Berzerk's Chen "Pandamonium!" Spirit/Keg Builds Updated by Berzerk

Berzerk's Chen "Pandamonium!" Spirit/Keg Builds Updated

By: Berzerk
Last Updated: Aug 15, 2017
72 Votes
Build 1 of 5

Chen

Build: Hero League Go-To Solo Queue

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Threats to Chen with this build

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Threat Hero Notes
1
  No Threat
2
Nova Just like Zeratul but a little worse. She has to land skill shot that you can easily dodge, or just drink the damage up. Both ults are weak against you, and if she goes the sniper shots, you can easily just body block them.
2
Li Li Your niece cannot to much to you. She can blind you in lane and prevent you from attacking her, but just burst your kit on her, and ignite her.
3
Gazlowe He can't do anything to you. His turrets could benefit you if things get stciky because you can kick on them. The exception is that his Xplodium Charge will have to make you stop drinking. You drinking will have a faster cooldown than any of his Xplodiums, so you can peel back and start drinking again, in a circumstance for a team fight it could potentially damage you for having to stop drinking, but Gazlowe or somebody else on their team should have been bursted down by then.
3
Zeratul Zeratul's damage is nothing that you cannot soak up with your brew, and not having any CC to stop you, he cannot 1v1 you. Do not play chicken in lane though, and you cannot underestimate his damage at low health.
4
Azmodan The only thing that he can do to it is his laser. With Brewmaster's balance you can ignite him and walk out easily, kick back in, drink and repeat. Laning against him is a breeze.
4
Auriel Detainment Strike can be annoying, but you can just kick back into the fight as soon as possible. Try and pick out the person she resurrects if she goes that ultimate.
4
Cassia She can do decent damage depending how someone is building her, but she should not be to much of a challenge for you. When she uses fend just make sure to peel and sone for your team.
4
Falstad His kit can do a lot of damage when activates it. When it is on cooldown, rush him. The only ultimate you need to worry about is his wind ultimate. Zoning is important here to keep your teammates safe.
4
Jaina Jaina is most difficult for her slows. The damage can be soaked up, however, do not get caught out in lane, because you are slowed and cannot escape.
4
Li-Ming Li Ming's damage can be dodge or soaked. If you are worried about ehr damage the most, make sure that you are going a build that negates her spell power.
4
Murky Murky is difficult for his Octo-grab Fish combo, but it is better used in you can a squishy in your team.
4
Probius You have nothing to fear here. Just do not fight in his turret's and use his turrets if place incorrectly in lane to escape any dives and pull ins.
5
Stitches Stitches is the least to worry about. He hooks you than you need to kick away. If he (Gorge's) you than you need to again... kick a will if he puts you into base. You ALWAYS need to remember that your kick is your best escape and your best engager.
5
Arthas Arthas has heavy sustain is he goes his ghoul army ultimate. I would just not engage at that point. If he goes (Sindragosa) than it is a ay easier engage. Pressure point works well against him as he will slow his enemies with Frozen Tempest, making it harder to chase. YOu can brew all his damage easily.
5
Genji Genji may be very strong, and a very good chaser, but his damage is not enough alone. Genji will need to seek help form others for CC or more damage output to kill you.
5
Tracer Tracer is META, and she can damage out a lot of assassins. Her damage can not eat your shields, but be weary of her bomb and someone stunning you hard. You will take massive damage.
5
Zarya Her ultimates can disrupt you, however, you should be able to outplay very easily. Her shields can also be a problem for your team, but focusing her is not the key to win. Zone her.
5
Leoric King Leoric is just life stealing. While you drink, all the damage that you did to him can be soaked away. Runaway when he starts to lifesteal. He is just a nuisance.
5
Tyrael Tyrael's Judgement is the only scary thing. He can chase you down at low health, so do not play chicken him him in lane or in the map.
5
Sylvanas Do not let her push alone. Her damage cannot kill you at all. Solo laning vs. her would prove worthy if your other teammates can handle you not being around for team fights often, if Sylvanas still pushes.
5
Sonya Sonya is scary early game, but late not so much. He can stun you and spin a lot of damage on you, so fight in minions and try and dodge her spear as much as possible.
5
Sgt. Hammer If left a lone in the team fight, she can do major damage. Bodyblocker her is the best option. Do not go Keg against her, Spirits will body bodyblock a lot easier.
5
Greymane He is a wildcard. It depends on how Greymane is played, to see how her fairs against you personally.
5
Rehgar Rehgar's feral dives can do some damage, but overall not as much that Chen can drink.
6
Anub'arak Anub'arak is nothing to be afraid of. You can dodge all of his stuns. When someone thinks they have countered me in any sense because they chose Anub'arak. It is comical. Be keen of his ultimate choice, he will most likely go his web shot and use it on you. If so, warn your team ahead of time and let them know, then when Anub'arak does this to focus the web quickly. I put him up here, for the Chens who cannot yet outplay Anub'arak. Brewmaster's Balance extra speed helps you dodge those spikes, and his dive.
6
Johanna This is the same thing as Anub'arak. Nothing to be afraid of here. They will pick Johanna most of the time in Hero League, to counter, but it really doesn't. Her disrupts are tiny and her damage is very little. She is really not a counter, but she is up here, because you cannot underestimate all Johanna's and their compositions. Some Johanna's will fair better against you than others. That is why it is important to see how they build.
6
Diablo Diablo is one of my favorite tanks to 1v1. He will place you behind him and push you even farther. Chen can just Kick back behind him and run away. Simple as that. With Brewmaster's Balance movement speed he won't be able to catch up. Assuming you used a combo or half your brew before you jumped out of his death trap.
6
Muradin Muradin's nerf on his Avatar ultimate benefitted Chen so much, as hit auto attacks no longer stun. Just fight him with auto's and your kit, and dodge his Q. Kite him around, dive in, leave, repeat. Make sure you drink on minions, and get those regen globes to stay ahead while soaking in lane.
6
Abathur If Abathur is going a top hat build. The damage of a Hero that usually does not out damage your brew, can be scary. Just watch out for a top hat build and his miens as you are running away.
6
Chromie Go an Anti-Spell Power talent build and she is not as scary. Her range is far, so going Keg and pushing her into the fight always proves worthy. Do not let her spam Q at your team, but also do not just dive her and leave your team with no tank. Gankign her before team fights will prove useful.
6
D.Va Watch out for her booster knockback when you are drinking your brew. Also runaway as fast as possible when she is setting her tank to explode, as it does massive damage to anyone. When she is out of her tank, KILL as FAST as possible, before she can hop in her tank again.
6
Zagara Zagara is very hard to lane against, her damage and points can prove to eat you up, especially early game. The best option is to let another specialist lane with her, and you take someone else, or better yet solo lane and let two people stop Zagara.
6
Valla Valla can do some serous damage and if she goes her stunning ultimate, I would be a little more cautious when fight her. You can easily walk out from the second one, but that one stun could end you.
