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4. Crowd Control, the others are a waste of potential DPS output.
7. Battle momentum because it reduces CDs and with crowd control can allow for constant stomps.
10. Avatar for new players, Haymaker if your team will need you to make plays to pick off enemies (can be more detrimental for team if used by noobs)
13. Burning rage or healing static instead of thunderstrike. People don't solo often at late game (by the time you get it).
16. Give 'em the axe instead of stoneform if you have healers on your team. (most games)
20. Unstoppable Force or Grand slam (depends on ulti choice) Hardened sheild only lasts 4 seconds.... and rewind is not needed (especially due to Battle momentum)
In my humble opinion as a beginner.
I like this guide, but one thing I can't understand. Picking crowd-control for reducing cooldown...and then Thunderstrike.
It makes no sense to me so I'm picking the healing from thunderclap since it has nice synergi with the Crowd-control.
It makes a lot more sense than you make it out to be. The healing is usually wasted - when I have that many minions around I'm full hp anyway, or about to be due to the trait + D. The extra dmg, however, is gold in 1 on 1 situations and has helped me get kills and stay alive more than the healing ever will.
btw is twarf toss a typo or an inside joke that im unaware of hehe
It makes no sense to me so I'm picking the healing from thunderclap since it has nice synergi with the Crowd-control.