point and provides a very big slow for the team. It peels and helps to land skills and combos easier. And because of that your team will require a burst damage dealer to be more effective. Earthen Shields at lvl 20 is that it basically gives your team triple
			Earthen Shields at lvl 20 is that it basically gives your team triple 	
					 Storm Shield. Though, you can still use
			Storm Shield. Though, you can still use 	
					 Bolt of the Storm to escape and close the gaps to attack the backline.
			Bolt of the Storm to escape and close the gaps to attack the backline. Bolt of the Storm +
			Bolt of the Storm + 	
					 Earthquake, you can still be focused quickly. Use it the other way around to save yourself when your trait can't trigger anymore.
			Earthquake, you can still be focused quickly. Use it the other way around to save yourself when your trait can't trigger anymore. Thrall guide with 3 main builds and 2 additional ones :)
			Thrall guide with 3 main builds and 2 additional ones :) Block on level 1. This talent works well only against an autoattack heavy team (but not
			Block on level 1. This talent works well only against an autoattack heavy team (but not 	
					 Samuro,
			Samuro, 	
					 Tracer or
			Tracer or 	
					 Tychus lol).
			Tychus lol). Spell Shield on level 13. If you're faced against a lot of mages (it's especially true against
			Spell Shield on level 13. If you're faced against a lot of mages (it's especially true against 	
					 Chromie,
			Chromie, 	
					 Jaina and
			Jaina and 	
					 Li-Ming), you can make use of the spell shield, which will increase your survivability by a good amount. After that you should get the
			Li-Ming), you can make use of the spell shield, which will increase your survivability by a good amount. After that you should get the 	
					 Forked Lightning on level 16.
			Forked Lightning on level 16. Bolt of the Storm on level 20. It's a good escape and a gap closer, has the same winrate as
			Bolt of the Storm on level 20. It's a good escape and a gap closer, has the same winrate as 	
					 Nexus Blades. With this talent you gain an immediate way of attacking the backline.
			Nexus Blades. With this talent you gain an immediate way of attacking the backline. Nexus Blades is one dimensional, but as stated previosly, grants you additional damage. If you have a lot of support stuns, you can go for
			Nexus Blades is one dimensional, but as stated previosly, grants you additional damage. If you have a lot of support stuns, you can go for 	
					 Nexus Blades and increase your burst.
			Nexus Blades and increase your burst. Thrall. By synergising
			Thrall. By synergising 	
					 Giant Killer with the
			Giant Killer with the 	
					 Tempest Fury, you will get 10% HP of the enemy gone and that's a great addition to what the Warchief of the Horde already has to offer. Additionally, if you have to face 2 tanks on the enemy team,
			Tempest Fury, you will get 10% HP of the enemy gone and that's a great addition to what the Warchief of the Horde already has to offer. Additionally, if you have to face 2 tanks on the enemy team, 	
					 Giant Killer becomes sure to get lots of value.
			Giant Killer becomes sure to get lots of value. Chromie,
			Chromie, 	
					 Tracer,
			Tracer, 	
					 Valla,
			Valla, 	
					 Li-Ming and get them to low HP with almost no effort. It has almost the same amount of sustain as the standard build (only 2 stacks less), since you will still get twice the 5 stacks of
			Li-Ming and get them to low HP with almost no effort. It has almost the same amount of sustain as the standard build (only 2 stacks less), since you will still get twice the 5 stacks of 	
					 Frostwolf Resilience. And although you can't do as much damage, you can poke safely, use
			Frostwolf Resilience. And although you can't do as much damage, you can poke safely, use 	
					 Follow Through more and use
			Follow Through more and use 	
					 Bolt of the Storm into the backline to get the kills.
			Bolt of the Storm into the backline to get the kills. Grace Of Air and
			Grace Of Air and 	
					 Tempest Fury on level 13 and 16. 10 stacks of
			Tempest Fury on level 13 and 16. 10 stacks of 	
					 Frostwolf Resilience by using just 1 of your talents is a lot: it helps in teamfights, when doing a boss and other camps. This build is great in Quick match if you didn't get a healer on your team.