6
Tassadar Force Wall can be very scary. Archon you should not worry about to much. Do not drink in his Psionic Storm, just walk out. His solo laning is pretty good, so maybe let someone else handle him, as he can bait you to dive and just Phase Shift out.
6
Lt. Morales The Medic's grenade can be a scary tool to consistently stop you from drinking your brew, and if she is not taken out of the team fight. You will lose.
6
Medivh His protection on other enemies may be hard. He is very good with you, but Medivh can save his teammates for your ganks, however his damage alone, should not worry you.
7
Stukov Stukov's CC can be a hand full. Try and stay near walls so he cannot zone you out of the team fight. Keg or body block him when he begins to silence your team as well.
7
Rexxar Rexxar's CC is hard to dodge, just when you see the bear running up to you. Do not drink, let him stun you first and then begin to chug.
7
Malthael He is META and his damage output is scary. Just play very careful. Outplaying him is difficult.
8
Tychus Just do not sit there, while his passive auto attacks start to maul your health down. Go in and out and burst your combo at him. When he starts firing away with this Q, kick behind him. He will than dash backwards, at that point just kick away or runaway and repeat this process. If done right you can 1v1 him, still a risk matchup though considering his grenade can knock you out of drinking.
8
Chen Any mirror match-up can be scary. Honestly it just depends who has the better composition, the better build for the map, and skills overall with the Hero. Prove that you are the better Chen by your knowledge of the map, and skills of a tank. Remember you are a Zoning Tank, let your allies to the work.
8
Alarak Watch out for Alarak's W. Other than that you should be fine. His damage output does not overcome your brew, and you can do some pretty go damage on him. The W is scary because he can take a teammate and you have to save them, or takes you out of brew and the enemy team can gank you easily.
9
E.T.C. E.T.C is tanky like Chen, and he has so much crowd control. However, I usually just tank the damage if I am in a 1v1 with him, and drink after he popped his CC. Going a health-regen may prove worthy as you are going to have to take some hits prior to start drinking for actual serious damage.
9
Kerrigan Kerrigan is only scary if she can land her kit. He can be easily outplayed. When she dives you, people start to run away vertically from her. If you run to the side it will mess up her combo, as usually all Kerrigan's do not expect this. They are mostly telegraphed moves. If you do get pulled in! Try and kick out, because if you don't you are in major danger. Once her cooldowns hit or miss, dive her.
9
Gul'dan His lifesteal can do major damage while you are drinking your brew. His ultimate (Horrify) can change the whole team fight around, so always think twice about diving a Gul'Dan.
9
Malfurion With the buffs on his ultimate (Twilight Dream) he cna silece you for three seconds. Meaning you cannot not drink or vast any abilities. That is all that you need to worry about. If he goes Tranquility than Keg him out of the teamfight.
9
Kael'thas Kael'Thas has an amazing stun that last as for 1.5 seconds and sets your drinking up for failure. Positioning for Kael is behind the enemy team and if he focuses you and nobody kills him first. Chen is in trouble. His burst damage can be a pain as well. His Pyroblast cannot kill you, but his Phoenix can zone you out far from protecting your team. Best option is if you can't kill Kael'Thas find a way to stun him. Going Wandering Keg is the best idea so as he charges up you start ramming him father or towards your team for the kill, peel, or zone. Still high threat. With another damage or root, I wouldn't recommend going 1v1.
9
Dehaka Dehaka is like Skarner from League of Legends. However if Dehaka was in League, he would be the most broken Champion of all time. I mean Dehaka can use Skarner's ultimate which is grabbing opponents and stunning them for long periods of time. He can doge most damage and is a META champion with a lot of utility. You have to just kick out of his grabbing stun and hope you are not dead.
10
Artanis Artanis E can take you out of the drinking brew, and put you in an awful position where you get bursted. To out play, you must have your kick ready to jump over to a minion, or pass Artanis. His level 16 talent (Titan Killer) is a heavy damage tool, that if you are caught out without drinking your brew. He can burst you down. His ultimate Purifier Beam can be countered by either of your ultimates, however, it is best to go Keg because you can help other teammates escape death, by knocking enemies away and peeling for them.
10
Zul'jin Zul'jin is very scary as he has the best single damage hero in the game. He bursts your health and drinking super fast. Early game for sure do not lane with him. His unkillable with last longer than drinking your brew, and ultimately kill you. Gank him with Keg, or body block with Elemental Conduit as he has no escapes either. Ganking him before objectives and team fights will prove worthy of you and your team's time.
10
Nazeebo Nazeebo is just a broken Hero right now. His siege damage and hero damage are off the charts every game. If you do not focus him in team fights, Chen will look like the worst tank of HoTs history. It is best to dive him in a team fight, than to kite and peel. He has no escape, the only way he can is with his wall. Body blocked is key, and so is going pressure point. His does not counter you all together, just is damage output, especially at level 20; is broken 100%. Do not 1v1 him.
10
The Butcher You never 1v1 the Butcher in lane. His charge CC with knock you out of drinking your brew. His mark does massive damage to you, and because you just sit there when you drink, he will just heal back to full health while he pummels you. His damage output while marked is also too much for your health to handle. Best to stay away from this Hero. If Butcher goes his chain move it is best to Keg to counter. If he goes the AoE burn, Keg also counters.
10
Ragnaros Ragnaros is just a META champion right now. He is a heavy counter if he goes his stunning ultimate. Other than that you do not have to worry much, as you can out play a lot of his moves. Brewmaster's Balance can dodge most of his moves. Just make sure you stay at 50 brew. Easiest way is to drink up to max brew, and then W, and E. Gives you more health regeneration, and movement speed to block all of those damaging skill shots, Leaving you enough Brew to kick as well.
10
Brightwing Brightwing is the main and probably only support that you need to worry about. (Polymorph). I usually go in there start drinking and see if I can bait the Polymorph and than dive in. If there is other CC around the team, make sure that you team dives with you. You won't survive. Also the wind ultimate that pushes everyone away can be scary. Going Keg ultimate could prove worthy as if one of your teammates get's caught out, you can Keg in and save them.
10
Kharazim Kharazim will always go with healing trait unless he is trolling, or may have a secondary healer that would allow him to go damage. Anyways Healing Kharazim will do massive damage to a drinking Chen, and even when you drop your kit on him, he will heal out of it, and with his movement speed can peel back for anyone to escape. Better to stay away from hm unless you are laning with a healer yourself.
10
Lunara Lunara poison damage, on repeat auto attacks is very scary. If paired with Auriel you are in for some major damage. Going an auto attack block build may be worthy, but you need someone to kill Lunara in every teamfight badly. If she dives you go pressure point and try and leave her open for a gank.

Chen

Build: Hero League Build for Heavy Ability...

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Chen

Build: Hero League Build / Solo Tank / With...

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Chen

Build: Hero League Build for Heavy Auto Attacks

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Chen

Build: Hero League Duo Tank to Max Out Damage

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Guide of the Week! (July 29th, 2015) Top

Table of Contents Top

Bamboo Pandamonium! Top

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Blizzard during PAX East stated this:



"Our lowest-tier Hero is currently Chen, and going forward we may make some balance changes to bring him more closely in line with the rest of the roster."

I do not believe in this. I have over 300 games as Chen, and myself have had my fair share of praise and hate. Other Master Chen's along the way have gave me advice which I will share to you. I main the Warrior role, but also play all other Heroes so I have a better understanding on what I am up against and how to counter it. Heroes are tiered upon win rates. If you check hotslogs you can see that Chen has barely any games played compared to other Heroes, which can highly show that his win rate is lowest. also Chen is a hard player, in fact can be one of the hardest players to play. Mechanics on him are fairly simple, but how you use them is the big game changer. This is what this guide is for the best build for Chen. What is that? Generally it is a tank build. Building upon his Trait Chug and tanking for your team, build upon his strength and make it super strength.

This guide is a general guide. I personally believe in finding your own build for your hero. Not saying that their can't be a better build than another, but a big thing to a build is the map and team comp. This is my general competitive build for Hero/Team League. The beauty about a guided build is that you can take it all word for word, and trait for trait, or build upon it and add your own spice. This guide is mainly for current Chen's who know more about HOT's but can help the new Chen's as well.

Back-story of Chen Stormstout: Source: Blizzard

"Chen Stormstout is a wanderer, adventurer and keg-emptier and this world-class brewmaster has left an indelible mark on Azeroth's history."