			Frostwolf Resilience by using just 1 of your talents is a lot: it helps in teamfights, when doing a boss and other camps. This build is great in Quick match if you didn't get a healer on your team. Chain Lightning should always be on cooldown. Poke heroes if they don't have much sustain — you can root and burst them down later on. Poke minions when you need to stop the lane pressure (when defending).
			Chain Lightning should always be on cooldown. Poke heroes if they don't have much sustain — you can root and burst them down later on. Poke minions when you need to stop the lane pressure (when defending). Feral Spirit to pressure the lane, but make sure no hero stands in the way of the skillshot.
			Feral Spirit to pressure the lane, but make sure no hero stands in the way of the skillshot. Follow Through on level 7, try to auto-attack every time you use your abilities.
			Follow Through on level 7, try to auto-attack every time you use your abilities. Sundering +
			Sundering +	
					 Bolt of the Storm. It looks like this: R-1-AA-E-AA-W-AA-Q-AA. Bolt towards the enemy and destroy the opposing backline.
			Bolt of the Storm. It looks like this: R-1-AA-E-AA-W-AA-Q-AA. Bolt towards the enemy and destroy the opposing backline. Windfury (once you've picked the
			Windfury (once you've picked the 	
					 Tempest Fury). Make sure you get it.
			Tempest Fury). Make sure you get it. Feral Spirit instead, this will save you from a lot of deaths!
			Feral Spirit instead, this will save you from a lot of deaths! Rolling Thunder you get 10 mana every time you auto-attack a minion that was hit by
			Rolling Thunder you get 10 mana every time you auto-attack a minion that was hit by 	
					 Chain Lightning. Always try to do that when no one bullies you, because with
			Chain Lightning. Always try to do that when no one bullies you, because with 	
					 Ride The Lightning you will effectively restore your mana every time you use your Q.
			Ride The Lightning you will effectively restore your mana every time you use your Q. Sundering is a great engage ablity. Use it before you start a team fight and try to split the enemy team support or squishies from their tanks. And don't forget that sometimes you can finish someone after a 1v1, disengage from a bad fight or even steal the boss with it.
			Sundering is a great engage ablity. Use it before you start a team fight and try to split the enemy team support or squishies from their tanks. And don't forget that sometimes you can finish someone after a 1v1, disengage from a bad fight or even steal the boss with it. Feral Spirit and
			Feral Spirit and	
					 Windfury are your only escapes. Try to look at the map every 5 seconds and if you don't see the enemies, retreat back behind the walls. Beware of any CC that can come in your way!
			Windfury are your only escapes. Try to look at the map every 5 seconds and if you don't see the enemies, retreat back behind the walls. Beware of any CC that can come in your way! Feral Spirit on a minion wave to heal up faster, but remember that it costs quite a lot of mana.
			Feral Spirit on a minion wave to heal up faster, but remember that it costs quite a lot of mana. Thrall holds a solid 50% winrate in the current meta. Though, remember, that you yourself can get to 60%-70% winrate with him even in the long run. He is currently rivaled by
			Thrall holds a solid 50% winrate in the current meta. Though, remember, that you yourself can get to 60%-70% winrate with him even in the long run. He is currently rivaled by 	
					 Samuro (very heavily),
			Samuro (very heavily), 	
					 The Butcher,
			The Butcher, 	
					 Sgt. Hammer and
			Sgt. Hammer and 	
					 Malfurion the most. That's why I suggest playing the orc in Hero League, where you can ban the most dangerous threats. Pick him when your team needs an assassin and a sololaner at the same time.
			Malfurion the most. That's why I suggest playing the orc in Hero League, where you can ban the most dangerous threats. Pick him when your team needs an assassin and a sololaner at the same time.

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