Chen Stormstout was born and raised on the Wandering Isle, a massive landmass on the back of the giant turtle Shen-zin Su. There, he developed his superior fighting skills and the desire to explore and discover new lands (and new ingredients for his legendary brews) like the traveling pandaren who left Pandaria thousands of years past. Chen's wanderlust led him into adventure after adventure, from the creation of the wildly popular Brewfest event to the very founding of Durotar, where he fought along with the re-formed Horde to establish it in its new home.

Years later, along with his niece, Li Li, Chen embarked on a quest that led him to the mystical Pearl of Pandaria, and with the help of the artifact, he visited his ancestors' home, Pandaria, for the first time. Not long after, the Horde and the Alliance discovered the continent and rekindled their conflict, placing Chen (once again!) squarely in the middle of history.

This is a Cinematic Trailer of Chen is the World of Warcraft: Mists of Pandaria expansion pack. Hopefully after you are done reading my guide you will comment, give positive feedback, and want to play and accept Chen as a viable hero to play!


October 6th he finally got his update. It's been a long ride.


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PROS & CONS Top


PROS

- Hard to kill
- Good Engagement
- Can dive forts effectively
- Great AoE damage
- Never sober
- Good Escape Artist.
- Great Solo



CONS

- Susceptible to ranged harass and CC
- Has to drink a lot
- Disrupts are a problem
- Mobility, unless Brewmasters Balance

10 Priorities Top


1. Beware CC (Crowd Control) for it stops your main ability/trait which is your chug.

2. Chugging and taking damage is your main priority.

3. The fact that you are unable to be killed in 1v1's makes you very annoying.

4. Pushing lanes, you can take any lane and stay alive forever. Your stability and having brew instead of mana allows you to maintain your lane.

5. Stay with your team later on in the game as they will need your tank abilities, kick back in front of enemies to peel, body block, and chug leading to a team wipe for your opponents.

6. Watch your brew levels, using Brewmasters Balance allows you to do so much. The talent allows you to take on enemies with CC. CC makes you unable to Chug so you will relatively stay at low brew. With that talent it benefits you. Main advantages, allows you to retreat or chase down your proponent.

7. Cast your 3 Spirit Heroic Ability when close to death. Allows you to run, body block to allow team to wipe, secures a JUKE Move you zone your enemies and is all around a life saver.

8.When taking about bosses, just jump in there right next to the boss and tank all the hits as you chug.

9. GET REGENERATION GLOBES AS MUCH AS POSSIBLE.

10. Move around in the lane and if at low health watch out for Zera and Nova.

*As a HOTS Player you got to get to know the game. How to play a map must become self explanatory and you need to know what to do, which is why I will not explain how to play on every map. I disagree with that mainly due to everyone has different team comps. With your skill you have to adjust, plans can change rapidly. If you want to know how to play Chen or any hero for that matter, learn to adapt quickly and get the jist on how your team communicates, pings, and plays all around.

5 Viable Builds Top


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All 5 Hero League Builds Above

Hero League Builds Above



Every build is self-explanatory. Within the title of the build is what you want to go. Just like in any MOBA. YOu see their composition, you have to build accordingly. There is just not one build you go every time. It changes up, and that is the beauty of MOBA's. When you read the name of the build's above, you must understand yourself which ones to go, and which one your team needs. Save the fun builds for Quick Match, the builds up there are for Hero League.

I do want to explain my Go-To build. The first talen tyou get Armor while increasing your damage output. The second talent is like going Cinderhulk in League of Legends. Ring of Fire does a lot of damage low key and so good with tanks. Third Talent is Brewmaster's Balance. The effects at Half brew are way too good to pass up. Higher movement speed and health regeneration. This talent is always my favoirte to pick at level 7. Ultimate always is different for every enemy team comp, I like to go Spirits now, but Keg is so useful for peeling and zoning. Both ults are amazing, so it just depends on which you are better with to be honest. Level 13 I go Withering Flames. This lowers all of their spellpower, and added up with the first talant. You are bringign out more damage, getting armor, ingiting them, and lowering their spell power not just for you, but for your entire team. This is very hard as pressure point is also good. You can trade out between these two for sure, but I like to take care of my team, as pressure point is a consistent slow, it does not guarantee a better teamfight result. Level 16 I go Another Round, this lowers my cooldowns, so I can do more. Cooldowns are so important on Chen. Then lastly I go Purifying Brew. This alows you go chug way more when you are CC'd, and another round lowers cooldowns for your kit, alowing you to stay sticky, alive, and no massive damage. When yougo to HOTSLogs and look at my build, not many people think of doing this, but my winrate is 70%. I have been playing Chen sicne BETA, and my knowledge of MOBA's all together show that this build is the best overall especially SOloQ, but my other builds again vary on team comps. I hope you enjoy this build as much as I do.

Pandamonium Maps Top


Early Game - SOAK EXPERIENCE! Ignore the first tribute. Maintain a 1 or 2 level difference; so when the next tribute comes you guys can wipe the team, get even more experience and tribute. Comrback game is strong so this strat is just to get you guys to level 10 faster and end the game quicker.

Mid Game - Now go to every tribute, win your engagements, make your healer is healing you. Grab camps to zone enemy team and grab tribute. They either kill camp or grab tribute, either way you still benefit. Disrupt the people capping the tribute asap. CC is dire in this map. Chen is iffy here, I say go Wandering Keg if your team cannot handle getting to tribute so yo zone them inside tribute. After you get the curse, go directly to the closest Boss, grab that and push 1 or 2 lanes.

Late Game - Stay grouped. Prioritize 5 Man pushes when enemy is cursed, 5 man defending when you are. Grab mercs for map control between tributes. Try to get a Golem the same time the enemy is cursed for a 5 man push to win, and you are golden.

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Early Game - Make a 4/1 lane push. Do not go for watch tower. Soak experience until you guys can win engagements at the pirate. Roam and gank if you guys get 1 level higher. Maintain bot and top and grab chests as soon as they spawn. Kill the pirates and mercs as they spawn. Turn in frequently and watch the pirate.

Mid Game - Find and help Teammates to attain Merc Camps and Coins. Engage/Disengage team fights for Turn-In Maintain control over Boss, grab watch tower for that so you can see them approaching the Boss. If you get a team wipe do not start pushing grab all the coins and turn in. This map is about objective not early 5 man pushes.

Late Game - Stay grouped. As I said, GET COINS OVER PUSHING PLEASE. This map you should go barrel so you can easily stop turn ins, or zone out their team. Let ship win the game for you.
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Early Game - You should be soling mid in this map no matter what. You have the most sustain, and due to the fact that early game you lack damage going into top lane or bot lane wouldn't be bad, but not the BEST choice. You can roam and gank if your team needs help or is about to eliminate an enemy. Overall just soak experience and try and get atleast to level 7 before you try and get into some real engagements.

Mid Game - Around the time you get to level 10-13 is when you really have to start staying together grabbing camps to zone the other team. When you zone them after camps Chen charges in with his team for the stranglers who are taking out your camps and slowly kill them all 1 by 1 allowing for you guys to grab shrine and get dragon; unleashing a heavy push, but never over extend and make sure you grab Dragon. I personally like when tanks enter dragon so when dragon dies you can potentially still wipe the other team or have enough health to run away.

Late Game - Control bottom lane and grab mercs asap every time they spawn to zone them out. Stay together as a team the rest of the game. Focus the correct people against you. Fight and maintain shrines until you get those 5 man pushes with the Dragon.
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Early Game - The first thing you want to do is get all 5 on one lane or a 4/1 lane. 5 if you want to get a real good pre-push on the golem lane or 4/1 to get a mediocre push on top lane and soaking. I prefer the 4/1 laning, but I have seen a whole 5 man lane work. Next enter first mines with your team and GO STRAIGHT TO MID, you may encounter the opposing team, but the two mid mobs have the most skulls.4:1 split when golems spawn. You and 3 people respond to the stronger golem (push or defend), and the last person goes to the opposite lane to soak exp.

Mid Game - The next thing you want to do is 5 man defend the stronger golem. If you have more skulls than the other team always push with it. Always get the mercs. Wait to grab your side of the mercs so it can help kill the enemy golem, so capture that around when the their golem is halfway to your fort. Overall the 2nd mines is usually when the tide turns for a team so always be prepared for the second mines.

Late Game - The late game is simple, because the map is self explanatory and ends quick. Stay grouped, COLLECT ALL THE SKULLS, and never die, because if you do the game is over. The re-spawn timers will be way to far, the other team gets the skulls and it's game over.
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Early Game - All you have to do is 3 simple things. Help team capture the temples. The temples spawn in top lane and mid lane first so roam around the watch tower and soak experience. I like going for the MID TEMPLE FIRST, because if they get top our team has faster access to the bottom lane so we can go there quickly and soak experience faster than they can. The next phase of temples is bot ONLY. EVERYONE must go bot and secure the temple and potentially get the wipe or scare the other team off.

Mid Game - All you need to do is capture temples and capture all the mercs to zone them out; so they either choose to stop the mercs or grab the temple. You have to play all the mechanics of the map here to win. This map is the least important for laning to be honest. If you get a team wipe go for boss ASAP.

Late Game - 3 simple things... just stay grouped. Win engagements, and grab camps to zone them out for the easy ganks.

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Early Game - The first thing you want to do is collect seeds as soon as they spawn, but before the seeds spawn, grab a siege camp as soon as it spawns so you can zone them out. They are probably still going to go for tribute, but you would have had your siege camp put in work during that engagement.Grab camps frequently to zone them out and gank, so keep on roaming. Solo camps whenever possible. More siege camps than bruiser because siege is faster.

Mid Game - When seeds spawn grab all the small mobs first. Overall stay as a team, and win engagements at the bosses. Stay grouped at all times, do not get ganked. Peel if someone gets polymorphed by the garden terror, overall when you get your terror all push as hard as possible, unless they have better pushing ability like a Gazlowe than go back and stop their terror.

Late Game - STAY GROUPED PLEASE. GRAB ALL CAMPS TO ZONE THEM OUT, the map is so big so zoning is a big deal. gank the stragglers get the Terror and push to win.

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Early Game - You want too take top or bot lane. Let someone else take mid. Example a Zagara or a Tassadar because because they can have vision on both turn ins. There is 2 possible strategies. You can run a gank squad with your team. Mainly if they have damage and crowd control. If you have a Sylvanas or Gazlowe I would just focus on getting gems first and guard both turn ins. With those 2 pre-pushing lanes is important. Let's the Webweavers do a lot more damage.

Mid-Game - FOCUS ANYONE WHO HAS A **** TON OF GEMS. Pardon my french. Basically what you need to do. If a tank has it that's a problem. You have to kill everyone around the tank then focus him. That's the only exception. Anyone other class you have to aim first. It can save you the game, even if you get wiped or some die in the process. Also getting camps is basically useless, because getting the camps just feeds them XP unless it's a boss, but it let's them maintain their lane anyways. The only way getting a camp is good id when your steam rolling or you guys are planning to push with the camp. If not all your doing is wasting your team, not getting gems and letting them turn in on you. The trade off is very good. I usually if the opposing team is on bot lane, or they just got the web weavers I as Chen will start on boss, and tell my team to come to me has the boss only has around 75% health left and we burst it down. They when get a boss that's pushing for us, and they have the Web-weavers. Then they have to kill the stronger boss and kill just hurry and kill the web-weavers. In the case the opposing team doesn't defend the gotten boss, you have to either out pushing them with your boss, or go back defend and wipe them. Overall you still want to keep playing map the way you were y getting gems. Do not get over zealous and do not get killed. That could lose you guys the game as it allows pushing in lanes your teammates can't do anything about and allows the opposing team to get a whole bunch of gens. By the time you comeback there will be webweavers wrecking your core haha.

Late Game - Keep playing map. Play Smart. Stay together has a Steam Roll or as a Gank Squad. Skirmish at turn in's and get your webweavers. DO NOT PRIORITIZE BOSS. BUT... ALWAYS HAVE VISION ON IT. ONLY GET BOSS WHEN YOUR TEAM WIPES THE OPPOSING TEAM. Push to win and I like to let 1 keep down before all the forts, because it allows your minions to be extremely more powerful that the opposing team and your minions will do work.

Side Note - Go STORM, EARTH, FIRE, it gives you a second life and can body block people at turn in's like a wall. It also let's you disturb people who are turning in. Have fun!

Team Compositions Top


Squad of Champions
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    Tychus can clear lanes very well with this grenade and whenever Chen is in trouble he can come in with Overkill. The best combo between these two Heroes is Tychus's Odin and Chen's 3 spirits. You can peel, zone, and distract for Odin to unleash crazy amounts of damage, including just drinking your brew right after your Storm, Earth, Fire is over. When these two Heroes are against each other Chen will win every time. Together they become a powerhouse and have many wombo combos you can unleash upon the enemy team. His grenade is a great CC, but it's not the only CC. Granted this team comp doesn't really have a lot of CC, it's ok because the sustain and burst damage should be enough to win your engagements.

    Tassadar can dish out some damage. He is by far the best support to be paired with Chen. His extra shields help against CC Teams because they will focus you knowing you can chug, but with the extra shield the other team will use all their cooldowns on you as if you drank you get your shield... but you didn't so you can just chug right after and let Tychus and Thrall destroy the other team. If things get hefty that's why you have Rehgar to heal you, preferably just wait into Ancestral Healing, or if your team is already steam rolling Bloodlust and focus Chain heal on you. Tychus and T***dars wave clear ability helps a lot because XP soaking will not be a problem and capturing camps with me super quick.

    Rehgar is great. He just makes sure the tank really never dies. In the case where Chen gets stunned out of his drink and starts to die, he can just burst heal everyone as if nothing happened allowing the team to make a comeback and steam roll. If you team is already steam rolling by the time you get to level 10 he should just go Bloodlust so you guys can turn the tide of every single team fight. Overall he is in the Squad of Champions for his burst heals and really flatters Tassadars shields. You do want both Tassadar and Rehgar to go Healing Ward so in team fights you don't even need to drink anymore. Amplified does it for you and you all can burst them down.

    Thrall is all round a good additive to the team. He stuns helps us catch up and helps you land Pressure Point a lot easier. The combo where I split into 3 spirits and he pops Sundering allows me to attack everyone, keep them zones, and letting Tychus and everyone else take the team out one by one. If they don't continue to attack my spirits I will peel, jump back and block team like a Force Wall. I like Thralls Chain Lightning, because it is like Rehgars Chain heal, while he uses his time to use chain heal. Thrall and use Chain Lightning and hurt the whole other team. The synergies in this team is so great. I suggest trying this team composition and see how fast you and wreck in matches.

    Chen for this comp should Competitive Tank v1.


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I Will Find You, and I Will Kill You
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This whole team composition is based off of Void Prison.

Chen you have to go Competitive Tank v1 for this one!
This WOMBO COMBO has to be executed to perfection and is very effective on smaller maps or areas.
It can be easily be done at level 20.

First things first everyone's Heroic Ability in order.
1. Zeratul - Void Prison
2. Tyrael - Judgement
3. Illidan - Metamorphosis.
4. Nazeebo - Ravenous Spirit
5. Chen - Wandering Keg

2nd THE EXPLANATION

Chen goes into the team fight with his Flying Kick and drinks and grabs the other teams attention. Zeratul alerts you that he is going to Void Prison and you run or kick out. We have their team trapped. I get on the other side of the Void Prison ready to Wandering Keg them all back to our team for the wipe. Anyways, as soon as the Void Prison ends, we choose them ONE BY ONE WHO WE WANT. Squishies first. Nazeebo uses his Ravenous spirit where there are all congested at and Tyrael uses Judgement and spreads them out so we can focus 1 by 1 and burst them down after they were just damaged by Nazeebo. As soon as Tyrael uses Judgement, Illidan uses Meta and Aoe damages them and keeps the chase. Any stranglers that run away I will slow and kick or (BOLT IN FRONT OF THEM) and knock them back towards our team to kill him/her and possibly trap them in a corner and possibly finish all 5 off. Zombie Wall helps Illidan take out any straglers that didn't get caught in my Wandering Keg.

3rd WHAT ELSE?
Well, overall you don't have the capability to have a 100% assurance landing this COMBO if you guys are not level 16 at least. Laning and getting levels, just play the map as you would usually do. Let Zeratul roam and gank, Nazeebo solo top, Chen and Zeratul Mid Lane, and Tyrael and Illidan take Bot. You should definitely try this team comp and combo it is so much fun, and when you execute it for the team wipe it is TOP 5 Play of the week worthy.

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GOD MODE
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This is a PRO GAME, with PRO TEAMS. I was inspired after watching the first game/battle. The winning team in this game had no damage, and was based off of sustain. Watch the first match and see how they play and talents they pick. Examine how they play. Let the video do the talking for this team composition.

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So Many Bodies and Double Kael'thas?!

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With this team comp. You have a gank squad. Arthas Root and Army of Dead to body block with Chen Spirits put so many bodies on the ground Level 10 you block the gates and kill whoever is in the lane. Arthas burst damage is superb for tanks especially when teamed up with KT, and Rehgars Feral Lunge and slow. Abathur focuses on Chens head with symbiote making him a powerhouse. Unkillable even after being hit with CC. Basic Attacks increased. Chen always jumps the back line so while your drinking, Abathur can go off. Burst Heals from Rehgar is to keep KT and Arthas alive mainly. Going Ultimate Evolution allows 2 KT's to be on the floor, and that's Rehgars main priority. Overall This isteam comp, KT DEALS The main damage while the rest watches and allows him to destroy. Actually 2 KT's.

Little clip of Chen and Abathur. _____________________________________________________________________________________

Gameplay of Chen by: MFPallytime Top

Abilites/Combos/Trait Top


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Generic Combo: Q->W->E->aa->aa->Q->W->D / than you decide on the situation <- bread and butter.
Waveclear Combo: W->E->aa->aa->aa->Drink->W->E
(Q) Flying Kick
This can get you out of a lot of sticky situations. The range is fair, but after you kick it actually sends you farther than expected. This ability is very good for peeling, if you over extended and need to fall back to your team you can kick back. If the unexpected Nova or Zeratul come and knock at the back door you can kick back and kill. Depending on the talent you choose it can add more damage for burst or basically root them with pressure point letting your team able to catch up and burst the enemy down with ease.
(W) Keg Smash
First of all you always want to use this ability every time first before you use your fire. Hitting both Keg Smash and Breath of Fire is like hitting an AoE Envenom. The fire does damage over time for a short amount of time. This part of the combo is so important and dire to clutch kills and your Hero/Siege damage. Depending on your build it can just be a normal slow that helps with your combo, or an 1/2 root for the other team.

(W) Breath of Fire
Breath of Fire... you have to land this RIGHT after you hit your brew. Hitting your brew is more important because it slows them down and then you can drink to get the clutch Breath of Fire Overall if you land the combo with this ability it is basically an AoE Envenom Must have for team fights! Always drink up before engaging.
(D) Fortifying Brew
USE THIS ALL THE TIME. This ability IS Chen. You can eat almost everyone's hits and lose no damage while having your health shield crazy fast. Try and keep drinking until your kit is reset, cooldowns are done and you can just keep on bursting down squishes and annoying the enemy team, and body blocking. Always engage enemies that don't have CC 1v1, no second thought about it. Zu'jin is the only one you don't want to 1v1 as his single target DPS will eat your shields down, others majority on non-cc heroes CANNOT KILL YOU. Overtime if the enemy does not get reinforcements they are dead. Stay alive brewmaster and chug away.

Heroic Abilities


(R) Wandering Keg
This ability is actually very good too. It has good CC potential as everyone you touch is pushed away. Now imagine you get three enemy heroes into corner and they get pushed again and again until this ability expires almost unable to do anything. It is also good for escape and you can save your allies with this ability. It has been recently nerfed and cannot disrupt Li Li's ultimate. Still very good talent. You are a zone tank, not a peel tank.
(R) Storm, Earth, Fire
IMHO this one is better choice as Heroic ability. It's nice increase of damage. Well aimed Q, W, E in this form can completely body block enemy hero make him completely unable to move. Also it can help you survive and/or run away with W and Q combo. It is especially good with Elemental Conduit.

Pandamonium Explanation Outdated In Progress Top

Level 1



Regeneration Master - This is the best one and usually the talent I go every game, unless it is Haunted Mines. Haunted Mines ends to quick for me to get enough stacks of Regeneration Master to make it useful. Clearing mobs, and getting the AoE damage in team fights complements the team way more, and because their team probably wont focus you, Chen can low key dish out a lot of damage.


Other Talents

Level 4



Amplified Healing - This is the overall best pick. With a shield your health is untouched. What happens when you are not being attacked. Your health regens, hence why you need to go regeneration master. As you tank all the hits The regen master allows you to regen quicker and more of it. Synergizes great with the whole tank build. You will have gained so much health depending on your current stack, and the team wouldn't even notice, giving your team an advantage for the team wipe!

Other Talents



Level 7




Brewmaster's Balance - This is easy my favorite talent for level 7. I picked this almost every time I played as Chen. It makes you so versatile. You technically have an unlimited sprint under 50 brew making you a chasing master by auto attacking, slowing and kicking; or the best escape artist because you outrun the enemy team and you are able to mount up before they reach in time. If you have to retreat and you have full brew, throw down your abilities until you get to 50 brew and you should be okay and kick to walls and suck the make them chasing you down even harder. Best part is with this amount of speed you can zone out one of your biggest threats which is ETC and stay away and dodge his CC, actually making you a threat if you can play it the situation right.

Other Talents


Level 10





Wandering Keg - Wandering Keg is my pick if my team can burst down EXTREMELY quick. I will kick to either the tankiest on their team, or the squishiest. Doesn't matter who is it, even if it is their biggest threat and just hit them all the way back down to our bases and trap them into a corner. It zones out a key player in their team, kills them quick, and allows me to jump back in the fight with my kick because the cooldown for it is down by the time you burst the hero down. Drink like a fat panda and get back to tanking for my team for the rest of the team wipe. This talent is very good for maps suck has Sky Temple, and Cursed Hollow because people stay in objectives has a group and you zoning their team grants a team wipe or just an opportunity to take the objective. Fellow master Chen's call this the Peeling Keg because you can also Keg back to your team for the save. I usually go this if the other team can't burst me down and use it for fun, or if they have people you "CHANNEL THEIR HEROIC ABILITY" example, I would go this if they have a Tyrael using Santification, or a Nazeebo using his spirit Heroic. Not a bad talent, just depends on the user, and again I stress it alot... THE SITUATION. This can be a great boss stealer, coinciding with Bolt of the Storm.

Here is a great way/play to can use Wandering Keg.



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Storm, Earth, Fire - People love this talent a lot more than the barrel. I do to. Not saying this is the better talent. Again it's all about the comp and situation. I prefer this talent because I can go really deep into the team fight and not be afraid to die. Near death you can pop the ult. split all 3 spirits and jump away to safety. This talent makes you the 1v1 god as you literally can not die. Not figuratively hahaha. The only problem is that you have to time it right because while you charge into going into this form you can be stunned and can't use it for 10 seconds which means your done. Technically if used right this talent is overall better. Body blocking is amazing. The other team isn't or shouldn't focus you and might be going for a squishy on your team. That's when you surprise them with a jump and squeeze in between and then kill them or run them off. It could be used the opposite way by blocking them like a Force Wall by having all 3 there. I suggest going into this Heroic with full brew and health so you can survive if you find yourself in a sticky place.

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This is what Storm, Earth, Fire is like:

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Level 13




Relentless - This will save your life along with Brewmaster's Balance. Because CC is Chens #1 weakness, I go this one every time because I am counteracting the #1 Weakness duuhhhh. Isn't that great!

Other Talents



Level 16




Pressure Point - This really gets the enemy team mad. It zones out one of there teammates and you can burst them down quickly. This might trigger the enemy team to come and retaliate, but that will most likely end in their termination. They will act on impulse and try and get revenge or save there dead amigo. 90% slow is basically a root. This also helps a teammate who is being chased make by a Illidan or Zeratul and you stop the chase. Makes peeling a lot easier. This supports the team a lot. I pick this mainly when my team lacks CC or the enemy team cannot burst me down so I do not need the extra shields.

Other Talents

Level 20




Elemental Conduit - This this so good. The best level 20 talent by far. The enemy team doesn't even notice what is happening. The spirit is just passively giving you free damage, fire over-time damage, or slows; after each ability which is great, because cool downs are short for Chen and after you pop your cooldowns you can drink until your cooldowns are back. You can control the spirit as in which one spawns depending on the ability you use first. Example if you Q and kick you get the lightning spirit which is my personal favorite. If you went pressure point it makes you the deadly in damage for 1v1's because your kick of course slows, allowing your lighting spirit to hit; while you are taking him out. As it goes away you are already drinking and ready to go on to the nest one.

Other Talents

Thank you for reading! Top

Thank you for reading this build. I will try and update patch to patch and the more I play Chen the more descriptions I can give. I will answer any questions, and hopefully you guys can give me suggestions on my build and give feedback.

"Now that is some good brew, Stay Thirsty"

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